mirror of
https://github.com/ynput/ayon-core.git
synced 2026-01-01 16:34:53 +01:00
- sequencial original frame data should be optional plugin - sequential data are added if activated - asset data frame data are not optional anymore and are added only if missing
365 lines
12 KiB
JSON
365 lines
12 KiB
JSON
{
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"imageio": {
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"activate_host_color_management": true,
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"ocio_config": {
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"override_global_config": false,
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"filepath": []
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},
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"file_rules": {
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"activate_host_rules": false,
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"rules": {}
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}
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},
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"simple_creators": [
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{
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"family": "workfile",
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"identifier": "",
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"label": "Workfile",
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"icon": "fa.file",
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"default_variants": [
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"Main"
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],
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"description": "Backup of a working scene",
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"detailed_description": "Workfiles are full scenes from any application that are directly edited by artists. They represent a state of work on a task at a given point and are usually not directly referenced into other scenes.",
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"allow_sequences": false,
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"allow_multiple_items": false,
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"allow_version_control": false,
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"extensions": [
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".ma",
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".mb",
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".nk",
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".hrox",
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".hip",
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".hiplc",
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".hipnc",
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".blend",
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".scn",
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".tvpp",
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".comp",
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".zip",
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".prproj",
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".drp",
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".psd",
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".psb",
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".aep"
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]
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},
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{
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"family": "model",
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"identifier": "",
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"label": "Model",
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"icon": "fa.cubes",
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"default_variants": [
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"Main",
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"Proxy",
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"Sculpt"
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],
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"description": "Clean models",
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"detailed_description": "Models should only contain geometry data, without any extras like cameras, locators or bones.\n\nKeep in mind that models published from tray publisher are not validated for correctness. ",
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"allow_sequences": false,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": [
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".ma",
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".mb",
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".obj",
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".abc",
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".fbx",
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".bgeo",
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".bgeogz",
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".bgeosc",
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".usd",
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".blend"
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]
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},
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{
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"family": "pointcache",
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"identifier": "",
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"label": "Pointcache",
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"icon": "fa.gears",
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"default_variants": [
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"Main"
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],
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"description": "Geometry Caches",
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"detailed_description": "Alembic or bgeo cache of animated data",
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"allow_sequences": true,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": [
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".abc",
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".bgeo",
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".bgeogz",
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".bgeosc"
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]
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},
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{
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"family": "plate",
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"identifier": "",
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"label": "Plate",
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"icon": "mdi.camera-image",
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"default_variants": [
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"Main",
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"BG",
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"Animatic",
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"Reference",
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"Offline"
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],
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"description": "Footage Plates",
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"detailed_description": "Any type of image seqeuence coming from outside of the studio. Usually camera footage, but could also be animatics used for reference.",
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"allow_sequences": true,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": [
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".exr",
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".png",
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".dpx",
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".jpg",
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".tiff",
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".tif",
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".mov",
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".mp4",
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".avi"
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]
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},
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{
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"family": "render",
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"identifier": "",
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"label": "Render",
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"icon": "mdi.folder-multiple-image",
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"default_variants": [],
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"description": "Rendered images or video",
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"detailed_description": "Sequence or single file renders",
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"allow_sequences": true,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": [
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".exr",
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".png",
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".dpx",
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".jpg",
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".jpeg",
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".tiff",
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".tif",
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".mov",
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".mp4",
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".avi"
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]
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},
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{
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"family": "camera",
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"identifier": "",
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"label": "Camera",
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"icon": "fa.video-camera",
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"default_variants": [],
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"description": "3d Camera",
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"detailed_description": "Ideally this should be only camera itself with baked animation, however, it can technically also include helper geometry.",
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"allow_sequences": false,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": [
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".abc",
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".ma",
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".hip",
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".blend",
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".fbx",
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".usd"
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]
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},
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{
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"family": "image",
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"identifier": "",
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"label": "Image",
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"icon": "fa.image",
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"default_variants": [
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"Reference",
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"Texture",
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"Concept",
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"Background"
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],
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"description": "Single image",
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"detailed_description": "Any image data can be published as image family. References, textures, concept art, matte paints. This is a fallback 2d family for everything that doesn't fit more specific family.",
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"allow_sequences": false,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": [
