ayon-core/openpype/hosts/max/api/lib.py

425 lines
12 KiB
Python

# -*- coding: utf-8 -*-
"""Library of functions useful for 3dsmax pipeline."""
import contextlib
import json
from typing import Any, Dict, Union
import six
from openpype.pipeline.context_tools import (
get_current_project, get_current_project_asset)
from pymxs import runtime as rt
JSON_PREFIX = "JSON::"
def imprint(node_name: str, data: dict) -> bool:
node = rt.GetNodeByName(node_name)
if not node:
return False
for k, v in data.items():
if isinstance(v, (dict, list)):
rt.SetUserProp(node, k, f"{JSON_PREFIX}{json.dumps(v)}")
else:
rt.SetUserProp(node, k, v)
return True
def lsattr(
attr: str,
value: Union[str, None] = None,
root: Union[str, None] = None) -> list:
"""List nodes having attribute with specified value.
Args:
attr (str): Attribute name to match.
value (str, Optional): Value to match, of omitted, all nodes
with specified attribute are returned no matter of value.
root (str, Optional): Root node name. If omitted, scene root is used.
Returns:
list of nodes.
"""
root = rt.RootNode if root is None else rt.GetNodeByName(root)
def output_node(node, nodes):
nodes.append(node)
for child in node.Children:
output_node(child, nodes)
nodes = []
output_node(root, nodes)
return [
n for n in nodes
if rt.GetUserProp(n, attr) == value
] if value else [
n for n in nodes
if rt.GetUserProp(n, attr)
]
def read(container) -> dict:
data = {}
props = rt.GetUserPropBuffer(container)
# this shouldn't happen but let's guard against it anyway
if not props:
return data
for line in props.split("\r\n"):
try:
key, value = line.split("=")
except ValueError:
# if the line cannot be split we can't really parse it
continue
value = value.strip()
if isinstance(value.strip(), six.string_types) and \
value.startswith(JSON_PREFIX):
with contextlib.suppress(json.JSONDecodeError):
value = json.loads(value[len(JSON_PREFIX):])
# default value behavior
# convert maxscript boolean values
if value == "true":
value = True
elif value == "false":
value = False
data[key.strip()] = value
data["instance_node"] = container.Name
return data
@contextlib.contextmanager
def maintained_selection():
previous_selection = rt.GetCurrentSelection()
try:
yield
finally:
if previous_selection:
rt.Select(previous_selection)
else:
rt.Select()
def get_all_children(parent, node_type=None):
"""Handy function to get all the children of a given node
Args:
parent (3dsmax Node1): Node to get all children of.
node_type (None, runtime.class): give class to check for
e.g. rt.FFDBox/rt.GeometryClass etc.
Returns:
list: list of all children of the parent node
"""
def list_children(node):
children = []
for c in node.Children:
children.append(c)
children = children + list_children(c)
return children
child_list = list_children(parent)
return ([x for x in child_list if rt.SuperClassOf(x) == node_type]
if node_type else child_list)
def get_current_renderer():
"""
Notes:
Get current renderer for Max
Returns:
"{Current Renderer}:{Current Renderer}"
e.g. "Redshift_Renderer:Redshift_Renderer"
"""
return rt.renderers.production
def get_default_render_folder(project_setting=None):
return (project_setting["max"]
["RenderSettings"]
["default_render_image_folder"])
def set_render_frame_range(start_frame, end_frame):
"""
Note:
Frame range can be specified in different types. Possible values are:
* `1` - Single frame.
* `2` - Active time segment ( animationRange ).
* `3` - User specified Range.
* `4` - User specified Frame pickup string (for example `1,3,5-12`).
Todo:
Current type is hard-coded, there should be a custom setting for this.
"""
rt.rendTimeType = 3
if start_frame is not None and end_frame is not None:
rt.rendStart = int(start_frame)
rt.rendEnd = int(end_frame)
def get_multipass_setting(project_setting=None):
return (project_setting["max"]
["RenderSettings"]
["multipass"])
def set_scene_resolution(width: int, height: int):
"""Set the render resolution
Args:
width(int): value of the width
height(int): value of the height
Returns:
None
"""
# make sure the render dialog is closed
# for the update of resolution
# Changing the Render Setup dialog settings should be done
# with the actual Render Setup dialog in a closed state.
if rt.renderSceneDialog.isOpen():
rt.renderSceneDialog.close()
rt.renderWidth = width
rt.renderHeight = height
def reset_scene_resolution():
"""Apply the scene resolution from the project definition
scene resolution can be overwritten by an asset if the asset.data contains
any information regarding scene resolution .
Returns:
None
"""
data = ["data.resolutionWidth", "data.resolutionHeight"]
project_resolution = get_current_project(fields=data)
project_resolution_data = project_resolution["data"]
asset_resolution = get_current_project_asset(fields=data)
asset_resolution_data = asset_resolution["data"]
# Set project resolution
project_width = int(project_resolution_data.get("resolutionWidth", 1920))
project_height = int(project_resolution_data.get("resolutionHeight", 1080))
width = int(asset_resolution_data.get("resolutionWidth", project_width))
height = int(asset_resolution_data.get("resolutionHeight", project_height))
set_scene_resolution(width, height)
def get_frame_range() -> Union[Dict[str, Any], None]:
"""Get the current assets frame range and handles.
