ayon-core/openpype/hosts/maya/api/lib_rendersettings.py
Jakub Trllo c10781a662 General: Reduce usage of legacy io (#4723)
* General: Connect to AYON server (base) (#3924)

* implemented 'get_workfile_info' in entities

* removed 'prepare_asset_update_data' which is not used

* disable settings and project manager if in v4 mode

* prepared conversion helper functions for v4 entities

* prepared conversion functions for hero versions

* fix hero versions

* implemented get_archived_representations

* fix get latest versions

* return prepared changes

* handle archived representation

* raise exception on failed json conversion

* map archived to active properly

* make sure default fields are added

* fix conversion of hero version entity

* fix conversion of archived representations

* fix some conversions of representations and versions

* changed active behavior in queries

* fixed hero versions

* implemented basic thumbnail caching

* added raw variants of crud methods

* implemented methods to get and create thumbnail

* fix from flat dict

* implemented some basic folder conversion for updates

* fix thumbnail updates for version

* implemented v4 thumbnail integrator

* simplified data mapping

* 'get_thumbnail' function also expect entity type and entity id for which is the thumbnail received

* implemented 'get_thumbnail' for server

* fix how thumbnail id is received from entity

* removed unnecessary method 'get_thumbnail_id_from_source'

* implemented thumbnail resolver for v4

* removed unnecessary print

* move create and delete project directly to server api

* disable local settings action too on v4

* OP-3521 - added method to check and download updated addons from v4 server

* OP-3521 - added more descriptive error message for missing source

* OP-3521 - added default implementation of addon downloader to import

* OP-3521 - added check for dependency package zips

WIP - server doesn't contain required endpoint. Testing only with mockup data for now.

* OP-3521 - fixed parsing of DependencyItem

Added Server Url type and ServerAddonDownloader - v4 server doesn't know its own DNS for static files so it is sending unique name and url must be created during runtime.

* OP-3521 - fixed creation of targed directories

* change nev keys to look for and don't set them automatically

* fix task type conversion

* implemented base of loading v4 addons in v3

* Refactored argument name in Downloaders

* Updated parsing to DependencyItem according to current schema

* Implemented downloading of package from server

* Updated resolving of failures

Uses Enum items.

* Introduced passing of authorization token

Better to inject it than to have it from env var.

* Remove weird parsing of server_url

Not necessary, endpoints have same prefix.

* Fix doubling asset version name in addons folder

Zip file should already contain `addonName_addonVersion` as first subfolder

* Fix doubling asset version name in addons folder

Zip file should already contain `addonName_addonVersion` as first subfolder

* Made server_endpoint optional

Argument should be better for testing, but for calling from separate methods it would be better to encapsulate it.

Removed unwanted temporary productionPackage value

* Use existing method to pull addon info from Server to load v4 version of addon

* Raise exception when server doesn't have any production dependency package

* added ability to specify v3 alias of addon name

* expect v3_alias as uppered constant

* Re-implemented method to get addon info

Previous implementation wouldn't work in Python2 hosts.
Will be refactored in the future.

* fix '__getattr__'

* added ayon api to pyproject.toml and lock file

* use ayon api in common connection

* added mapping for label

* use ayon_api in client codebase

* separated clearing cache of url and username

* bump ayon api version

* rename env 'OP4_TEST' to 'USE_AYON_SERVER'

* Move and renamend get_addons_info to get_addons_info_as_dict in addon_distribution

Should be moved to ayon_api later

* Replaced requests calls with ayon_api

* Replaced OP4_TEST_ENABLED with AYON_SERVER_ENABLED

fixed endpoints

* Hound

* Hound

* OP-3521 - fix wrong key in get_representation_parents

parents overloads parents

* OP-3521 - changes for v4 of SiteSync addon

* OP-3521 - fix names

* OP-3521 - remove storing project_name

It should be safer to go thorug self.dbcon apparently

* OP-3521 - remove unwanted

"context["folder"]" can be only in dummy test data

* OP-3521 - move site sync loaders to addon

* Use only project instead of self.project

* OP-3521 - added missed get_progress_for_repre

* base of settings conversion script

* simplified ayon functions in start.py

* added loading of settings from ayon server

* added a note about colors

* fix global and local settings functions

* AvalonMongoDB is not using mongo connection on ayon server enabled

* 'get_dynamic_modules_dirs' is not checking system settings for paths in setting

