# Pype changelog # Welcome to pype changelog ## 2.3.0 ## _release date: 6 Oct 2019_ **new**: - _(maya)_ support for yeti rigs and yeti caches - _(maya)_ validator for comparing arbitrary attributes against ftrack - _(pype)_ burnins can now show current date and time - _(muster)_ pools can now be set in render globals in maya - _(pype)_ Rest API has been implemented in beta stage - _(nuke)_ LUT loader has been added - _(pype)_ rudimentary user module has been added as preparation for user management - _(pype)_ a simple logging GUI has been added to pype tray - _(nuke)_ nuke can now bake input process into mov - _(maya)_ imported models now have selection handle displayed by defaulting - _(avalon)_ it's is now possible to load multiple assets at once using loader - _(maya)_ added ability to automatically connect yeti rig to a mesh upon loading **changed**: - _(ftrack)_ event server now runs two parallel processes and is able to keep queue of events to process. - _(nuke)_ task name is now added to all rendered subsets - _(pype)_ adding more families to standalone publisher - _(pype)_ standalone publisher now uses pyblish-lite - _(pype)_ standalone publisher can now create review quicktimes - _(ftrack)_ queries to ftrack were sped up - _(ftrack)_ multiple ftrack action have been deprecated - _(avalon)_ avalon upstream has been updated to 5.5.0 - _(nukestudio)_ published transforms can now be animated - **fix**: - _(maya)_ fps popup button didn't work in some cases - _(maya)_ geometry instances and references in maya were losing shader assignments - _(muster)_ muster rendering templates were not working correctly - _(maya)_ arnold tx texture conversion wasn't respecting colorspace set by the artist - _(pype)_ problems with avalon db sync - _(maya)_ ftrack was rounding FPS making it inconsistent - _(pype)_ wrong icon names in Creator - _(maya)_ scene inventory wasn't showing anything if representation was removed from database after it's been loaded to the scene - _(nukestudio)_ multiple bugs squashed - _(loader)_ loader was taking long time to show all the loading action when first launcher in maya ## 2.2.0 ## _release date: 8 Sept 2019_ **new**: - _(pype)_ add customisable workflow for creating quicktimes from renders or playblasts - _(nuke)_ option to choose deadline chunk size on write nodes - _(nukestudio)_ added option to publish soft effects (subTrackItems) from NukeStudio as subsets including LUT files. these can then be loaded in nuke or NukeStudio - _(nuke)_ option to build nuke script from previously published latest versions of plate and render subsets. - _(nuke)_ nuke writes now have deadline tab. - _(ftrack)_ Prepare Project action can now be used for creating the base folder structure on disk and in ftrack, setting up all the initial project attributes and it automatically prepares `pype_project_config` folder for the given project. - _(clockify)_ Added support for time tracking in clockify. This currently in addition to ftrack time logs, but does not completely replace them. - _(pype)_ any attributes in Creator and Loader plugins can now be customised using pype preset system **changed**: - nukestudio now uses workio API for workfiles - _(maya)_ "FIX FPS" prompt in maya now appears in the middle of the screen - _(muster)_ can now be configured with custom templates - _(pype)_ global publishing plugins can now be configured using presets as well as host specific ones **fix**: - wrong version retrieval from path in certain scenarios - nuke reset resolution wasn't working in certain scenarios ## 2.1.0 ## _release date: 6 Aug 2019_ A large cleanup release. Most of the change are under the hood. **new**: - _(pype)_ add customisable workflow for creating quicktimes from renders or playblasts - _(pype)_ Added configurable option to add burnins to any generated quicktimes - _(ftrack)_ Action that identifies what machines pype is running on. - _(system)_ unify subprocess calls - _(maya)_ add audio to review quicktimes - _(nuke)_ add crop before write node to prevent overscan problems in ffmpeg - **Nuke Studio** publishing and workfiles support - **Muster** render manager support - _(nuke)_ Framerange, FPS and Resolution are set automatically at startup - _(maya)_ Ability to load published sequences as image planes - _(system)_ Ftrack event that sets asset folder permissions based on task assignees in ftrack. - _(maya)_ Pyblish plugin that allow validation of maya attributes - _(system)_ added better startup logging to tray debug, including basic connection information - _(avalon)_ option to group published subsets to groups in the loader - _(avalon)_ loader family filters are working now **changed**: - change multiple key attributes to unify their behaviour across the pipeline - `frameRate` to `fps` - `startFrame` to `frameStart` - `endFrame` to `frameEnd` - `fstart` to `frameStart` - `fend` to `frameEnd` - `handle_start` to `handleStart` - `handle_end` to `handleEnd` - `resolution_width` to `resolutionWidth` - `resolution_height` to `resolutionHeight` - `pixel_aspect` to `pixelAspect` - _(nuke)_ write nodes are now created inside group with only some attributes editable by the artist - rendered frames are now deleted from temporary location after their publishing is finished. - _(ftrack)_ RV action can now be launched from any entity - after publishing only refresh button is now available in pyblish UI - added context instance pyblish-lite so that artist knows if context plugin fails - _(avalon)_ allow opening selected files using enter key - _(avalon)_ core updated to v5.2.9 with our forked changes on top **fix**: - faster hierarchy retrieval from db - _(nuke)_ A lot of stability enhancements - _(nuke studio)_ A lot of stability enhancements - _(nuke)_ now only renders a single write node on farm - _(ftrack)_ pype would crash when launcher project level task - work directory was sometimes not being created correctly - major pype.lib cleanup. Removing of unused functions, merging those that were doing the same and general house cleaning. - _(avalon)_ subsets in maya 2019 weren't behaving correctly in the outliner