Returns:
dict: with frame start, frame end, handle start, handle end.
"""
# Set frame start/end
asset = get_current_project_asset()
frame_start = asset["data"].get("frameStart")
frame_end = asset["data"].get("frameEnd")
if frame_start is None or frame_end is None:
return
handle_start = asset["data"].get("handleStart", 0)
handle_end = asset["data"].get("handleEnd", 0)
return {
"frameStart": frame_start,
"frameEnd": frame_end,
"handleStart": handle_start,
"handleEnd": handle_end
}
def reset_frame_range(fps: bool = True):
"""Set frame range to current asset.
This is part of 3dsmax documentation:
animationRange: A System Global variable which lets you get and
set an Interval value that defines the start and end frames
of the Active Time Segment.
frameRate: A System Global variable which lets you get
and set an Integer value that defines the current
scene frame rate in frames-per-second.
"""
if fps:
data_fps = get_current_project(fields=["data.fps"])
fps_number = float(data_fps["data"]["fps"])
rt.frameRate = fps_number
frame_range = get_frame_range()
frame_start_handle = frame_range["frameStart"] - int(
frame_range["handleStart"]
)
frame_end_handle = frame_range["frameEnd"] + int(frame_range["handleEnd"])
set_timeline(frame_start_handle, frame_end_handle)
set_render_frame_range(frame_start_handle, frame_end_handle)
def set_context_setting():
"""Apply the project settings from the project definition
Settings can be overwritten by an asset if the asset.data contains
any information regarding those settings.
Examples of settings:
frame range
resolution
Returns:
None
"""
reset_scene_resolution()
reset_frame_range()
def get_max_version():
"""
Args:
get max version date for deadline
Returns:
#(25000, 62, 0, 25, 0, 0, 997, 2023, "")
max_info[7] = max version date
"""
max_info = rt.MaxVersion()
return max_info[7]
@contextlib.contextmanager
def viewport_camera(camera):
original = rt.viewport.getCamera()
if not original:
# if there is no original camera
# use the current camera as original
original = rt.getNodeByName(camera)
review_camera = rt.getNodeByName(camera)
try:
rt.viewport.setCamera(review_camera)
yield
finally:
rt.viewport.setCamera(original)
def set_timeline(frameStart, frameEnd):
"""Set frame range for timeline editor in Max
"""
rt.animationRange = rt.interval(frameStart, frameEnd)
return rt.animationRange
def unique_namespace(namespace, format="%02d",
prefix="", suffix="", con_suffix="CON"):
"""Return unique namespace
Arguments:
namespace (str): Name of namespace to consider
format (str, optional): Formatting of the given iteration number
suffix (str, optional): Only consider namespaces with this suffix.
con_suffix: max only, for finding the name of the master container
>>> unique_namespace("bar")
# bar01
>>> unique_namespace(":hello")
# :hello01
>>> unique_namespace("bar:", suffix="_NS")
# bar01_NS:
"""
def current_namespace():
current = namespace
# When inside a namespace Max adds no trailing :
if not current.endswith(":"):
current += ":"
return current
# Always check against the absolute namespace root
# There's no clash with :x if we're defining namespace :a:x
ROOT = ":" if namespace.startswith(":") else current_namespace()
# Strip trailing `:` tokens since we might want to add a suffix
start = ":" if namespace.startswith(":") else ""
end = ":" if namespace.endswith(":") else ""
namespace = namespace.strip(":")
if ":" in namespace:
# Split off any nesting that we don't uniqify anyway.
parents, namespace = namespace.rsplit(":", 1)
start += parents + ":"
ROOT += start
iteration = 1
increment_version = True
while increment_version:
nr_namespace = namespace + format % iteration
unique = prefix + nr_namespace + suffix
container_name = f"{unique}:{namespace}{con_suffix}"
if not rt.getNodeByName(container_name):
name_space = start + unique + end
increment_version = False
return name_space
else:
increment_version = True
iteration += 1
def get_namespace(container_name):
"""Get the namespace and name of the sub-container
Args:
container_name (str): the name of master container
Raises:
RuntimeError: when there is no master container found
Returns:
namespace (str): namespace of the sub-container
name (str): name of the sub-container
"""
node = rt.getNodeByName(container_name)
if not node:
raise RuntimeError("Master Container Not Found..")
name = rt.getUserProp(node, "name")
namespace = rt.getUserProp(node, "namespace")
return namespace, name
def object_transform_set(container_children):
"""A function which allows to store the transform of
previous loaded object(s)
Args:
container_children(list): A list of nodes
Returns:
transform_set (dict): A dict with all transform data of
the previous loaded object(s)
"""
transform_set = {}
for node in container_children:
name = f"{node.name}.transform"
transform_set[name] = node.pos
name = f"{node.name}.scale"
transform_set[name] = node.scale
return transform_set
def get_plugins() -> list:
"""Get all loaded plugins in 3dsMax
Returns:
plugin_info_list: a list of loaded plugins
"""
manager = rt.PluginManager
count = manager.pluginDllCount
plugin_info_list = []
for p in range(1, count + 1):
plugin_info = manager.pluginDllName(p)
plugin_info_list.append(plugin_info)
return plugin_info_list