Jakub Ježek
81c2f92b0c
Merge branch 'develop' into feature/OP-5548_Fusion-Deadline-and-publish
2023-05-17 15:07:44 +02:00
Jakub Jezek
25832ed496
collect frame range simplification
2023-05-17 15:07:10 +02:00
Jakub Jezek
40426cd69c
simplifying code
2023-05-17 15:03:21 +02:00
Jakub Jezek
163756d74c
adding comment for ambiguous function call
2023-05-17 14:58:24 +02:00
Jakub Jezek
089fe88ee1
task is on context
2023-05-17 14:53:09 +02:00
Jakub Jezek
fb3c4b613f
improving label
2023-05-17 14:47:32 +02:00
Jakub Jezek
497a97b70d
pr comment
2023-05-17 14:40:47 +02:00
Jakub Jezek
a6059afe86
pr comments
...
also renamed start_handle as it is easily confusable with handles
2023-05-17 14:37:37 +02:00
Zipodod
6b09504ead
Bugfix/frame variable fix ( #4978 )
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* Fix variable name on Max reset frame range
* Fix variable name on Maya collect animation
* Fix variable name on Nuke reset frame range
* Fix lines over max width
* Fix error on variable rename
* Fix line over max width
---------
Co-authored-by: jbeaulieu <jbeaulieu@alkemy-x.com>
2023-05-17 14:14:26 +02:00
Jakub Ježek
da29890d9b
Update openpype/hosts/fusion/plugins/publish/extract_render_local.py
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Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
2023-05-17 13:48:34 +02:00
Ondřej Samohel
f425a2bf2c
Merge branch 'develop' into feature/OP-5548_Fusion-Deadline-and-publish
2023-05-16 14:50:04 +02:00
Libor Batek
2e44b52ab6
Merge pull request #4972 from ynput/bugfix/unreal-fix_transform_layout_existing
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Unreal: Fix transform when loading layout to match existing assets
2023-05-16 11:51:49 +02:00
Jakub Jezek
2d6919297c
fusion: adding comp range option
2023-05-16 11:40:00 +02:00
Jakub Jezek
10b953f8bf
fusion: converting frame range source to enum
2023-05-16 11:34:54 +02:00
Jakub Jezek
e14e0f5a40
hound
2023-05-15 22:11:35 +02:00
Jakub Jezek
478c85d7cc
Fusion: renaming confusing attribute name and label
2023-05-15 22:09:18 +02:00
Jakub Jezek
f51af7de27
fusion: renaming comp frame range related attributes
2023-05-15 21:54:01 +02:00
Jakub Jezek
37827f63ba
Merge branch 'develop' into feature/OP-5548_Fusion-Deadline-and-publish
2023-05-15 21:29:18 +02:00
Jakub Ježek
9a52475075
Merge branch 'develop' into enhancement/OP-5548_Fusion-saver-settings
2023-05-15 21:24:56 +02:00
Ondřej Samohel
f90dea5e26
Merge branch 'develop' into enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
2023-05-15 18:22:30 +02:00
Ondřej Samohel
557ad1eea9
Merge pull request #4729 from ynput/enhancement/OP-5468_3dsMax-render-dialogue-needs-to-be-closed
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3dsMax: render dialogue needs to be closed
2023-05-15 14:22:30 +02:00
Toke Jepsen
40d4fea857
Maya: Validate shader name - OP-5903 ( #4971 )
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* Fix regex matching.
* Add active setting
* Update openpype/hosts/maya/plugins/publish/validate_shader_name.py
2023-05-15 14:10:49 +02:00
Simone Barbieri
5625c1f45b
Use proper variable names
2023-05-15 12:09:25 +01:00
Simone Barbieri
11b895624a
Fix transform when loading layout to match existing assets
2023-05-15 10:44:58 +01:00
Ondřej Samohel
f697fedd94
Merge branch 'develop' into feature/OP-5548_Fusion-Deadline-and-publish
2023-05-12 15:50:32 +02:00
Jakub Jezek
425ddc7b2b
fusion: reversing toolSaver back to tool
2023-05-12 14:26:15 +02:00
Jakub Jezek
02279a51c8
pr comments
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https://github.com/ynput/OpenPype/pull/4955#discussion_r1192264433
https://github.com/ynput/OpenPype/pull/4955#discussion_r1192267231
2023-05-12 14:19:13 +02:00
Jakub Ježek
233c7b3454
Update openpype/hosts/fusion/plugins/create/create_saver.py
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Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
2023-05-12 14:12:40 +02:00
Jakub Ježek
4e96bc46b3
Merge branch 'develop' into feature/OP-5548_Fusion-Deadline-and-publish
2023-05-12 13:42:47 +02:00
iLLiCiTiT
e56f4286c1
remove python syntax available since 3.8 from unreal addon
2023-05-12 13:39:51 +02:00
Jakub Jezek
5896c08013
hound
2023-05-12 13:38:23 +02:00
Jakub Jezek
c80842f5a9
fusion: improving custom frame range
2023-05-12 13:19:33 +02:00
Libor Batek
1eae431c93
Merge pull request #4963 from ynput/bugfix/unreal-fix_extract_render
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Unreal: Fix render extraction
2023-05-12 11:54:34 +02:00
Jakub Jezek
801b904aea
rewriting logic for frame ranges
2023-05-12 11:29:29 +02:00
Jakub Jezek
fbee0a8b3c
pr comments
2023-05-12 11:07:50 +02:00
Milan Kolar
09f8f4c76a
Merge pull request #4912 from EmberLightVFX/bugfix/fusion-optional-validation
2023-05-11 21:59:09 +02:00
Simone Barbieri
9086511970
Fix start and end frames to be int
2023-05-11 16:14:41 +01:00
Simone Barbieri
03d777503c
Remove render extractor
2023-05-11 16:14:16 +01:00
Jakub Jezek
bf2e02699a
returning important condition
2023-05-11 12:20:56 +02:00
Jakub Jezek
9f1bdda8b3
fusion: removing obsolete code
2023-05-11 12:18:36 +02:00
Ondřej Samohel
b3a8d665aa
Merge pull request #4829 from BigRoy/bugfix/houdini_shelve_tools
2023-05-11 11:01:57 +02:00
Simone Barbieri
562c3ca4ec
Merge pull request #4957 from ynput/bugfix/unreal-update_staticmesh_abc_missing_parameter
2023-05-10 16:38:51 +01:00
Kayla Man
210ed4d41f
hound fix
2023-05-10 23:17:58 +08:00
Kayla Man
e69e1f76c8
use ranges
2023-05-10 23:16:39 +08:00
Kayla Man
6bd3f87fbe
Merge branch 'develop' into enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
2023-05-10 22:53:31 +08:00
Kayla Man
da7d8ac091
hound fix
2023-05-10 22:53:02 +08:00
Roy Nieterau
4c092a95cc
Merge branch 'develop' into bugfix/fusion-optional-validation
2023-05-10 16:52:48 +02:00
Kayla Man
4095c7bd00
use rt.rendpickupframe and ondrej's comment
2023-05-10 22:51:52 +08:00
Jakub Jezek
90f4e6b8bb
Merge branch 'enhancement/OP-5548_Fusion-saver-settings' into feature/OP-5548_Fusion-Deadline-and-publish
2023-05-10 16:42:34 +02:00
Simone Barbieri
b2e669bcbb
Merge pull request #4956 from ynput/bugfix/unreal-camera_framerange
2023-05-10 15:41:06 +01:00