ayon-core/pype/plugins/maya/load/load_reference.py

144 lines
5 KiB
Python

import pype.hosts.maya.plugin
from avalon import api, maya
from maya import cmds
import os
from pype.api import get_project_settings
class ReferenceLoader(pype.hosts.maya.plugin.ReferenceLoader):
"""Load the model"""
families = ["model",
"pointcache",
"animation",
"mayaAscii",
"setdress",
"layout",
"camera",
"rig",
"camerarig"]
representations = ["ma", "abc", "fbx", "mb"]
tool_names = ["loader"]
label = "Reference"
order = -10
icon = "code-fork"
color = "orange"
def process_reference(self, context, name, namespace, options):
import maya.cmds as cmds
from avalon import maya
import pymel.core as pm
try:
family = context["representation"]["context"]["family"]
except ValueError:
family = "model"
with maya.maintained_selection():
groupName = "{}:{}".format(namespace, name)
cmds.loadPlugin("AbcImport.mll", quiet=True)
nodes = cmds.file(self.fname,
namespace=namespace,
sharedReferenceFile=False,
groupReference=True,
groupName="{}:{}".format(namespace, name),
reference=True,
returnNewNodes=True)
# namespace = cmds.referenceQuery(nodes[0], namespace=True)
shapes = cmds.ls(nodes, shapes=True, long=True)
newNodes = (list(set(nodes) - set(shapes)))
current_namespace = pm.namespaceInfo(currentNamespace=True)
if current_namespace != ":":
groupName = current_namespace + ":" + groupName
groupNode = pm.PyNode(groupName)
roots = set()
for node in newNodes:
try:
roots.add(pm.PyNode(node).getAllParents()[-2])
except: # noqa: E722
pass
if family not in ["layout", "setdress", "mayaAscii"]:
for root in roots:
root.setParent(world=True)
groupNode.zeroTransformPivots()
for root in roots:
root.setParent(groupNode)
cmds.setAttr(groupName + ".displayHandle", 1)
settings = get_project_settings(os.environ['AVALON_PROJECT'])
colors = settings['maya']['load']['colors']
c = colors.get(family)
if c is not None:
groupNode.useOutlinerColor.set(1)
groupNode.outlinerColor.set(c[0], c[1], c[2])
self[:] = newNodes
cmds.setAttr(groupName + ".displayHandle", 1)
# get bounding box
bbox = cmds.exactWorldBoundingBox(groupName)
# get pivot position on world space
pivot = cmds.xform(groupName, q=True, sp=True, ws=True)
# center of bounding box
cx = (bbox[0] + bbox[3]) / 2
cy = (bbox[1] + bbox[4]) / 2
cz = (bbox[2] + bbox[5]) / 2
# add pivot position to calculate offset
cx = cx + pivot[0]
cy = cy + pivot[1]
cz = cz + pivot[2]
# set selection handle offset to center of bounding box
cmds.setAttr(groupName + ".selectHandleX", cx)
cmds.setAttr(groupName + ".selectHandleY", cy)
cmds.setAttr(groupName + ".selectHandleZ", cz)
if family == "rig":
self._post_process_rig(name, namespace, context, options)
else:
if "translate" in options:
cmds.setAttr(groupName + ".t", *options["translate"])
return newNodes
def switch(self, container, representation):
self.update(container, representation)
def _post_process_rig(self, name, namespace, context, options):
output = next((node for node in self if
node.endswith("out_SET")), None)
controls = next((node for node in self if
node.endswith("controls_SET")), None)
assert output, "No out_SET in rig, this is a bug."
assert controls, "No controls_SET in rig, this is a bug."
# Find the roots amongst the loaded nodes
roots = cmds.ls(self[:], assemblies=True, long=True)
assert roots, "No root nodes in rig, this is a bug."
asset = api.Session["AVALON_ASSET"]
dependency = str(context["representation"]["_id"])
self.log.info("Creating subset: {}".format(namespace))
# Create the animation instance
with maya.maintained_selection():
cmds.select([output, controls] + roots, noExpand=True)
api.create(name=namespace,
asset=asset,
family="animation",
options={"useSelection": True},
data={"dependencies": dependency})