* log viewer is disabled when ayon server is enabled

* basic logic of enabling/disabled addons

* don't use mongo logging if ayon server is enabled

* update ayon api

* bump ayon api again

* use ayon_api to get addons info in modules/base

* update ayon api

* moved helper functions to get addons and dependencies dir to common functions

* Initialization of AddonInfo is not crashing on unkonwn sources

* renamed 'DependencyDownloader' to 'AyonServerDownloader'

* renamed function 'default_addon_downloader' to 'get_default_addon_downloader'

* Added ability to convert 'WebAddonSource' to 'ServerResourceSorce'

* missing dependency package on server won't cause crash

* data sent to downloaders don't contain ayon specific headers

* modified addon distribution to not duplicate 'ayon_api' functionality

* fix doubled function defintioin

* unzip client file to addon destination

* formatting - unify quotes

* disable usage of mongo connection if in ayon mode

* renamed window.py to login_window.py

* added webpublisher settings conversion

* added maya conversion function

* reuse variable

* reuse variable (similar to previous commit)

* fix ayon addons loading

* fix typo 'AyonSettingsCahe' -> 'AyonSettingsCache'

* fix enabled state changes

* fix rr_path in royal render conversion

* avoid mongo calls in AYON state

* implemented custom AYON start script

* fix formatting (after black)

* ayon_start cleanup

* 'get_addons_dir' and 'get_dependencies_dir' store value to environment variable

* add docstrings to local dir functions

* addon info has full name

* fix modules enabled states

* removed unused 'run_disk_mapping_commands'

* removed ayon logic from 'start.py'

* fix warning message

* renamed 'openpype_common' to 'ayon_common'

* removed unused import

* don't import igniter

* removed startup validations of third parties

* change what's shown in version info

* fix which keys are applied from ayon values

* fix method name

* get applications from attribs

* Implemented UI basics to be able change user or logout

* merged server.py and credentials.py

* add more metadata to urls

* implemented change token

* implemented change user ui functionality

* implemented change user ui

* modify window to handle username and token value

* pass username to add server

* fix show UI cases

* added loggin action to tray

* update ayon api

* added missing dependency

* convert applications to config in a right way

* initial implementation of 'nuke' settings conversion

* removed few nuke comments

* implemented hiero conversion

* added imageio conversion

* added run ayon tray script

* fix few settings conversions

* Renamed class of source classes as they are not just for addons

* implemented objec to track source transfer progress

* Implemented distribution item with multiple sources

* Implemented ayon distribution wrapper to care about multiple things during distribution

* added 'cleanup' method for downlaoders

* download gets tranfer progress object

* Change UploadState enum

* added missing imports

* use AyonDistribution in ayon_start.py

* removed unused functions

* removed implemented TODOs

* fix import

* fix key used for Web source

* removed temp development fix

* formatting fix

* keep information if source require distribution

* handle 'require_distribution' attribute in distribution process

* added path attribute to server source

* added option to pass addons infor to ayon distribution

* fix tests

* fix formatting

* Fix typo

* Fix typo

* remove '_try_convert_to_server_source'

* renamed attributes and methods to match their content

* it is possible to pass dependency package info to AyonDistribution

* fix called methods in tests

* added public properties for error message and error detail

* Added filename to WebSourceInfo

Useful for GDrive sharable links where target file name is unknown/unparsable, it should be provided explicitly.

* unify source conversion by adding 'convert_source' function

* Fix error message

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* added docstring for 'transfer_progress'

* don't create metadata file on read

* added few docstrings

* add default folder fields to folder/task queries

* fix generators

* add dependencies when runnign from code

* add sys paths from distribution to pythonpath env

* fix missing applications

* added missing conversions for maya renderers

* fix formatting

* update ayon api

* fix hashes in lock file

* Use better exception

Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>

* Use Python 3 syntax

Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>

* apply some of sugested changes in ayon_start

* added some docstrings and suggested modifications

* copy create env from develop

* fix rendersettings conversion

* change code by suggestions

* added missing args to docstring

* added missing docstrings

* separated downloader and download factory

* fix ayon settings

* added some basic file docstring to ayon_settings

* join else conditions

* fix project settings conversion

* fix created at conversion

* fix workfile info query

* fix publisher UI

* added utils function 'get_ayon_appdirs'

