import avalon.maya from pype.maya import lib class CreateAnimation(avalon.maya.Creator): """Animation output for character rigs""" name = "animationDefault" label = "Animation" family = "animation" icon = "male" def __init__(self, *args, **kwargs): super(CreateAnimation, self).__init__(*args, **kwargs) # create an ordered dict with the existing data first # get basic animation data : start / end / handles / steps for key, value in lib.collect_animation_data().items(): self.data[key] = value # Write vertex colors with the geometry. self.data["writeColorSets"] = False # Include only renderable visible shapes. # Skips locators and empty transforms self.data["renderableOnly"] = False # Include only nodes that are visible at least once during the # frame range. self.data["visibleOnly"] = False # Include the groups above the out_SET content self.data["includeParentHierarchy"] = False # Include parent groups # Default to exporting world-space self.data["worldSpace"] = True