Commit graph

4894 commits

Author SHA1 Message Date
Jakub Trllo
d3753fef31 Merge branch 'develop' into release/3.15.x
# Conflicts:
#	openpype/hosts/aftereffects/api/pipeline.py
#	openpype/hosts/photoshop/api/pipeline.py
#	openpype/hosts/photoshop/plugins/create/create_legacy_image.py
#	openpype/modules/deadline/plugins/publish/submit_publish_job.py
2022-12-16 12:09:01 +01:00
Jakub Trllo
d62790bf37
Merge pull request #4225 from pypeclub/feature/OP-4632_qtpy-in-module-tools
General: Use qtpy in modules and hosts UIs which are running in OpenPype process
2022-12-16 11:54:25 +01:00
Libor Batek
738350b808
Merge pull request #4228 from pypeclub/bugfix/blender-layout_family_versioning
Blender: Fix Layout Family Versioning
2022-12-15 15:50:24 +01:00
Ondřej Samohel
8465e96245
Merge pull request #4098 from moonyuet/bugfix/OP-4302-Layout-publish-more-than-one-container-issue 2022-12-15 14:59:54 +01:00
Simone Barbieri
c07bcb2b21 Fix problem when updating or removing layout with non loaded objects 2022-12-15 12:51:43 +00:00
Ondřej Samohel
7c0dcad801
Merge pull request #4199 from pypeclub/bugfix/support-for-unreal-5.1 2022-12-14 17:03:55 +01:00
Ondrej Samohel
4d20f025f6
🐛 fix empty ue folder bug 2022-12-14 16:34:40 +01:00
Simone Barbieri
6f2c16fc6d Hound fixes 2022-12-14 11:09:08 +00:00
Simone Barbieri
f222c2b9cc Small fix and comments 2022-12-14 11:06:26 +00:00
Simone Barbieri
bf4b70e941 Fixed layout update 2022-12-14 10:46:31 +00:00
Simone Barbieri
7810d425da Camera is created only when the creator is not using the selection 2022-12-13 16:52:32 +00:00
Jakub Trllo
374d4d9683 use qtpy in fusion 2022-12-13 17:48:48 +01:00
Jakub Trllo
a3db8a0539 use qtpy in hosts which have use openpype process 2022-12-13 17:47:52 +01:00
Ondrej Samohel
4d0e818067
♻️ fix includes 2022-12-13 15:33:15 +01:00
Ondrej Samohel
b487b90fa0
♻️ update build options 2022-12-13 15:19:29 +01:00
Ondrej Samohel
23e9f120cf
♻️ fix 5.1 compatibility 2022-12-13 15:19:13 +01:00
Ondřej Samohel
9f15cd150e
Merge pull request #4220 from pypeclub/feature/houdini_publish_interface
Houdini: Use new interface class name for publish host
2022-12-13 14:26:55 +01:00
Jakub Trllo
54780b477a use new interface class name for publish host 2022-12-13 14:00:24 +01:00
Ondřej Samohel
9a317b1a8f
Merge pull request #4147 from tokejepsen/enhancement/maya_thumbnail_transparency 2022-12-12 17:39:53 +01:00
Ondřej Samohel
375a5795d8
Merge pull request #4143 from tokejepsen/enhancement/maya_alembic 2022-12-12 17:27:11 +01:00
Ondřej Samohel
3828d11143
Merge pull request #4087 from moonyuet/bugfix/OP-4381-Maya--Keep-existing-AOVs-when-creating-render-instance
resolves https://github.com/pypeclub/OpenPype/issues/4073
2022-12-12 16:58:06 +01:00
Kayla Man
771d7994dc update the redshift render settings 2022-12-12 22:05:47 +08:00
Toke Stuart Jepsen
b833025a62 Improve readability 2022-12-10 09:30:42 +00:00
Toke Stuart Jepsen
3acbd9bd0c Prevent warning about already connected time attribute 2022-12-10 09:20:53 +00:00
Ondřej Samohel
ebc5eda1ae
Merge pull request #4201 from tokejepsen/enhancement/maya_pointcache 2022-12-09 18:26:19 +01:00
Ondřej Samohel
4bc4dc5ce8
Merge pull request #4131 from moonyuet/enhancement/OP-3370-create-and-publish-bb-geometry 2022-12-09 15:12:59 +01:00
Ondřej Samohel
972c8a157e
Merge pull request #4127 from pypeclub/feature/unreal-load_alembic_animation 2022-12-09 13:28:00 +01:00
Ondrej Samohel
ef9f338fb1
🐛 remove unnecessary header 2022-12-09 13:23:33 +01:00
Ondřej Samohel
e6c5ae561f
Merge pull request #4174 from pypeclub/feature/maya-unreal_skeleton_mesh 2022-12-09 13:14:09 +01:00
Ondrej Samohel
1338b1372c
🐛 fix the path 2022-12-09 13:00:29 +01:00
Kayla Man
b52018fc62 resolve conflicts 2022-12-09 19:21:17 +08:00
Ondřej Samohel
64b7276cda
Merge pull request #4196 from pypeclub/feature/OP-3924_implement-ass-extractor 2022-12-09 11:42:32 +01:00
Toke Stuart Jepsen
67a45524a2 Fix inverted refresh boolean 2022-12-09 10:07:45 +00:00
Toke Stuart Jepsen
fb3236675b Fix cmds.refresh not queryable 2022-12-09 10:07:14 +00:00
Ondrej Samohel
151bb60679
🚨 fix Hound 2022-12-08 22:25:47 +01:00
Ondrej Samohel
834edafa47
🎨 support for unreal engine 5.1 2022-12-08 22:20:14 +01:00
Toke Stuart Jepsen
096cda1762 Fix frame flags. 2022-12-08 16:26:35 +00:00
Toke Stuart Jepsen
8d8753b729 Clean up collector 2022-12-08 16:26:17 +00:00
Toke Stuart Jepsen
db4139fc37 Remove redundant viewport lib 2022-12-08 16:26:05 +00:00
Ondrej Samohel
2ecb903fcc
Merge remote-tracking branch 'origin/develop' into feature/unreal-load_alembic_animation 2022-12-08 17:25:57 +01:00
Ondřej Samohel
b1a611f084
Merge pull request #4192 from moonyuet/Feature/OP-4397-glTF-extractor-for-Maya 2022-12-08 16:51:03 +01:00
Ondrej Samohel
a209140cd6
🐛 handle single frames 2022-12-08 16:39:51 +01:00
Kayla Man
bdc66ae574 update removing bbox codes within the extractor 2022-12-08 23:31:40 +08:00
Ondrej Samohel
20400b51c9
♻️ remove exportSequence flag 2022-12-08 16:11:26 +01:00
Kayla Man
7c4c579fbe create master group for boudning box as root for publishing abc 2022-12-08 22:49:15 +08:00
Ondrej Samohel
14e6d0fcc6
Merge remote-tracking branch 'origin/develop' into feature/OP-3924_implement-ass-extractor 2022-12-08 15:30:49 +01:00
Kayla Man
444d5cd7bc create master group for boudning box as root for publishing abc 2022-12-08 18:24:21 +08:00
Petr Kalis
492e5bbd03 Merge develop 2022-12-08 11:21:38 +01:00
Kayla Man
d7cc795d1f gltf extractor for Maya 2022-12-08 16:59:43 +08:00
Kayla Man
dbe5872960 options for creating renderpasses in redshift and vray 2022-12-07 23:43:23 +08:00