ayon-core/openpype/settings/entities/dict_conditional.py
2021-06-29 12:44:50 +02:00

709 lines
23 KiB
Python

import copy
import collections
from .lib import (
WRAPPER_TYPES,
OverrideState,
NOT_SET
)
from openpype.settings.constants import (
METADATA_KEYS,
M_OVERRIDEN_KEY,
KEY_REGEX
)
from . import (
BaseItemEntity,
ItemEntity,
BoolEntity,
GUIEntity
)
from .exceptions import (
SchemaDuplicatedKeys,
EntitySchemaError,
InvalidKeySymbols
)
example_schema = {
"type": "dict-conditional",
"key": "KEY",
"label": "LABEL",
"enum_key": "type",
"enum_label": "label",
"enum_children": [
{
"key": "action",
"label": "Action",
"children": [
{
"type": "text",
"key": "key",
"label": "Key"
},
{
"type": "text",
"key": "label",
"label": "Label"
},
{
"type": "text",
"key": "command",
"label": "Comand"
}
]
},
{
"key": "menu",
"label": "Menu",
"children": [
{
"key": "children",
"label": "Children",
"type": "list",
"object_type": "text"
}
]
},
{
"key": "separator",
"label": "Separator"
}
]
}
class DictConditionalEntity(ItemEntity):
schema_types = ["dict-conditional"]
_default_label_wrap = {
"use_label_wrap": False,
"collapsible": False,
"collapsed": True
}
def __getitem__(self, key):
"""Return entity inder key."""
return self.non_gui_children[self.current_enum][key]
def __setitem__(self, key, value):
"""Set value of item under key."""
child_obj = self.non_gui_children[self.current_enum][key]
child_obj.set(value)
def __iter__(self):
"""Iter through keys."""
for key in self.keys():
yield key
def __contains__(self, key):
"""Check if key is available."""
return key in self.non_gui_children[self.current_enum]
def get(self, key, default=None):
"""Safe entity getter by key."""
return self.non_gui_children[self.current_enum].get(key, default)
def keys(self):
"""Entity's keys."""
keys = list(self.non_gui_children[self.current_enum].keys())
keys.insert(0, [self.enum_key])
return keys
def values(self):
"""Children entities."""
values = [
self.enum_entity
]
for child_entiy in self.non_gui_children[self.current_enum].values():
values.append(child_entiy)
return values
def items(self):
"""Children entities paired with their key (key, value)."""
items = [
(self.enum_key, self.enum_entity)
]
for key, value in self.non_gui_children[self.current_enum].items():
items.append((key, value))
return items
def set(self, value):
"""Set value."""
new_value = self.convert_to_valid_type(value)
# First change value of enum key if available
if self.enum_key in new_value:
self.enum_entity.set(new_value.pop(self.enum_key))
for _key, _value in new_value.items():
self.non_gui_children[self.current_enum][_key].set(_value)
def _item_initalization(self):
self._default_metadata = NOT_SET
self._studio_override_metadata = NOT_SET
self._project_override_metadata = NOT_SET
self._ignore_child_changes = False
# `current_metadata` are still when schema is loaded
# - only metadata stored with dict item are gorup overrides in
# M_OVERRIDEN_KEY
self._current_metadata = {}
self._metadata_are_modified = False
if (
self.group_item is None
and not self.is_dynamic_item
and not self.is_in_dynamic_item
):
self.is_group = True
# Children are stored by key as keys are immutable and are defined by
# schema
self.valid_value_types = (dict, )
self.children = {}
self.non_gui_children = {}
self.gui_layout = {}
if self.is_dynamic_item:
self.require_key = False
self.enum_key = self.schema_data.get("enum_key")
self.enum_label = self.schema_data.get("enum_label")
self.enum_children = self.schema_data.get("enum_children")
self.enum_entity = None
self._add_children()
@property
def current_enum(self):
if self.enum_entity is None:
return None
return self.enum_entity.value
def schema_validations(self):
"""Validation of schema data."""
if self.enum_key is None:
raise EntitySchemaError(self, "Key 'enum_key' is not set.")
if not isinstance(self.enum_children, list):
raise EntitySchemaError(
self, "Key 'enum_children' must be a list. Got: {}".format(
str(type(self.enum_children))
)
)
if not self.enum_children:
raise EntitySchemaError(self, (
"Key 'enum_children' have empty value. Entity can't work"
" without children definitions."
