import avalon.maya from pype.maya import lib class CreateLook(avalon.maya.Creator): """Shader connections defining shape look""" name = "look" label = "Look" family = "look" icon = "paint-brush" def __init__(self, *args, **kwargs): super(CreateLook, self).__init__(*args, **kwargs) self.data["renderlayer"] = lib.get_current_renderlayer()