Pype ==== Introduction ------------ Multi-platform open-source pipeline built around the [Avalon](https://getavalon.github.io/) platform, expanding it with extra features and integrations. Pype connects asset database, project management and time tracking into a single modular system. It has tight integration with [ftrack](https://www.ftrack.com/en/), but it can also run independently. To get all the key information about the project, go to [PYPE.club](http://pype.club) Requirements ------------ Pype will run on most typical hardware configurations commonly found in studios around the world. It is installed on artist computer and can take up 3Gb of space depending on number of versions and other dependencies. For well functioning [ftrack](https://www.ftrack.com/en/) event server, we recommend a linux virtual server with [Ubuntu](https://ubuntu.com/) or [CentosOS](https://www.centos.org/). CPU and RAM allocation need differ based on the studio size, but a 2GB of RAM, with a dual core CPU and around 4GB of storage should suffice. Pype needs running [mongodb](https://www.mongodb.com/) server with good connectivity as it is heavily used by Pype. Depending on project size and number of artists working connection speed and latency influence performance experienced by artists. If remote working is required, this mongodb server must be accessible from Internet or cloud solution can be used. Reasonable backup plan or high availability options are recommended. Building Pype ------------- ### Windows You will need [Python 3.7 and newer](https://www.python.org/downloads/) and [git](https://git-scm.com/downloads). More tools might be needed for installing dependencies (for example for **OpenTimelineIO**) - mostly development tools like [CMake](https://cmake.org/) and [Visual Studio](https://visualstudio.microsoft.com/cs/downloads/) Clone repository: ```sh git clone --recurse-submodules git@github.com:pypeclub/pype.git ``` #### To build Pype: 1) Run `.\tools\create_env.ps1` to create virtual environment in `.\venv` 2) Run `.\tools\build.ps1` to build pype executables in `.\build\` To create distributable Pype versions, run `./tools/create_zip.ps1` - that will create zip file with name `pype-vx.x.x.zip` parsed from current pype repository and copy it to user data dir, or you can specify `--path /path/to/zip` to force it there. You can then point **Igniter** - Pype setup tool - to directory containing this zip and it will install it on current computer. Pype is build using [CX_Freeze](https://cx-freeze.readthedocs.io/en/latest) to freeze itself and all dependencies. ### macOS You will need [Python 3.7 and newer](https://www.python.org/downloads/) and [git](https://git-scm.com/downloads). You'll need also other tools to build some Pype dependencies like [CMake](https://cmake.org/) and **XCode Command Line Tools** (or some other build system). You can install **XCode Command Line Tools** from Terminal: ```sh xcode-select --install ``` Before building Pype be sure to make **CMake** available in `PATH`: ```sh export PATH=$PATH:/Applications/CMake.app/Contents/bin ``` #### To build Pype: 1) Run `.\tools\create_env.sh` to create virtual environment in `.\venv` 2) Run `.\tools\build.sh` to build Pype executables in `.\build\` ### Linux You will need [Python 3.7 and newer](https://www.python.org/downloads/) and [git](https://git-scm.com/downloads). You'll need also other tools to build some Pype dependencies like [CMake](https://cmake.org/). Python 3 should be part of all modern distributions. You can use your package manager to install **git** and **cmake**. For Ubuntu: ```sh sudo apt install git cmake ``` For CentOS: ```sh sudo yum install qit cmake ``` #### Note: In case you run in error about `xcb` when running Pype, you'll need also additional libraries for Qt5: For Ubuntu: ```sh sudo apt install qt5-default ``` For CentOS: ```sh sudo yum install qt5-qtbase-devel ``` #### To build Pype: 1) Run `.\tools\create_env.sh` to create virtual environment in `.\venv` 2) Run `.\tools\build.sh` to build Pype executables in `.\build\` Running Pype ------------ Pype can by executed either from live sources (this repository) or from *"frozen code"* - executables that can be build using steps described above. If Pype is executed from live sources, it will use Pype version included in them. If it is executed from frozen code it will try to find latest Pype version installed locally on current computer and if it is not found, it will ask for its location. On that location pype can be either in directories or zip files. Pype will try to find latest version and install it to user data directory (on Windows to `%LOCALAPPDATA%\pypeclub\pype`, on Linux `~/.local/share/pype` and on macOS in `~/Library/Application Support/pype`). ### From sources Pype can be run directly from sources by activating virtual environment: **On Windows:** ```powershell .\venv\Scripts\Activate.ps1 ``` and running: ```powershell python start.py tray ``` **On macOS/Linux:** ```sh source ./venv/bin/activate python start.py tray ``` This will use current Pype version with sources. You can override this with `--use-version=x.x.x` and then Pype will try to find locally installed specified version (present in user data directory). ### From frozen code You need to build Pype first. This will produce two executables - `pype_gui(.exe)` and `pype_console(.exe)`. First one will act as GUI application and will not create console (useful in production environments). The second one will create console and will write output there - useful for headless application and debugging purposes. If you need pype version installed, just run `./tools/create_zip(.ps1|.sh)` without arguments and it will create zip file that pype can use. Building documentation ---------------------- Top build API documentation, run `.\tools\make_docs(.ps1|.sh)`. It will create html documentation from current sources in `.\docs\build`. **Note that it needs existing virtual environment.** Running tests ------------- To run tests, execute `.\tools\run_tests(.ps1|.sh)`. **Note that it needs existing virtual environment.**