Milan Kolar
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0486cb742d
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Merge branch 'hotfix/592-nuke_gizmo_publishing_error' into 2.x/develop
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2020-10-05 18:33:56 +02:00 |
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Milan Kolar
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0c2ffde93a
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Merge pull request #575 from pypeclub/feature/567-Nuke_Publish_Camera
Nuke: Publishing, loading and updating alembic cameras
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2020-10-05 18:18:27 +02:00 |
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Milan Kolar
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f9a3fa8d71
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Merge pull request #562 from pypeclub/bugfix/intent_value_setting
Intent publish setting wasn't working with default value
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2020-10-05 18:10:47 +02:00 |
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Jakub Jezek
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ac0ef2a94a
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clean(nuke): spaces
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2020-10-05 13:49:04 +02:00 |
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Jakub Jezek
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dc81f5dfac
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fix(nuke): missing arguments to data imprint
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2020-10-05 13:48:48 +02:00 |
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Jakub Jezek
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b6388d3784
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feat(nuke): adding update and remove actions
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2020-10-05 13:28:04 +02:00 |
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Jakub Jezek
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922ec77ea6
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fix(nuke): repair workaround node position and name
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2020-10-05 13:27:43 +02:00 |
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Jakub Jezek
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e435b96b1f
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fix(nuke): nukes bug workaround animation keys
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2020-10-05 11:12:40 +02:00 |
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Jakub Jezek
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d6c6f495cd
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Merge branch '2.x/develop' into feature/567-Nuke_Publish_Camera
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2020-10-02 17:33:45 +02:00 |
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Jakub Jezek
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8fff3f2fba
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clean(nuke): hound fixes
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2020-10-02 15:55:05 +02:00 |
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iLLiCiTiT
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add97d828c
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fixed bad intent values in burnins
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2020-10-02 15:53:09 +02:00 |
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Jakub Jezek
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066c38b4be
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fix(nuke): broken gizmo workflow
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2020-10-02 15:51:35 +02:00 |
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Milan Kolar
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3e265c5ba0
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Merge pull request #514 from kalisp/bugfix/237-Updating_a_look_where_the_shader_name_changed_leaves_the_geo_without_a_shader
Maya: Updating a look where the shader name changed, leaves the geo without a shader
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2020-10-02 14:46:13 +02:00 |
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Milan Kolar
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e3609eefbc
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Merge pull request #591 from pypeclub/feature/maya-deadline-asset-dependencies-configurable
Maya: Deadline - make use of asset dependencies optional
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2020-10-02 14:45:34 +02:00 |
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Milan Kolar
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48b6278fa8
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return lost changes ;)
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2020-10-02 14:20:02 +02:00 |
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Milan Kolar
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48cc3cab3d
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remove obsolete task variable
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2020-10-02 14:14:45 +02:00 |
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Petr Kalis
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8e59fe67ff
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Merge branch '2.x/develop' into feature/180-Store_task_types
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2020-10-02 13:22:34 +02:00 |
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Ondrej Samohel
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a3f7fa777b
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make asset dependencies configurable
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2020-10-02 10:09:42 +02:00 |
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Milan Kolar
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bc17713217
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Merge branch 'hotfix/nks-publishing' into 2.x/develop
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2020-10-01 19:45:48 +02:00 |
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Petr Kalis
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2e9be73326
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Removed unload + reload to keep changes to untouched shaders
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2020-10-01 19:20:00 +02:00 |
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Milan Kolar
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9f539c007d
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Merge pull request #560 from pypeclub/hotfix/anatomy_instance_data_time_enhancement
Anatomy instance data collection is substantially faster for many instances
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2020-10-01 18:44:28 +02:00 |
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Jakub Jezek
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20b74ec234
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fix(nks): space in path crashing
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2020-10-01 18:34:46 +02:00 |
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Jakub Jezek
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88bbe2d156
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fix(ftrack): print not for p27
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2020-10-01 18:34:32 +02:00 |
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Milan Kolar
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1edb2669ca
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Merge branch 'hotfix/fix-maya-scene-types-preset' into 2.x/develop
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2020-10-01 18:15:07 +02:00 |
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Milan Kolar
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14593b5cd9
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Merge branch 'hotfix/fix-maya-scene-types-preset'
