"""Create a layout asset.""" import bpy from avalon import api from avalon.blender import Creator, lib import pype.hosts.blender.plugin class CreateLayout(Creator): """Layout output for character rigs""" name = "layoutMain" label = "Layout" family = "layout" icon = "cubes" def process(self): asset = self.data["asset"] subset = self.data["subset"] name = pype.hosts.blender.plugin.asset_name(asset, subset) collection = bpy.data.collections.new(name=name) bpy.context.scene.collection.children.link(collection) self.data['task'] = api.Session.get('AVALON_TASK') lib.imprint(collection, self.data) # Add the rig object and all the children meshes to # a set and link them all at the end to avoid duplicates. # Blender crashes if trying to link an object that is already linked. # This links automatically the children meshes if they were not # selected, and doesn't link them twice if they, insted, # were manually selected by the user. objects_to_link = set() if (self.options or {}).get("useSelection"): for obj in lib.get_selection(): collection.children.link(obj.users_collection[0]) return collection