"""A set of commands that install overrides to Maya's UI""" import maya.cmds as mc import maya.mel as mel from functools import partial import logging log = logging.getLogger(__name__) COMPONENT_MASK_ORIGINAL = {} def override_component_mask_commands(): """Override component mask ctrl+click behavior. This implements special behavior for Maya's component mask menu items where a ctrl+click will instantly make it an isolated behavior disabling all others. Tested in Maya 2016 and 2018 """ log.info("Installing override_component_mask_commands..") # Get all object mask buttons buttons = mc.formLayout("objectMaskIcons", query=True, childArray=True) # Skip the triangle list item buttons = [btn for btn in buttons if btn != "objPickMenuLayout"] def on_changed_callback(raw_command, state): """New callback""" # If "control" is held force the toggled one to on and # toggle the others based on whether any of the buttons # was remaining active after the toggle, if not then # enable all if mc.getModifiers() == 4: # = CTRL state = True active = [mc.iconTextCheckBox(btn, query=True, value=True) for btn in buttons] if any(active): mc.selectType(allObjects=False) else: mc.selectType(allObjects=True) # Replace #1 with the current button state cmd = raw_command.replace(" #1", " {}".format(int(state))) mel.eval(cmd) for btn in buttons: # Store a reference to the original command so that if # we rerun this override command it doesn't recursively # try to implement the fix. (This also allows us to # "uninstall" the behavior later) if btn not in COMPONENT_MASK_ORIGINAL: original = mc.iconTextCheckBox(btn, query=True, cc=True) COMPONENT_MASK_ORIGINAL[btn] = original # Assign the special callback original = COMPONENT_MASK_ORIGINAL[btn] new_fn = partial(on_changed_callback, original) mc.iconTextCheckBox(btn, edit=True, cc=new_fn)