mirror of
https://github.com/ynput/ayon-core.git
synced 2026-01-01 16:34:53 +01:00
* General: Connect to AYON server (base) (#3924) * implemented 'get_workfile_info' in entities * removed 'prepare_asset_update_data' which is not used * disable settings and project manager if in v4 mode * prepared conversion helper functions for v4 entities * prepared conversion functions for hero versions * fix hero versions * implemented get_archived_representations * fix get latest versions * return prepared changes * handle archived representation * raise exception on failed json conversion * map archived to active properly * make sure default fields are added * fix conversion of hero version entity * fix conversion of archived representations * fix some conversions of representations and versions * changed active behavior in queries * fixed hero versions * implemented basic thumbnail caching * added raw variants of crud methods * implemented methods to get and create thumbnail * fix from flat dict * implemented some basic folder conversion for updates * fix thumbnail updates for version * implemented v4 thumbnail integrator * simplified data mapping * 'get_thumbnail' function also expect entity type and entity id for which is the thumbnail received * implemented 'get_thumbnail' for server * fix how thumbnail id is received from entity * removed unnecessary method 'get_thumbnail_id_from_source' * implemented thumbnail resolver for v4 * removed unnecessary print * move create and delete project directly to server api * disable local settings action too on v4 * OP-3521 - added method to check and download updated addons from v4 server * OP-3521 - added more descriptive error message for missing source * OP-3521 - added default implementation of addon downloader to import * OP-3521 - added check for dependency package zips WIP - server doesn't contain required endpoint. Testing only with mockup data for now. * OP-3521 - fixed parsing of DependencyItem Added Server Url type and ServerAddonDownloader - v4 server doesn't know its own DNS for static files so it is sending unique name and url must be created during runtime. * OP-3521 - fixed creation of targed directories * change nev keys to look for and don't set them automatically * fix task type conversion * implemented base of loading v4 addons in v3 * Refactored argument name in Downloaders * Updated parsing to DependencyItem according to current schema * Implemented downloading of package from server * Updated resolving of failures Uses Enum items. * Introduced passing of authorization token Better to inject it than to have it from env var. * Remove weird parsing of server_url Not necessary, endpoints have same prefix. * Fix doubling asset version name in addons folder Zip file should already contain `addonName_addonVersion` as first subfolder * Fix doubling asset version name in addons folder Zip file should already contain `addonName_addonVersion` as first subfolder * Made server_endpoint optional Argument should be better for testing, but for calling from separate methods it would be better to encapsulate it. Removed unwanted temporary productionPackage value * Use existing method to pull addon info from Server to load v4 version of addon * Raise exception when server doesn't have any production dependency package * added ability to specify v3 alias of addon name * expect v3_alias as uppered constant * Re-implemented method to get addon info Previous implementation wouldn't work in Python2 hosts. Will be refactored in the future. * fix '__getattr__' * added ayon api to pyproject.toml and lock file * use ayon api in common connection * added mapping for label * use ayon_api in client codebase * separated clearing cache of url and username * bump ayon api version * rename env 'OP4_TEST' to 'USE_AYON_SERVER' * Move and renamend get_addons_info to get_addons_info_as_dict in addon_distribution Should be moved to ayon_api later * Replaced requests calls with ayon_api * Replaced OP4_TEST_ENABLED with AYON_SERVER_ENABLED fixed endpoints * Hound * Hound * OP-3521 - fix wrong key in get_representation_parents parents overloads parents * OP-3521 - changes for v4 of SiteSync addon * OP-3521 - fix names * OP-3521 - remove storing project_name It should be safer to go thorug self.dbcon apparently * OP-3521 - remove unwanted "context["folder"]" can be only in dummy test data * OP-3521 - move site sync loaders to addon * Use only project instead of self.project * OP-3521 - added missed get_progress_for_repre * base of settings conversion script * simplified ayon functions in start.py * added loading of settings from ayon server * added a note about colors * fix global and local settings functions * AvalonMongoDB is not using mongo connection on ayon server enabled * 'get_dynamic_modules_dirs' is not checking system settings for paths in setting * log viewer is disabled when ayon server is enabled * basic logic of enabling/disabled addons * don't use mongo logging if ayon server is enabled * update ayon api * bump ayon api again * use ayon_api to get addons info in modules/base * update ayon api * moved helper functions to get addons and dependencies dir to common functions * Initialization of AddonInfo is not crashing on unkonwn sources * renamed 'DependencyDownloader' to 'AyonServerDownloader' * renamed function 'default_addon_downloader' to 'get_default_addon_downloader' * Added ability to convert 'WebAddonSource' to 'ServerResourceSorce' * missing dependency package on server won't cause crash * data sent to downloaders don't contain ayon specific headers * modified addon distribution to not duplicate 'ayon_api' functionality * fix doubled function defintioin * unzip client file to addon destination * formatting - unify quotes * disable usage of mongo connection if in ayon mode * renamed window.py to login_window.py * added webpublisher settings conversion * added maya conversion function * reuse variable * reuse variable (similar to