))
children_def_keys = []
for children_def in self.enum_children:
if not isinstance(children_def, dict):
raise EntitySchemaError((
"Children definition under key 'enum_children' must"
" be a dictionary."
))
if "key" not in children_def:
raise EntitySchemaError((
"Children definition under key 'enum_children' miss"
" 'key' definition."
))
# We don't validate regex of these keys because they will be stored
# as value at the end.
key = children_def["key"]
if key in children_def_keys:
# TODO this hould probably be different exception?
raise SchemaDuplicatedKeys(self, key)
children_def_keys.append(key)
for children in self.children.values():
children_keys = set()
children_keys.add(self.enum_key)
for child_entity in children:
if not isinstance(child_entity, BaseItemEntity):
continue
elif child_entity.key not in children_keys:
children_keys.add(child_entity.key)
else:
raise SchemaDuplicatedKeys(self, child_entity.key)
for children_by_key in self.non_gui_children.values():
for key in children_by_key.keys():
if not KEY_REGEX.match(key):
raise InvalidKeySymbols(self.path, key)
super(DictConditionalEntity, self).schema_validations()
# Trigger schema validation on children entities
for children in self.children.values():
for child_obj in children:
child_obj.schema_validations()
def on_change(self):
"""Update metadata on change and pass change to parent."""
self._update_current_metadata()
for callback in self.on_change_callbacks:
callback()
self.parent.on_child_change(self)
def on_child_change(self, child_obj):
"""Trigger on change callback if child changes are not ignored."""
if self._ignore_child_changes:
return
if (
child_obj is self.enum_entity
or child_obj in self.children[self.current_enum]
):
self.on_change()
def _add_children(self):
"""Add children from schema data and repare enum items.
Each enum item must have defined it's children. None are shared across
all enum items.
Nice to have: Have ability to have shared keys across all enum items.
All children are stored by their enum item.
"""
# Skip and wait for validation
if not self.enum_children or not self.enum_key:
return
valid_enum_items = []
for item in self.enum_children:
if isinstance(item, dict) and "key" in item:
valid_enum_items.append(item)
enum_items = []
for item in valid_enum_items:
item_key = item["key"]
item_label = item.get("label") or item_key
enum_items.append({item_key: item_label})
if not enum_items:
return
enum_key = self.enum_key or "invalid"
enum_schema = {
"type": "enum",
"multiselection": False,
"enum_items": enum_items,
"key": enum_key,
"label": self.enum_label or enum_key
}
enum_entity = self.create_schema_object(enum_schema, self)
self.enum_entity = enum_entity
for item in valid_enum_items:
item_key = item["key"]
# Make sure all keys have set value in there variables
self.non_gui_children[item_key] = {}
self.children[item_key] = []
self.gui_layout[item_key] = []
children = item.get("children") or []
for children_schema in children:
child_obj = self.create_schema_object(children_schema, self)
self.children[item_key].append(child_obj)
self.gui_layout[item_key].append(child_obj)
if isinstance(child_obj, GUIEntity):
continue
self.non_gui_children[item_key][child_obj.key] = child_obj
def get_child_path(self, child_obj):
"""Get hierarchical path of child entity.
Child must be entity's direct children. This must be possible to get
for any children even if not from current enum value.