* fix 'get_all_current_info'

* fix server url assignment when url is set

* updated ayon api

* added utils functions to create local site id for ayon

* added helper functions to create global connection

* create global connection in ayon start to start use site id

* use ayon site id in ayon mode

* formatting cleanup

* added header docstring

* fixes after ayon_api update

* load addons from ynput appdirs

* fix function call

* added docstring

* update ayon pyton api

* fix settings access

* use ayon_api to get root overrides in Anatomy

* bumbayon version to 0.1.13

* nuke: fixing settings keys from settings

* fix burnins definitions

* change v4 to AYON in thumbnail integrate

* fix one more v4 information

* Fixes after rebase

* fix extract burnin conversion

* additional fix of extract burnin

* SiteSync:added missed loaders or v3 compatibility (#4587)

* Added site sync loaders for v3 compatibility

* Fix get_progress_for_repre

* use 'files.name' instead of 'files.baseName'

* update ayon api to 0.1.14

* add common to include files

* change arguments for hero version creation

* skip shotgrid settings conversion if different ayon addon is used

* added ayon icons

* fix labels of application variants

* added option to show login window always on top

* login window on invalid credentials is always on top

* update ayon api

* update ayon api

* add entityType to project and folders

* AYON: Editorial hierarchy creation (#4699)

* disable extract hierarchy avalon when ayon mode is enabled

* implemented extract hierarchy to AYON

---------

Co-authored-by: Petr Kalis <petr.kalis@gmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>

* replace 'legacy_io' with context functions in load plugins

* added 'get_global_context' to pipeline init

* use context getters instead of legacy_io in publish plugins

* use data on context instead of  'legacy_io' in submit publish job

* skip query of asset docs in collect nuke reads

* use context functions on other places

* 'list_looks' expects project name

* remove 'get_context_title'

* don't pass AvalonMongoDB to prelaunch hooks

* change how context is calculated in hiero

* implemented function 'get_fps_for_current_context' for maya

* initialize '_image_dir' and '_image_prefixes' in init

* legacy creator is using 'get_current_project_name'

* fill docstrings

* use context functions in workfile builders

* hound fixes

* 'create_workspace_mel' can expect project settings

* swapped order of arguments

* use information from instance/context data

* Use self.project_name in workfiles tool

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* Remove outdated todo

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* don't query project document in nuke lib

* Fix access to context data

* Use right function to get project name

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* fix submit max deadline and swap order of arguments

* added 'get_context_label' to nuke

* fix import

* fix typo 'curent_context' -> 'current_context'

* fix project_setting variable

* fix submit publish job environments

* use task from context

* Removed unused import

---------

Co-authored-by: Petr Kalis <petr.kalis@gmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>
2023-07-11 18:11:07 +02:00

