import os import logging import hou from pyblish import api as pyblish from avalon import api as avalon from avalon.houdini import pipeline as houdini from pype.houdini import lib from pype.lib import ( any_outdated, update_task_from_path ) PARENT_DIR = os.path.dirname(__file__) PACKAGE_DIR = os.path.dirname(PARENT_DIR) PLUGINS_DIR = os.path.join(PACKAGE_DIR, "plugins") PUBLISH_PATH = os.path.join(PLUGINS_DIR, "houdini", "publish") LOAD_PATH = os.path.join(PLUGINS_DIR, "houdini", "load") CREATE_PATH = os.path.join(PLUGINS_DIR, "houdini", "create") log = logging.getLogger("pype.houdini") def install(): pyblish.register_plugin_path(PUBLISH_PATH) avalon.register_plugin_path(avalon.Loader, LOAD_PATH) avalon.register_plugin_path(avalon.Creator, CREATE_PATH) log.info("Installing callbacks ... ") avalon.on("init", on_init) avalon.before("save", before_save) avalon.on("save", on_save) avalon.on("open", on_open) pyblish.register_callback("instanceToggled", on_pyblish_instance_toggled) log.info("Setting default family states for loader..") avalon.data["familiesStateToggled"] = ["imagesequence"] def on_init(*args): houdini.on_houdini_initialize() def before_save(*args): return lib.validate_fps() def on_save(*args): avalon.logger.info("Running callback on save..") update_task_from_path(hou.hipFile.path()) nodes = lib.get_id_required_nodes() for node, new_id in lib.generate_ids(nodes): lib.set_id(node, new_id, overwrite=False) def on_open(*args): avalon.logger.info("Running callback on open..") update_task_from_path(hou.hipFile.path()) if any_outdated(): from ..widgets import popup log.warning("Scene has outdated content.") # Get main window parent = hou.ui.mainQtWindow() if parent is None: log.info("Skipping outdated content pop-up " "because Maya window can't be found.") else: # Show outdated pop-up def _on_show_inventory(): import avalon.tools.cbsceneinventory as tool tool.show(parent=parent) dialog = popup.Popup(parent=parent) dialog.setWindowTitle("Maya scene has outdated content") dialog.setMessage("There are outdated containers in " "your Maya scene.") dialog.on_show.connect(_on_show_inventory) dialog.show() def on_pyblish_instance_toggled(instance, new_value, old_value): """Toggle saver tool passthrough states on instance toggles.""" nodes = instance[:] if not nodes: return # Assume instance node is first node instance_node = nodes[0] if instance_node.isBypassed() != (not old_value): print("%s old bypass state didn't match old instance state, " "updating anyway.." % instance_node.path()) instance_node.bypass(not new_value)