"""
if child_obj is self.enum_entity:
return "/".join([self.path, self.enum_key])
result_key = None
for children in self.non_gui_children.values():
for key, _child_obj in children.items():
if _child_obj is child_obj:
result_key = key
break
if result_key is None:
raise ValueError("Didn't found child {}".format(child_obj))
return "/".join([self.path, result_key])
def _update_current_metadata(self):
current_metadata = {}
for key, child_obj in self.non_gui_children[self.current_enum].items():
if self._override_state is OverrideState.DEFAULTS:
break
if not child_obj.is_group:
continue
if (
self._override_state is OverrideState.STUDIO
and not child_obj.has_studio_override
):
continue
if (
self._override_state is OverrideState.PROJECT
and not child_obj.has_project_override
):
continue
if M_OVERRIDEN_KEY not in current_metadata:
current_metadata[M_OVERRIDEN_KEY] = []
current_metadata[M_OVERRIDEN_KEY].append(key)
# Define if current metadata are avaialble for current override state
metadata = NOT_SET
if self._override_state is OverrideState.STUDIO:
metadata = self._studio_override_metadata
elif self._override_state is OverrideState.PROJECT:
metadata = self._project_override_metadata
if metadata is NOT_SET:
metadata = {}
self._metadata_are_modified = current_metadata != metadata
self._current_metadata = current_metadata
def set_override_state(self, state):
# Trigger override state change of root if is not same
if self.root_item.override_state is not state:
self.root_item.set_override_state(state)
return
# Change has/had override states
self._override_state = state
self.enum_entity.set_override_state(state)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.set_override_state(state)
self._update_current_metadata()
@property
def value(self):
output = {
self.enum_key: self.enum_entity.value
}
for key, child_obj in self.non_gui_children[self.current_enum].items():
output[key] = child_obj.value
return output
@property
def has_unsaved_changes(self):
if self._metadata_are_modified:
return True
return self._child_has_unsaved_changes
@property
def _child_has_unsaved_changes(self):
if self.enum_entity.has_unsaved_changes:
return True
for child_obj in self.non_gui_children[self.current_enum].values():
if child_obj.has_unsaved_changes:
return True
return False
@property
def has_studio_override(self):
return self._child_has_studio_override
@property
def _child_has_studio_override(self):
if self._override_state >= OverrideState.STUDIO:
if self.enum_entity.has_studio_override:
return True
for child_obj in self.non_gui_children[self.current_enum].values():
if child_obj.has_studio_override:
return True
return False
@property
def has_project_override(self):
return self._child_has_project_override
@property
def _child_has_project_override(self):
if self._override_state >= OverrideState.PROJECT:
if self.enum_entity.has_project_override:
return True
for child_obj in self.non_gui_children[self.current_enum].values():
if child_obj.has_project_override:
return True
return False
def settings_value(self):
if self._override_state is OverrideState.NOT_DEFINED:
return NOT_SET
if self._override_state is OverrideState.DEFAULTS:
children_items = [
(self.enum_key, self.enum_entity)
]
for item in self.non_gui_children[self.current_enum].items():
children_items.append(item)
output = {}
for key, child_obj in children_items:
child_value = child_obj.settings_value()
if not child_obj.is_file and not child_obj.file_item:
for _key, _value in child_value.items():
new_key = "/".join([key, _key])
output[new_key] = _value
else:
output[key] = child_value
return output
if self.is_group:
if self._override_state is OverrideState.STUDIO:
if not self.has_studio_override:
return NOT_SET
elif self._override_state is OverrideState.PROJECT:
if not self.has_project_override:
return NOT_SET
output = {}
children_items = [
(self.enum_key, self.enum_entity)
]
for item in self.non_gui_children[self.current_enum].items():
children_items.append(item)
for key, child_obj in children_items:
value = child_obj.settings_value()
if value is not NOT_SET:
output[key] = value
if not output:
return NOT_SET
output.update(self._current_metadata)
return output
def _prepare_value(self, value):
if value is NOT_SET or self.enum_key not in value:
return NOT_SET, NOT_SET
enum_value = value.get(self.enum_key)
if enum_value not in self.non_gui_children:
return NOT_SET, NOT_SET
# Create copy of value before poping values
value = copy.deepcopy(value)
metadata = {}
for key in METADATA_KEYS:
if key in value:
metadata[key] = value.pop(key)
enum_value = value.get(self.enum_key)
old_metadata = metadata.get(M_OVERRIDEN_KEY)
if old_metadata:
old_metadata_set = set(old_metadata)
new_metadata = []
non_gui_children = self.non_gui_children[enum_value]
for key in non_gui_children.keys():
if key in old_metadata:
new_metadata.append(key)
old_metadata_set.remove(key)
for key in old_metadata_set:
new_metadata.append(key)
metadata[M_OVERRIDEN_KEY] = new_metadata
return value, metadata
def update_default_value(self, value):
"""Update default values.
Not an api method, should be called by parent.