378 lines
16 KiB
Python

# -*- coding: utf-8 -*-
"""Class for handling Render Settings."""
from maya import cmds # noqa
import maya.mel as mel
import six
import sys
from openpype.lib import Logger
from openpype.settings import get_project_settings
from openpype.pipeline import CreatorError, get_current_project_name
from openpype.pipeline.context_tools import get_current_project_asset
from openpype.hosts.maya.api.lib import reset_frame_range
class RenderSettings(object):
_image_prefix_nodes = {
'vray': 'vraySettings.fileNamePrefix',
'arnold': 'defaultRenderGlobals.imageFilePrefix',
'renderman': 'rmanGlobals.imageFileFormat',
'redshift': 'defaultRenderGlobals.imageFilePrefix',
'mayahardware2': 'defaultRenderGlobals.imageFilePrefix'
}
_aov_chars = {
"dot": ".",
"dash": "-",
"underscore": "_"
}
log = Logger.get_logger("RenderSettings")
@classmethod
def get_image_prefix_attr(cls, renderer):
return cls._image_prefix_nodes[renderer]
def __init__(self, project_settings=None):
if not project_settings:
project_settings = get_project_settings(
get_current_project_name()
)
render_settings = project_settings["maya"]["RenderSettings"]
image_prefixes = {
"vray": render_settings["vray_renderer"]["image_prefix"],
"arnold": render_settings["arnold_renderer"]["image_prefix"],
"renderman": render_settings["renderman_renderer"]["image_prefix"],
"redshift": render_settings["redshift_renderer"]["image_prefix"]
}
# TODO probably should be stored to more explicit attribute
# Renderman only
renderman_settings = render_settings["renderman_renderer"]
_image_dir = {
"renderman": renderman_settings["image_dir"],
"cryptomatte": renderman_settings["cryptomatte_dir"],
"imageDisplay": renderman_settings["imageDisplay_dir"],
"watermark": renderman_settings["watermark_dir"]
}
self._image_prefixes = image_prefixes
self._image_dir = _image_dir
self._project_settings = project_settings
def set_default_renderer_settings(self, renderer=None):
"""Set basic settings based on renderer."""
if not renderer:
renderer = cmds.getAttr(
'defaultRenderGlobals.currentRenderer').lower()
asset_doc = get_current_project_asset()
# project_settings/maya/create/CreateRender/aov_separator
try:
aov_separator = self._aov_chars[(
self._project_settings["maya"]
["RenderSettings"]
["aov_separator"]
)]
except KeyError:
aov_separator = "_"
reset_frame = self._project_settings["maya"]["RenderSettings"]["reset_current_frame"] # noqa
if reset_frame:
start_frame = cmds.getAttr("defaultRenderGlobals.startFrame")
cmds.currentTime(start_frame, edit=True)
if renderer in self._image_prefix_nodes:
prefix = self._image_prefixes[renderer]
prefix = prefix.replace("{aov_separator}", aov_separator)
cmds.setAttr(self._image_prefix_nodes[renderer],
prefix, type="string") # noqa
else:
print("{0} isn't a supported renderer to autoset settings.".format(renderer)) # noqa
# TODO: handle not having res values in the doc
width = asset_doc["data"].get("resolutionWidth")
height = asset_doc["data"].get("resolutionHeight")
if renderer == "arnold":
# set renderer settings for Arnold from project settings
self._set_arnold_settings(width, height)
if renderer == "vray":
self._set_vray_settings(aov_separator, width, height)
if renderer == "redshift":
self._set_redshift_settings(width, height)
mel.eval("redshiftUpdateActiveAovList")
if renderer == "renderman":
image_dir = self._image_dir["renderman"]
cmds.setAttr("rmanGlobals.imageOutputDir",
image_dir, type="string")
self._set_renderman_settings(width, height,
aov_separator)
def _set_arnold_settings(self, width, height):
"""Sets settings for Arnold."""
from mtoa.core import createOptions # noqa
from mtoa.aovs import AOVInterface # noqa
createOptions()
render_settings = self._project_settings["maya"]["RenderSettings"]
arnold_render_presets = render_settings["arnold_renderer"] # noqa
# Force resetting settings and AOV list to avoid having to deal with
# AOV checking logic, for now.
# This is a work around because the standard
# function to revert render settings does not reset AOVs list in MtoA
# Fetch current aovs in case there's any.
current_aovs = AOVInterface().getAOVs()
remove_aovs = render_settings["remove_aovs"]
