Without this fix creating a saver, then resetting the publisher will leave the saver in a broken imprinted state and will not be found by the publisher
* Fix - list of arguments must be provided differently
Targets could be a list, original implementation pushed it as a comma separated, it must be separated by space for click to understand.
* Fix - split by space
targets might come as a tuple from command line
* Fix - better providing of arguments
* Revert "Fix - split by space"
This reverts commit 23884ac1c544e2d8003d82423a0da8b83821d426.
* Changed test zip file location
* Updated tests and updated Unreal plugin
Unreal plugin was previously ejected into general one, which was later removed as unnecessary. In Unreal plugin were kept fixed bugs from general one (slate issue, better name pattern for clique)
* Updated raised exception type
* Use existing subset_name as group_name by default
New publisher already carries real subset name (`renderModelingMain`), it should build group name only if subset_name is weird.
* Let legacy conversion of render instance recreate subset_name
Without it would create subset names like `renderingMain` which are not matching to newly created `renderMain` instances. This would cause issue in version restarts.
* Let Render Creator for Maya create proper subset_name
It was using hardcoded logic not matching other DCCs.
* Hound
* Fix method calls
* Fix typos
* Do not import unnecessary
* Capitalize is wrong function for here
* Overwrite get_subset_name for standardized results
It makes sense to override this method for other parts of code getting same results.
* Force change
It seems that GH doesn't recognize changes with adding()
* Update openpype/hosts/maya/plugins/create/convert_legacy.py
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
* Hound
---------
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
* OP-6357 - removed unneeded import
* OP-6357 - extracted logic for getting custom group and namespace from Settings
Mimicing logic in ReferenceLoader, eg. group could be left empty >> no groupping of imported subset.
* OP-6357 - same logic for abc animation as Reference
* OP-6357 - same logic for yeti rig as ReferenceLoder
Allows to not create wrapping group.
* OP-6357 - added separate import_loader to settings
Could be used to not creating wrapping groups when Group kept empty.
* OP-6357 - added product subset conversion for ayon settings
* OP-6357 - fix using correct variable
Artist input comes from `data` not directly from self.options
* OP-6357 - add attach_to_root to options to allow control by same key
* OP-6357 - added docstring
* Added settings for Import loaders in maya
* OP-6357 - refactored formatting
* remove remotepublish commands from cli
* use 'automated' target instead ot 'remotepublish'
* removed references to remotepublish
* added webpublish target
* use webpubish targets where automated does not make sense
* OP-6358 - allow not creation of group for reference loader in Maya
Creation of wrapping group could be controlled by checkbox in ReferenceLoader options.
* OP-6358 - group name could be empty in Settings
This enables default behavior of not creating wrapping group without need of artists unchecking `Group imported assets`.
* OP-6358 - changed to safer logic
Stripping of | was weird and potentially dangerous (collision of names), this logic should be safer.