"""
value = self._check_update_value(value, "default")
self.has_default_value = value is not NOT_SET
# TODO add value validation
value, metadata = self._prepare_value(value)
self._default_metadata = metadata
if value is NOT_SET:
self.enum_entity.update_default_value(value)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.update_default_value(value)
return
value_keys = set(value.keys())
enum_value = value[self.enum_key]
expected_keys = set(self.non_gui_children[enum_value].keys())
expected_keys.add(self.enum_key)
unknown_keys = value_keys - expected_keys
if unknown_keys:
self.log.warning(
"{} Unknown keys in default values: {}".format(
self.path,
", ".join("\"{}\"".format(key) for key in unknown_keys)
)
)
self.enum_entity.update_default_value(enum_value)
for children_by_key in self.non_gui_children.values():
for key, child_obj in children_by_key.items():
child_value = value.get(key, NOT_SET)
child_obj.update_default_value(child_value)
def update_studio_value(self, value):
"""Update studio override values.
Not an api method, should be called by parent.
"""
value = self._check_update_value(value, "studio override")
value, metadata = self._prepare_value(value)
self._studio_override_metadata = metadata
self.had_studio_override = metadata is not NOT_SET
if value is NOT_SET:
self.enum_entity.update_studio_value(value)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.update_studio_value(value)
return
value_keys = set(value.keys())
enum_value = value[self.enum_key]
expected_keys = set(self.non_gui_children[enum_value])
expected_keys.add(self.enum_key)
unknown_keys = value_keys - expected_keys
if unknown_keys:
self.log.warning(
"{} Unknown keys in studio overrides: {}".format(
self.path,
", ".join("\"{}\"".format(key) for key in unknown_keys)
)
)
self.enum_entity.update_studio_value(enum_value)
for children_by_key in self.non_gui_children.values():
for key, child_obj in children_by_key.items():
child_value = value.get(key, NOT_SET)
child_obj.update_studio_value(child_value)
def update_project_value(self, value):
"""Update project override values.
Not an api method, should be called by parent.
"""
value = self._check_update_value(value, "project override")
value, metadata = self._prepare_value(value)
self._project_override_metadata = metadata
self.had_project_override = metadata is not NOT_SET
if value is NOT_SET:
self.enum_entity.update_project_value(value)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.update_project_value(value)
return
value_keys = set(value.keys())
enum_value = value[self.enum_key]
expected_keys = set(self.non_gui_children[enum_value])
expected_keys.add(self.enum_key)
unknown_keys = value_keys - expected_keys
if unknown_keys:
self.log.warning(
"{} Unknown keys in project overrides: {}".format(
self.path,
", ".join("\"{}\"".format(key) for key in unknown_keys)
)
)
self.enum_entity.update_project_value(enum_value)
for children_by_key in self.non_gui_children.values():
for key, child_obj in children_by_key.items():
child_value = value.get(key, NOT_SET)
child_obj.update_project_value(child_value)
def _discard_changes(self, on_change_trigger):
self._ignore_child_changes = True
self.enum_entity.discard_changes(on_change_trigger)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.discard_changes(on_change_trigger)
self._ignore_child_changes = False
def _add_to_studio_default(self, on_change_trigger):
self._ignore_child_changes = True
self.enum_entity.add_to_studio_default(on_change_trigger)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.add_to_studio_default(on_change_trigger)
self._ignore_child_changes = False
self._update_current_metadata()
self.parent.on_child_change(self)
def _remove_from_studio_default(self, on_change_trigger):
self._ignore_child_changes = True
self.enum_entity.remove_from_studio_default(on_change_trigger)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.remove_from_studio_default(on_change_trigger)
self._ignore_child_changes = False
def _add_to_project_override(self, on_change_trigger):
self._ignore_child_changes = True
self.enum_entity.add_to_project_override(on_change_trigger)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.add_to_project_override(on_change_trigger)
self._ignore_child_changes = False
self._update_current_metadata()
self.parent.on_child_change(self)
def _remove_from_project_override(self, on_change_trigger):
if self._override_state is not OverrideState.PROJECT:
return
self._ignore_child_changes = True
self.enum_entity.remove_from_project_override(on_change_trigger)
for children_by_key in self.non_gui_children.values():
for child_obj in children_by_key.values():
child_obj.remove_from_project_override(on_change_trigger)
self._ignore_child_changes = False
def reset_callbacks(self):
"""Reset registered callbacks on entity and children."""
super(DictConditionalEntity, self).reset_callbacks()
for children in self.children.values():
for child_entity in children:
child_entity.reset_callbacks()