if remove_aovs:
# Remove fetched AOVs
AOVInterface().removeAOVs(current_aovs)
mel.eval("unifiedRenderGlobalsRevertToDefault")
img_ext = arnold_render_presets["image_format"]
img_prefix = arnold_render_presets["image_prefix"]
aovs = arnold_render_presets["aov_list"]
img_tiled = arnold_render_presets["tiled"]
multi_exr = arnold_render_presets["multilayer_exr"]
additional_options = arnold_render_presets["additional_options"]
for aov in aovs:
if aov in current_aovs and not remove_aovs:
continue
AOVInterface('defaultArnoldRenderOptions').addAOV(aov)
cmds.setAttr("defaultResolution.width", width)
cmds.setAttr("defaultResolution.height", height)
self._set_global_output_settings()
cmds.setAttr(
"defaultRenderGlobals.imageFilePrefix", img_prefix, type="string")
cmds.setAttr(
"defaultArnoldDriver.ai_translator", img_ext, type="string")
cmds.setAttr(
"defaultArnoldDriver.exrTiled", img_tiled)
cmds.setAttr(
"defaultArnoldDriver.mergeAOVs", multi_exr)
self._additional_attribs_setter(additional_options)
reset_frame_range(playback=False, fps=False, render=True)
def _set_redshift_settings(self, width, height):
"""Sets settings for Redshift."""
render_settings = self._project_settings["maya"]["RenderSettings"]
redshift_render_presets = render_settings["redshift_renderer"]
remove_aovs = render_settings["remove_aovs"]
all_rs_aovs = cmds.ls(type='RedshiftAOV')
if remove_aovs:
for aov in all_rs_aovs:
enabled = cmds.getAttr("{}.enabled".format(aov))
if enabled:
cmds.delete(aov)
redshift_aovs = redshift_render_presets["aov_list"]
# list all the aovs
all_rs_aovs = cmds.ls(type='RedshiftAOV')
for rs_aov in redshift_aovs:
rs_layername = rs_aov
if " " in rs_aov:
rs_renderlayer = rs_aov.replace(" ", "")
rs_layername = "rsAov_{}".format(rs_renderlayer)
else:
rs_layername = "rsAov_{}".format(rs_aov)
if rs_layername in all_rs_aovs:
continue
cmds.rsCreateAov(type=rs_aov)
# update the AOV list
mel.eval("redshiftUpdateActiveAovList")
rs_p_engine = redshift_render_presets["primary_gi_engine"]
rs_s_engine = redshift_render_presets["secondary_gi_engine"]
if int(rs_p_engine) or int(rs_s_engine) != 0:
cmds.setAttr("redshiftOptions.GIEnabled", 1)
if int(rs_p_engine) == 0:
# reset the primary GI Engine as default
cmds.setAttr("redshiftOptions.primaryGIEngine", 4)
if int(rs_s_engine) == 0:
# reset the secondary GI Engine as default
cmds.setAttr("redshiftOptions.secondaryGIEngine", 2)
else:
cmds.setAttr("redshiftOptions.GIEnabled", 0)
cmds.setAttr("redshiftOptions.primaryGIEngine", int(rs_p_engine))
cmds.setAttr("redshiftOptions.secondaryGIEngine", int(rs_s_engine))
additional_options = redshift_render_presets["additional_options"]
ext = redshift_render_presets["image_format"]
img_exts = ["iff", "exr", "tif", "png", "tga", "jpg"]
img_ext = img_exts.index(ext)
self._set_global_output_settings()
cmds.setAttr("redshiftOptions.imageFormat", img_ext)
cmds.setAttr("defaultResolution.width", width)
cmds.setAttr("defaultResolution.height", height)
self._additional_attribs_setter(additional_options)
def _set_renderman_settings(self, width, height, aov_separator):
"""Sets settings for Renderman"""
rman_render_presets = (
self._project_settings
["maya"]
["RenderSettings"]
["renderman_renderer"]
)
display_filters = rman_render_presets["display_filters"]
d_filters_number = len(display_filters)
for i in range(d_filters_number):
d_node = cmds.ls(typ=display_filters[i])
if len(d_node) > 0:
filter_nodes = d_node[0]
else:
filter_nodes = cmds.createNode(display_filters[i])
cmds.connectAttr(filter_nodes + ".message",
"rmanGlobals.displayFilters[%i]" % i,
force=True)
if filter_nodes.startswith("PxrImageDisplayFilter"):
imageDisplay_dir = self._image_dir["imageDisplay"]
imageDisplay_dir = imageDisplay_dir.replace("{aov_separator}",
aov_separator)
cmds.setAttr(filter_nodes + ".filename",
imageDisplay_dir, type="string")
sample_filters = rman_render_presets["sample_filters"]
s_filters_number = len(sample_filters)
for n in range(s_filters_number):
s_node = cmds.ls(typ=sample_filters[n])
if len(s_node) > 0:
filter_nodes = s_node[0]
else:
filter_nodes = cmds.createNode(sample_filters[n])
cmds.connectAttr(filter_nodes + ".message",
"rmanGlobals.sampleFilters[%i]" % n,
