Roy Nieterau
6033462198
Use asset doc and project doc from instance/context + tweak logic for values
2023-09-06 23:32:53 +02:00
Roy Nieterau
c1b305a446
Fix code (if not found should not have been nest into the for loop) + simplify logic
2023-09-06 23:31:33 +02:00
Roy Nieterau
ba6dfc5ead
Remove unused variables + tweak logs
2023-09-06 23:28:39 +02:00
Kayla Man
c2722344e0
update attribute should be correct
2023-09-04 20:38:18 +08:00
Kayla Man
4e3d0d7eac
hound
2023-09-04 19:20:42 +08:00
Kayla Man
646d4f6db2
oscar comment on the import custom attribute data
2023-09-04 19:19:39 +08:00
Kayla Man
edbecc50fb
Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab
2023-09-04 18:03:06 +08:00
Kayla Man
0c8ad276e4
Oscar's and BigRoy's comment respectively on namespace function
2023-09-04 18:02:32 +08:00
Kayla Man
4d94bec464
oscar's comment on cameras implemenetation
2023-08-31 22:55:59 +08:00
Kayla Man
4e88f705ee
remove the duplicated validator
2023-08-31 16:12:36 +08:00
Kayla Man
b9fb4ce9e9
rename the validator
2023-08-31 16:05:02 +08:00
Kayla Man
72d7a9191b
bug fix the camera instance data collection
2023-08-31 16:00:22 +08:00
Kayla Man
055e825000
bigroy comment on the camera setup on validation
2023-08-31 15:41:33 +08:00
Kayla Man
1a61eb0c3e
Libor's comment on Container namespace issue and not support rotation
2023-08-25 21:29:34 +08:00
Kayla Man
b490b2741f
hound
2023-08-25 11:56:01 +08:00
Kayla Man
098bacddb9
fix incorrect position of the container during updating
2023-08-25 11:54:44 +08:00
Kayla Man
d0857a63e0
alembic loader namespace fix
2023-08-24 17:27:52 +08:00
Kayla Man
637c6396ca
hound
2023-08-24 17:13:38 +08:00
Kayla Man
fa80317f6a
namespace fix for most loaders except alembic loaders
2023-08-24 17:08:37 +08:00
Kayla Man
26247b160c
Merge branch 'develop' into bugfix/OP-6356_3dsamx-empty-render-instance
2023-08-22 12:59:57 +08:00
Kayla Man
32b93f998a
allows the users to choose which camera as repair action in validate_viewport_camera
2023-08-22 12:47:36 +08:00
Kayla Man
f4e42e27ac
updating version should be updated as expected
2023-08-18 18:43:13 +08:00
Kayla Man
5a00cab24c
hound
2023-08-17 21:24:10 +08:00
Kayla Man
b2a6e16ae8
master container is now with the namespace
2023-08-17 21:22:34 +08:00
Kayla Man
8345298913
hound
2023-08-16 22:40:56 +08:00
Kayla Man
3342ceff2c
clean up on the fbx and max_scene code
2023-08-16 22:39:36 +08:00
Kayla Man
8aa150cfe5
fixing the bug of not being able to update the scene when using maxSceneloader and some clean up
2023-08-16 21:37:49 +08:00
Kayla Man
ae42d524c8
fixing the error when updating the max scene in the loader
2023-08-16 18:22:59 +08:00
Kayla Man
86f86db4f8
also resolves OP-6526_3dsMax-loading-an-asset-multiple-times
2023-08-16 17:55:07 +08:00
Kayla Man
0825afa73a
add includedfullgroup support for merging scene in max scene family
2023-08-16 14:22:14 +08:00
Kayla Man
8b0ba25c37
add load maxscene family
2023-08-16 14:12:58 +08:00
Kayla Man
cf4ce6bbc5
rename the loadOpenpypedata functions
2023-08-15 22:36:28 +08:00
Kayla Man
5f54f90824
reload the moddifier with OP Data in load model
2023-08-15 17:16:14 +08:00
Kayla Man
e666ff641b
reload the modifiers to the container with OP Data
2023-08-15 17:14:42 +08:00
Kayla Man
fdad1a48b0
Hound
2023-08-14 18:09:02 +08:00
Kayla Man
cb086d113e
clean up the load OpenpypeData code
2023-08-14 18:06:23 +08:00
Kayla Man
628c9e6cc4
Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab
2023-08-14 14:36:59 +08:00
Kayla Man
67840465ab
update the attribute after OP Param update
2023-08-14 14:36:35 +08:00
Kayla Man
38b905c6f9
restore the load max scene for resolving the possible conflict
2023-08-08 18:27:13 +08:00
Kayla Man
98b2fc2601
Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab
2023-08-07 18:17:51 +08:00
Kayla Man
69f88b33d2
rstore max scene code
2023-08-07 18:17:10 +08:00
Kayla Man
5b68f0cef6
remove loading openpype attributes in load max scene as it is being loaded differently
2023-08-07 16:32:34 +08:00
Kayla Man
85a9e5a568
hound shut
2023-08-07 15:42:48 +08:00
Kayla Man
a185ebd759
resolve conflict
2023-08-07 15:41:47 +08:00
Kayla Man
e9f834cb7b
Merge branch 'develop' into enhancement/OP-6224_3dsMax-separating-Ayon-attributes
2023-08-04 21:53:39 +08:00
Kayla Man
9b2d14921f
fixing the bug of the handle being undefined when the linked objects to OP Parameter is deleted.
2023-08-04 20:23:55 +08:00
Jakub Trllo
c9cf6646f7
AYON: 3dsMax settings ( #5401 )
...
* create copy of 3dsmax settings instead of removing it
* keep '3dsmax' as 'adsk_3dsmax'
2023-08-03 15:08:19 +02:00
Kayla Man
9d1b8c6af9
use alembic object to store the OP parameters
2023-08-03 19:34:36 +08:00
Jakub Trllo
3ae020f064
Applications: Launch hooks cleanup ( #5395 )
...
* ApplicationManager can have more granular way how applications are launched
* executable is optional to be able create ApplicationLaunchContext
* launch context can run prelaunch hooks without launching application
* 'get_app_environments_for_context' is using launch context to prepare environments
* added 'launch_type' as one of filtering options for LaunchHook
* added 'local' launch type filter to existing launch hooks
* define 'automated' launch type in remote publish function
* modified publish and extract environments cli commands
* launch types are only for local by default
* fix import
* fix launch types of global host data
* change order or kwargs
* change unreal filter attribute
* use set instead of list
* removed '__init__' from celaction hooks
* use 'CELACTION_ROOT_DIR' in pre setup
* use full import from applications
2023-08-03 12:24:23 +02:00
Kayla Man
8130699bd8
resolve unrelated codes
2023-08-03 17:02:10 +08:00