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2020-10-01 18:15:01 +02:00 |
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Milan Kolar
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ac37a288bc
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Merge branch 'hotfix/579-Publish_EDL' into 2.x/develop
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2020-10-01 18:11:52 +02:00 |
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Milan Kolar
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9cd15b94fe
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Merge branch 'hotfix/579-Publish_EDL'
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2020-10-01 18:11:38 +02:00 |
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Milan Kolar
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b82052c569
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Merge branch 'master' into 2.x/develop
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2020-10-01 18:02:35 +02:00 |
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iLLiCiTiT
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2c6797e63a
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fixed typo
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2020-10-01 17:11:06 +02:00 |
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Jakub Jezek
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4b754eed90
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fix(global): removing reformating of odd resolution
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2020-10-01 17:07:59 +02:00 |
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Jakub Jezek
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2a14a586c8
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fix(standalone): fixing space in path for thumbnailer
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2020-10-01 17:05:34 +02:00 |
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Petr Kalis
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ea521f8e12
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Merge branch '2.x/develop' into bugfix/237-Updating_a_look_where_the_shader_name_changed_leaves_the_geo_without_a_shader
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2020-10-01 16:16:59 +02:00 |
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iLLiCiTiT
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70780cbc53
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also make sure output width or height does not contain odd numbers
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2020-10-01 15:19:41 +02:00 |
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iLLiCiTiT
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dbf0881415
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first video filter will add padding to input if has width or height with odd numbers
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2020-10-01 15:19:01 +02:00 |
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Milan
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4fc5fa46dd
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nondestructive reformating if input res odd number
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2020-10-01 10:15:18 +01:00 |
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Milan
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fa541d1ddb
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fix(SP): adding collect for plate and render family
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2020-09-30 18:44:09 +01:00 |
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Jakub Jezek
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56ca9b804c
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clean(SP): old code cleanup
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2020-09-30 18:41:52 +02:00 |
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Jakub Jezek
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d8deb18b52
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fix(SP): not correct filtering of activated assets in hierarchy
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2020-09-30 18:41:07 +02:00 |
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Jakub Jezek
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b7211626b0
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fix(sp): adding "clip" family to better filter editorial instances
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2020-09-30 12:40:13 +02:00 |
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Jakub Jezek
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2c693dc2ad
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Merge branch 'feature/565-Nuke_Camera_Loader' into feature/567-Nuke_Publish_Camera
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2020-09-30 10:43:59 +02:00 |
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Jakub Jezek
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dce6ab4942
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fix(nuke): loader was too strict for properties frame start/and
maya is not adding them to version and it would be crashing
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2020-09-30 10:28:38 +02:00 |
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Jakub Jezek
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9be103974e
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feat(nuke): exctractor plugin for camera abs (presets can do fbx)
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2020-09-30 10:27:26 +02:00 |
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Petr Kalis
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89eb5e1347
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Added back print of comments
Revert unwanted merge
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2020-09-29 12:26:37 +02:00 |
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Jakub Jezek
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7c71db88fc
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feat(nuke): create camera plugin final
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2020-09-25 17:14:17 +02:00 |
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Ondrej Samohel
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6d3cd04e45
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fix wrong exception catch
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2020-09-25 16:35:17 +02:00 |
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Jakub Jezek
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81694986a2
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feat(nuke): 3d camera creator
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2020-09-25 16:29:36 +02:00 |
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Jakub Jezek
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2df5999ceb
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feat(nuke): create camera wip
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2020-09-25 16:13:03 +02:00 |
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Jakub Jezek
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984f815f1d
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feat(nuke): remove placeholder file
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2020-09-25 16:12:46 +02:00 |
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Jakub Jezek
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0ac12df93d
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feat(nuke): loader plugin for alembic camera
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2020-09-25 15:46:13 +02:00 |
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Petr Kalis
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f8e558ca42
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#180 - Changed tasks to dictionaries
Modifications based on change
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2020-09-25 12:24:02 +02:00 |
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