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aftereffects
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
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2023-11-07 14:38:04 +01:00 |
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blender
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fix create logic in blender
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2023-11-16 11:26:54 +01:00 |
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celaction
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use 'get_asset_name_identifier' in celaction
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2023-10-24 18:07:27 +02:00 |
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flame
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modified part of flame to follow new 'asset' naming
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2023-10-24 18:42:14 +02:00 |
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fusion
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
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2023-11-16 17:22:33 +01:00 |
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harmony
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Remove unused variables + tweak logs
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2023-09-06 23:28:39 +02:00 |
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hiero
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Hiero | Global: editorial with folder path (#5829)
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2023-11-20 18:28:18 +01:00 |
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houdini
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fix '_check_existing' method in create hda
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2023-11-15 12:04:59 +01:00 |
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max
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Merge branch 'develop' into enhancement/OP-7072_Validate-Loaded-Plugins
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2023-11-17 22:11:28 +08:00 |
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maya
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🐛 fix asset path use in maya skeletal mesh
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2023-11-16 16:26:28 +01:00 |
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nuke
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
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2023-11-16 17:22:33 +01:00 |
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photoshop
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
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2023-11-16 17:22:33 +01:00 |
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resolve
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use 'newAssetPublishing' instead of 'isEditorial'
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2023-11-21 11:05:55 +01:00 |
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standalonepublisher
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add 'folder' key to template data in harmony collectors
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2023-10-30 12:15:27 +01:00 |
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substancepainter
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
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2023-11-20 14:31:09 +01:00 |
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traypublisher
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use 'newAssetPublishing' instead of 'isEditorial'
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2023-11-21 11:05:55 +01:00 |
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tvpaint
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
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2023-11-15 11:33:20 +01:00 |
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unreal
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Merge pull request #5670 from ynput/enhancement/OP-6890_unreal-improved_update
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2023-10-26 13:20:56 +01:00 |
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webpublisher
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Fix of no_of_frames (#5819)
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2023-10-25 17:45:23 +02:00 |
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__init__.py
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