ayon-core/openpype/hosts
2023-11-21 11:05:55 +01:00
..
aftereffects Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-07 14:38:04 +01:00
blender fix create logic in blender 2023-11-16 11:26:54 +01:00
celaction use 'get_asset_name_identifier' in celaction 2023-10-24 18:07:27 +02:00
flame modified part of flame to follow new 'asset' naming 2023-10-24 18:42:14 +02:00
fusion Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-16 17:22:33 +01:00
harmony Remove unused variables + tweak logs 2023-09-06 23:28:39 +02:00
hiero Hiero | Global: editorial with folder path (#5829) 2023-11-20 18:28:18 +01:00
houdini fix '_check_existing' method in create hda 2023-11-15 12:04:59 +01:00
max Merge branch 'develop' into enhancement/OP-7072_Validate-Loaded-Plugins 2023-11-17 22:11:28 +08:00
maya 🐛 fix asset path use in maya skeletal mesh 2023-11-16 16:26:28 +01:00
nuke Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-16 17:22:33 +01:00
photoshop Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-16 17:22:33 +01:00
resolve use 'newAssetPublishing' instead of 'isEditorial' 2023-11-21 11:05:55 +01:00
standalonepublisher add 'folder' key to template data in harmony collectors 2023-10-30 12:15:27 +01:00
substancepainter Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-20 14:31:09 +01:00
traypublisher use 'newAssetPublishing' instead of 'isEditorial' 2023-11-21 11:05:55 +01:00
tvpaint Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-15 11:33:20 +01:00
unreal Merge pull request #5670 from ynput/enhancement/OP-6890_unreal-improved_update 2023-10-26 13:20:56 +01:00
webpublisher Fix of no_of_frames (#5819) 2023-10-25 17:45:23 +02:00
__init__.py