"""Create an animation asset.""" import bpy from avalon import api from avalon.blender import Creator, lib import pype.blender.plugin class CreateAction(Creator): """Action output for character rigs""" name = "actionMain" label = "Action" family = "action" icon = "male" def process(self): asset = self.data["asset"] subset = self.data["subset"] name = pype.blender.plugin.asset_name(asset, subset) collection = bpy.data.collections.new(name=name) bpy.context.scene.collection.children.link(collection) self.data['task'] = api.Session.get('AVALON_TASK') lib.imprint(collection, self.data) if (self.options or {}).get("useSelection"): for obj in lib.get_selection(): if (obj.animation_data is not None and obj.animation_data.action is not None): empty_obj = bpy.data.objects.new(name=name, object_data=None) empty_obj.animation_data_create() empty_obj.animation_data.action = obj.animation_data.action empty_obj.animation_data.action.name = name collection.objects.link(empty_obj) return collection