Commit graph

394 commits

Author SHA1 Message Date
Roy Nieterau
6033462198 Use asset doc and project doc from instance/context + tweak logic for values 2023-09-06 23:32:53 +02:00
Roy Nieterau
c1b305a446 Fix code (if not found should not have been nest into the for loop) + simplify logic 2023-09-06 23:31:33 +02:00
Roy Nieterau
ba6dfc5ead Remove unused variables + tweak logs 2023-09-06 23:28:39 +02:00
Kayla Man
c2722344e0 update attribute should be correct 2023-09-04 20:38:18 +08:00
Kayla Man
4e3d0d7eac hound 2023-09-04 19:20:42 +08:00
Kayla Man
646d4f6db2 oscar comment on the import custom attribute data 2023-09-04 19:19:39 +08:00
Kayla Man
edbecc50fb Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab 2023-09-04 18:03:06 +08:00
Kayla Man
0c8ad276e4 Oscar's and BigRoy's comment respectively on namespace function 2023-09-04 18:02:32 +08:00
Kayla Man
4d94bec464 oscar's comment on cameras implemenetation 2023-08-31 22:55:59 +08:00
Kayla Man
4e88f705ee remove the duplicated validator 2023-08-31 16:12:36 +08:00
Kayla Man
b9fb4ce9e9 rename the validator 2023-08-31 16:05:02 +08:00
Kayla Man
72d7a9191b bug fix the camera instance data collection 2023-08-31 16:00:22 +08:00
Kayla Man
055e825000 bigroy comment on the camera setup on validation 2023-08-31 15:41:33 +08:00
Kayla Man
1a61eb0c3e Libor's comment on Container namespace issue and not support rotation 2023-08-25 21:29:34 +08:00
Kayla Man
b490b2741f hound 2023-08-25 11:56:01 +08:00
Kayla Man
098bacddb9 fix incorrect position of the container during updating 2023-08-25 11:54:44 +08:00
Kayla Man
d0857a63e0 alembic loader namespace fix 2023-08-24 17:27:52 +08:00
Kayla Man
637c6396ca hound 2023-08-24 17:13:38 +08:00
Kayla Man
fa80317f6a namespace fix for most loaders except alembic loaders 2023-08-24 17:08:37 +08:00
Kayla Man
26247b160c Merge branch 'develop' into bugfix/OP-6356_3dsamx-empty-render-instance 2023-08-22 12:59:57 +08:00
Kayla Man
32b93f998a allows the users to choose which camera as repair action in validate_viewport_camera 2023-08-22 12:47:36 +08:00
Kayla Man
f4e42e27ac updating version should be updated as expected 2023-08-18 18:43:13 +08:00
Kayla Man
5a00cab24c hound 2023-08-17 21:24:10 +08:00
Kayla Man
b2a6e16ae8 master container is now with the namespace 2023-08-17 21:22:34 +08:00
Kayla Man
8345298913 hound 2023-08-16 22:40:56 +08:00
Kayla Man
3342ceff2c clean up on the fbx and max_scene code 2023-08-16 22:39:36 +08:00
Kayla Man
8aa150cfe5 fixing the bug of not being able to update the scene when using maxSceneloader and some clean up 2023-08-16 21:37:49 +08:00
Kayla Man
ae42d524c8 fixing the error when updating the max scene in the loader 2023-08-16 18:22:59 +08:00
Kayla Man
86f86db4f8 also resolves OP-6526_3dsMax-loading-an-asset-multiple-times 2023-08-16 17:55:07 +08:00
Kayla Man
0825afa73a add includedfullgroup support for merging scene in max scene family 2023-08-16 14:22:14 +08:00
Kayla Man
8b0ba25c37 add load maxscene family 2023-08-16 14:12:58 +08:00
Kayla Man
cf4ce6bbc5 rename the loadOpenpypedata functions 2023-08-15 22:36:28 +08:00
Kayla Man
5f54f90824 reload the moddifier with OP Data in load model 2023-08-15 17:16:14 +08:00
Kayla Man
e666ff641b reload the modifiers to the container with OP Data 2023-08-15 17:14:42 +08:00
Kayla Man
fdad1a48b0 Hound 2023-08-14 18:09:02 +08:00
Kayla Man
cb086d113e clean up the load OpenpypeData code 2023-08-14 18:06:23 +08:00
Kayla Man
628c9e6cc4 Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab 2023-08-14 14:36:59 +08:00
Kayla Man
67840465ab update the attribute after OP Param update 2023-08-14 14:36:35 +08:00
Kayla Man
38b905c6f9 restore the load max scene for resolving the possible conflict 2023-08-08 18:27:13 +08:00
Kayla Man
98b2fc2601 Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab 2023-08-07 18:17:51 +08:00
Kayla Man
69f88b33d2 rstore max scene code 2023-08-07 18:17:10 +08:00
Kayla Man
5b68f0cef6 remove loading openpype attributes in load max scene as it is being loaded differently 2023-08-07 16:32:34 +08:00
Kayla Man
85a9e5a568 hound shut 2023-08-07 15:42:48 +08:00
Kayla Man
a185ebd759 resolve conflict 2023-08-07 15:41:47 +08:00
Kayla Man
e9f834cb7b Merge branch 'develop' into enhancement/OP-6224_3dsMax-separating-Ayon-attributes 2023-08-04 21:53:39 +08:00
Kayla Man
9b2d14921f fixing the bug of the handle being undefined when the linked objects to OP Parameter is deleted. 2023-08-04 20:23:55 +08:00
Jakub Trllo
c9cf6646f7
AYON: 3dsMax settings (#5401)
* create copy of 3dsmax settings instead of removing it

* keep '3dsmax' as 'adsk_3dsmax'
2023-08-03 15:08:19 +02:00
Kayla Man
9d1b8c6af9 use alembic object to store the OP parameters 2023-08-03 19:34:36 +08:00
Jakub Trllo
3ae020f064
Applications: Launch hooks cleanup (#5395)
* ApplicationManager can have more granular way how applications are launched

* executable is optional to be able create ApplicationLaunchContext

* launch context can run prelaunch hooks without launching application

* 'get_app_environments_for_context' is using launch context to prepare environments

* added 'launch_type' as one of filtering options for LaunchHook

* added 'local' launch type filter to existing launch hooks

* define 'automated' launch type in remote publish function

* modified publish and extract environments cli commands

* launch types are only for local by default

* fix import

* fix launch types of global host data

* change order or kwargs

* change unreal filter attribute

* use set instead of list

* removed '__init__' from celaction hooks

* use 'CELACTION_ROOT_DIR' in pre setup

* use full import from applications
2023-08-03 12:24:23 +02:00
Kayla Man
8130699bd8 resolve unrelated codes 2023-08-03 17:02:10 +08:00