force=True)
if filter_nodes.startswith("PxrCryptomatte"):
matte_dir = self._image_dir["cryptomatte"]
matte_dir = matte_dir.replace("{aov_separator}",
aov_separator)
cmds.setAttr(filter_nodes + ".filename",
matte_dir, type="string")
elif filter_nodes.startswith("PxrWatermarkFilter"):
watermark_dir = self._image_dir["watermark"]
watermark_dir = watermark_dir.replace("{aov_separator}",
aov_separator)
cmds.setAttr(filter_nodes + ".filename",
watermark_dir, type="string")
additional_options = rman_render_presets["additional_options"]
self._set_global_output_settings()
cmds.setAttr("defaultResolution.width", width)
cmds.setAttr("defaultResolution.height", height)
self._additional_attribs_setter(additional_options)
def _set_vray_settings(self, aov_separator, width, height):
# type: (str, int, int) -> None
"""Sets important settings for Vray."""
settings = cmds.ls(type="VRaySettingsNode")
node = settings[0] if settings else cmds.createNode("VRaySettingsNode")
render_settings = self._project_settings["maya"]["RenderSettings"]
vray_render_presets = render_settings["vray_renderer"]
# vrayRenderElement
remove_aovs = render_settings["remove_aovs"]
all_vray_aovs = cmds.ls(type='VRayRenderElement')
lightSelect_aovs = cmds.ls(type='VRayRenderElementSet')
if remove_aovs:
for aov in all_vray_aovs:
# remove all aovs except LightSelect
enabled = cmds.getAttr("{}.enabled".format(aov))
if enabled:
cmds.delete(aov)
# remove LightSelect
for light_aovs in lightSelect_aovs:
light_enabled = cmds.getAttr("{}.enabled".format(light_aovs))
if light_enabled:
cmds.delete(lightSelect_aovs)
vray_aovs = vray_render_presets["aov_list"]
for renderlayer in vray_aovs:
renderElement = "vrayAddRenderElement {}".format(renderlayer)
RE_name = mel.eval(renderElement)
# if there is more than one same render element
if RE_name.endswith("1"):
cmds.delete(RE_name)
# Set aov separator
# First we need to explicitly set the UI items in Render Settings
# because that is also what V-Ray updates to when that Render Settings
# UI did initialize before and refreshes again.
MENU = "vrayRenderElementSeparator"
if cmds.optionMenuGrp(MENU, query=True, exists=True):
items = cmds.optionMenuGrp(MENU, query=True, ill=True)
separators = [cmds.menuItem(i, query=True, label=True) for i in items] # noqa: E501
try:
sep_idx = separators.index(aov_separator)
except ValueError as e:
six.reraise(
CreatorError,
CreatorError(
"AOV character {} not in {}".format(
aov_separator, separators)),
sys.exc_info()[2])
cmds.optionMenuGrp(MENU, edit=True, select=sep_idx + 1)
# Set the render element attribute as string. This is also what V-Ray
# sets whenever the `vrayRenderElementSeparator` menu items switch
cmds.setAttr(
"{}.fileNameRenderElementSeparator".format(node),
aov_separator,
type="string"
)
# Set render file format to exr
ext = vray_render_presets["image_format"]
cmds.setAttr("{}.imageFormatStr".format(node), ext, type="string")
# animType
cmds.setAttr("{}.animType".format(node), 1)
# resolution
cmds.setAttr("{}.width".format(node), width)
cmds.setAttr("{}.height".format(node), height)
additional_options = vray_render_presets["additional_options"]
self._additional_attribs_setter(additional_options)
@staticmethod
def _set_global_output_settings():
# enable animation
cmds.setAttr("defaultRenderGlobals.outFormatControl", 0)
cmds.setAttr("defaultRenderGlobals.animation", 1)
cmds.setAttr("defaultRenderGlobals.putFrameBeforeExt", 1)
cmds.setAttr("defaultRenderGlobals.extensionPadding", 4)
def _additional_attribs_setter(self, additional_attribs):
for item in additional_attribs:
attribute, value = item
attribute = str(attribute) # ensure str conversion from settings
attribute_type = cmds.getAttr(attribute, type=True)
if attribute_type in {"long", "bool"}:
cmds.setAttr(attribute, int(value))
elif attribute_type == "string":
cmds.setAttr(attribute, str(value), type="string")
elif attribute_type in {"double", "doubleAngle", "doubleLinear"}:
cmds.setAttr(attribute, float(value))
else:
self.log.error(
"Attribute {attribute} can not be set due to unsupported "
"type: {attribute_type}".format(
attribute=attribute,
attribute_type=attribute_type)
)