ayon-core/openpype/settings/defaults/project_settings/traypublisher.json

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{
"simple_creators": [
{
"family": "workfile",
"identifier": "",
"label": "Workfile",
"icon": "fa.file",
"default_variants": [
"Main"
],
"description": "Backup of a working scene",
"detailed_description": "Workfiles are full scenes from any application that are directly edited by artists. They represent a state of work on a task at a given point and are usually not directly referenced into other scenes.",
"allow_sequences": true,
"extensions": [
".ma",
".mb",
".nk",
".hrox",
".hip",
".hiplc",
".hipnc",
".blend",
".scn",
".tvpp",
".comp",
".zip",
".prproj",
".drp",
".psd",
".psb",
".aep"
]
},
{
"family": "model",
"identifier": "",
"label": "Model",
"icon": "fa.cubes",
"default_variants": [
"Main",
"Proxy",
"Sculpt"
],
"description": "Clean models",
"detailed_description": "Models should only contain geometry data, without any extras like cameras, locators or bones.\n\nKeep in mind that models published from tray publisher are not validated for correctness. ",
"allow_sequences": false,
"extensions": [
".ma",
".mb",
".obj",
".abc",
".fbx",
".bgeo",
".bgeogz",
".bgeosc",
".usd",
".blend"
]
},
{
"family": "pointcache",
"identifier": "",
"label": "Pointcache",
"icon": "fa.gears",
"default_variants": [
"Main"
],
"description": "Geometry Caches",
"detailed_description": "Alembic or bgeo cache of animated data",
"allow_sequences": true,
"extensions": [
".abc",
".bgeo",
".bgeogz",
".bgeosc"
]
},
{
"family": "plate",
"identifier": "",
"label": "Plate",
"icon": "mdi.camera-image",
"default_variants": [
"Main",
"BG",
"Animatic",
"Reference",
"Offline"
],
"description": "Footage Plates",
"detailed_description": "Any type of image seqeuence coming from outside of the studio. Usually camera footage, but could also be animatics used for reference.",
"allow_sequences": true,
"extensions": [
".exr",
".png",
".dpx",
".jpg",
".tiff",
".tif",
".mov",
".mp4",
".avi"
]
},
{
"family": "render",
"identifier": "",
"label": "Render",
"icon": "mdi.folder-multiple-image",
"default_variants": [],
"description": "Rendered images or video",
"detailed_description": "Sequence or single file renders",
"allow_sequences": true,
"extensions": [
".exr",
".png",
".dpx",
".jpg",
".jpeg",
".tiff",
".tif",
".mov",
".mp4",
".avi"
]
},
{
"family": "camera",
"identifier": "",
"label": "Camera",
"icon": "fa.video-camera",
"default_variants": [],
"description": "3d Camera",
"detailed_description": "Ideally this should be only camera itself with baked animation, however, it can technically also include helper geometry.",
"allow_sequences": false,
"extensions": [
".abc",
".ma",
".hip",
".blend",
".fbx",
".usd"
]
},
{
"family": "image",
"identifier": "",
"label": "Image",
"icon": "fa.image",
"default_variants": [
"Reference",
"Texture",
"Concept",
"Background"
],
"description": "Single image",
"detailed_description": "Any image data can be published as image family. References, textures, concept art, matte paints. This is a fallback 2d family for everything that doesn't fit more specific family.",
"allow_sequences": false,
"extensions": [
".exr",
".jpg",
".jpeg",
".dpx",
".bmp",
".tif",
".tiff",
".png",
".psb",
".psd"
]
},
{
"family": "vdb",
"identifier": "",
"label": "VDB Volumes",
"icon": "fa.cloud",
"default_variants": [],
"description": "Sparse volumetric data",
"detailed_description": "Hierarchical data structure for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids",
"allow_sequences": true,
"extensions": [
".vdb"
]
},
{
"family": "matchmove",
"identifier": "",
"label": "Matchmove",
"icon": "fa.empire",
"default_variants": [
"Camera",
"Object",
"Mocap"
],
"description": "Matchmoving script",
"detailed_description": "Script exported from matchmoving application to be later processed into a tracked camera with additional data",
"allow_sequences": false,
"extensions": []
},
{
"family": "rig",
"identifier": "",
"label": "Rig",
"icon": "fa.wheelchair",
"default_variants": [],
"description": "CG rig file",
"detailed_description": "CG rigged character or prop. Rig should be clean of any extra data and directly loadable into it's respective application\t",
"allow_sequences": false,
"extensions": [
".ma",
".blend",
".hip",
".hda"
]
},
{
"family": "simpleUnrealTexture",
"identifier": "",
"label": "Simple UE texture",
"icon": "fa.image",
"default_variants": [
""
],
"description": "Simple Unreal Engine texture",
"detailed_description": "Texture files with Unreal Engine naming conventions",
"allow_sequences": false,
"extensions": []
}
],
"editorial_creators": {
"editorial_simple": {
"default_variants": [
"Main"
],
"family_presets": [
{
"family": "review",
"variant": "Reference",
"review": true,
"filter_ext": [
"mov",
"mp4"
]
},
{
"family": "plate",
"variant": "",
"review": false,
"filter_ext": [
"mov",
"mp4"
]
},
{
"family": "audio",
"variant": "",
"review": false,
"filter_ext": [
"wav"
]
}
]
}
}
}