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".exr",
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".jpg",
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".jpeg",
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".dpx",
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".bmp",
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".tif",
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".tiff",
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".png",
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".psb",
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".psd"
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]
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},
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{
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"family": "vdb",
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"identifier": "",
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"label": "VDB Volumes",
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"icon": "fa.cloud",
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"default_variants": [],
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"description": "Sparse volumetric data",
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"detailed_description": "Hierarchical data structure for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids",
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"allow_sequences": true,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": [
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".vdb"
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]
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},
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{
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"family": "matchmove",
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"identifier": "",
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"label": "Matchmove",
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"icon": "fa.empire",
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"default_variants": [
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"Camera",
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"Object",
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"Mocap"
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],
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"description": "Matchmoving script",
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"detailed_description": "Script exported from matchmoving application to be later processed into a tracked camera with additional data",
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"allow_sequences": false,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": []
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},
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{
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"family": "rig",
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"identifier": "",
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"label": "Rig",
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"icon": "fa.wheelchair",
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"default_variants": [],
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"description": "CG rig file",
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"detailed_description": "CG rigged character or prop. Rig should be clean of any extra data and directly loadable into it's respective application\t",
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"allow_sequences": false,
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"allow_multiple_items": false,
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"allow_version_control": false,
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"extensions": [
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".ma",
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".blend",
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".hip",
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".hda"
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]
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},
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{
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"family": "simpleUnrealTexture",
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"identifier": "",
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"label": "Simple UE texture",
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"icon": "fa.image",
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"default_variants": [],
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"description": "Simple Unreal Engine texture",
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"detailed_description": "Texture files with Unreal Engine naming conventions",
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"allow_sequences": false,
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"allow_multiple_items": true,
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"allow_version_control": false,
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"extensions": []
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},
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{
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"family": "audio",
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"identifier": "",
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"label": "Audio ",
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"icon": "fa5s.file-audio",
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"default_variants": [
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"Main"
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],
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"description": "Audio product",
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"detailed_description": "Audio files for review or final delivery",
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"allow_sequences": false,
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"allow_multiple_items": false,
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"allow_version_control": false,
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"extensions": [
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".wav"
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]
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}
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],
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"editorial_creators": {
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"editorial_simple": {
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"default_variants": [
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"Main"
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],
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"clip_name_tokenizer": {
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"_sequence_": "(sc\\d{3})",
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"_shot_": "(sh\\d{3})"
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},
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"shot_rename": {
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"enabled": true,
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"shot_rename_template": "{project[code]}_{_sequence_}_{_shot_}"
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},
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"shot_hierarchy": {
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"enabled": true,
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"parents_path": "{project}/{folder}/{sequence}",
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"parents": [
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{
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"type": "Project",
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"name": "project",
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"value": "{project[name]}"
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},
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{
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"type": "Folder",
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"name": "folder",
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"value": "shots"
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},
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{
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"type": "Sequence",
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"name": "sequence",
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"value": "{_sequence_}"
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}
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]
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},
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"shot_add_tasks": {},
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"family_presets": [
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{
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"family": "review",
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"variant": "Reference",
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"review": true,
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"output_file_type": ".mp4"
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},
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{
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"family": "plate",
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"variant": "",
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"review": false,
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"output_file_type": ".mov"
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},
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{
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"family": "audio",
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"variant": "",
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"review": false,
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"output_file_type": ".wav"
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}
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]
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}
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},
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"create": {
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"BatchMovieCreator": {
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"default_variants": [
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"Main"
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],
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"default_tasks": [
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"Compositing"
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],
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"extensions": [
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".mov"
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]
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}
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},
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"publish": {
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"CollectSequenceFrameData": {
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"enabled": true,
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"optional": true,
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"active": false
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},
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"ValidateFrameRange": {
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"enabled": true,
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"optional": true,
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"active": true
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},
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"ValidateExistingVersion": {
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"enabled": true,
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"optional": true,
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"active": true
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}
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}
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}
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