previous commit) * fix ayon addons loading * fix typo 'AyonSettingsCahe' -> 'AyonSettingsCache' * fix enabled state changes * fix rr_path in royal render conversion * avoid mongo calls in AYON state * implemented custom AYON start script * fix formatting (after black) * ayon_start cleanup * 'get_addons_dir' and 'get_dependencies_dir' store value to environment variable * add docstrings to local dir functions * addon info has full name * fix modules enabled states * removed unused 'run_disk_mapping_commands' * removed ayon logic from 'start.py' * fix warning message * renamed 'openpype_common' to 'ayon_common' * removed unused import * don't import igniter * removed startup validations of third parties * change what's shown in version info * fix which keys are applied from ayon values * fix method name * get applications from attribs * Implemented UI basics to be able change user or logout * merged server.py and credentials.py * add more metadata to urls * implemented change token * implemented change user ui functionality * implemented change user ui * modify window to handle username and token value * pass username to add server * fix show UI cases * added loggin action to tray * update ayon api * added missing dependency * convert applications to config in a right way * initial implementation of 'nuke' settings conversion * removed few nuke comments * implemented hiero conversion * added imageio conversion * added run ayon tray script * fix few settings conversions * Renamed class of source classes as they are not just for addons * implemented objec to track source transfer progress * Implemented distribution item with multiple sources * Implemented ayon distribution wrapper to care about multiple things during distribution * added 'cleanup' method for downlaoders * download gets tranfer progress object * Change UploadState enum * added missing imports * use AyonDistribution in ayon_start.py * removed unused functions * removed implemented TODOs * fix import * fix key used for Web source * removed temp development fix * formatting fix * keep information if source require distribution * handle 'require_distribution' attribute in distribution process * added path attribute to server source * added option to pass addons infor to ayon distribution * fix tests * fix formatting * Fix typo * Fix typo * remove '_try_convert_to_server_source' * renamed attributes and methods to match their content * it is possible to pass dependency package info to AyonDistribution * fix called methods in tests * added public properties for error message and error detail * Added filename to WebSourceInfo Useful for GDrive sharable links where target file name is unknown/unparsable, it should be provided explicitly. * unify source conversion by adding 'convert_source' function * Fix error message Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * added docstring for 'transfer_progress' * don't create metadata file on read * added few docstrings * add default folder fields to folder/task queries * fix generators * add dependencies when runnign from code * add sys paths from distribution to pythonpath env * fix missing applications * added missing conversions for maya renderers * fix formatting * update ayon api * fix hashes in lock file * Use better exception Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Use Python 3 syntax Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * apply some of sugested changes in ayon_start * added some docstrings and suggested modifications * copy create env from develop * fix rendersettings conversion * change code by suggestions * added missing args to docstring * added missing docstrings * separated downloader and download factory * fix ayon settings * added some basic file docstring to ayon_settings * join else conditions * fix project settings conversion * fix created at conversion * fix workfile info query * fix publisher UI * added utils function 'get_ayon_appdirs' * fix 'get_all_current_info' * fix server url assignment when url is set * updated ayon api * added utils functions to create local site id for ayon * added helper functions to create global connection * create global connection in ayon start to start use site id * use ayon site id in ayon mode * formatting cleanup * added header docstring * fixes after ayon_api update * load addons from ynput appdirs * fix function call * added docstring * update ayon pyton api * fix settings access * use ayon_api to get root overrides in Anatomy * bumbayon version to 0.1.13 * nuke: fixing settings keys from settings * fix burnins definitions * change v4 to AYON in thumbnail integrate * fix one more v4 information * Fixes after rebase * fix extract burnin conversion * additional fix of extract burnin * SiteSync:added missed loaders or v3 compatibility (#4587) * Added site sync loaders for v3 compatibility * Fix get_progress_for_repre * use 'files.name' instead of 'files.baseName' * update ayon api to 0.1.14 * add common to include files * change arguments for hero version creation * skip shotgrid settings conversion if different ayon addon is used * added ayon icons * fix labels of application variants * added option to show login window always on top * login window on invalid credentials is always on top * update ayon api * update ayon api * add entityType to project and folders * AYON: Editorial hierarchy creation (#4699) * disable extract hierarchy avalon when ayon mode is enabled * implemented extract hierarchy to AYON --------- Co-authored-by: Petr Kalis <petr.kalis@gmail.com> Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com> * replace 'legacy_io' with context functions in load plugins * added 'get_global_context' to pipeline init * use context getters instead of legacy_io in publish plugins * use data on context instead of 'legacy_io' in submit publish job * skip query of asset docs in collect nuke reads * use context functions on other places * 'list_looks' expects project name * remove 'get_context_title' * don't pass AvalonMongoDB to prelaunch hooks * change how context is calculated in hiero * implemented function 'get_fps_for_current_context' for maya * initialize '_image_dir' and '_image_prefixes' in init * legacy creator is using 'get_current_project_name' * fill docstrings * use context functions in workfile builders * hound fixes * 'create_workspace_mel' can expect project settings * swapped order of arguments * use information from instance/context data * Use self.project_name in workfiles tool Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * Remove outdated todo Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * don't query project document in nuke lib * Fix access to context data * Use right function to get project name Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * fix submit max deadline and swap order of arguments * added 'get_context_label' to nuke * fix import * fix typo 'curent_context' -> 'current_context' * fix project_setting variable * fix submit publish job environments * use task from context * Removed unused import --------- Co-authored-by: Petr Kalis <petr.kalis@gmail.com> Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>
789 lines
23 KiB
Python
789 lines
23 KiB
Python
import json
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import base64
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import os
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import errno
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import logging
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import contextlib
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import shutil
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from maya import utils, cmds, OpenMaya
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import maya.api.OpenMaya as om
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import pyblish.api
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from openpype.settings import get_project_settings
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from openpype.host import (
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HostBase,
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IWorkfileHost,
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ILoadHost,
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IPublishHost,
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HostDirmap,
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)
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from openpype.tools.utils import host_tools
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from openpype.tools.workfiles.lock_dialog import WorkfileLockDialog
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from openpype.lib import (
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register_event_callback,
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emit_event
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)
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from openpype.pipeline import (
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legacy_io,
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get_current_project_name,
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get_current_asset_name,
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get_current_task_name,
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register_loader_plugin_path,
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register_inventory_action_path,
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register_creator_plugin_path,
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deregister_loader_plugin_path,
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deregister_inventory_action_path,
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deregister_creator_plugin_path,
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AVALON_CONTAINER_ID,
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)
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from openpype.pipeline.load import any_outdated_containers
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from openpype.pipeline.workfile.lock_workfile import (
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create_workfile_lock,
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remove_workfile_lock,
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is_workfile_locked,
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is_workfile_lock_enabled
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)
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from openpype.hosts.maya import MAYA_ROOT_DIR
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from openpype.hosts.maya.lib import create_workspace_mel
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from . import menu, lib
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from .workfile_template_builder import MayaPlaceholderLoadPlugin
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from .workio import (
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open_file,
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save_file,
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file_extensions,
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has_unsaved_changes,
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work_root,
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current_file
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)
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log = logging.getLogger("openpype.hosts.maya")
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PLUGINS_DIR = os.path.join(MAYA_ROOT_DIR, "plugins")
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PUBLISH_PATH = os.path.join(PLUGINS_DIR, "publish")
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LOAD_PATH = os.path.join(PLUGINS_DIR, "load")
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CREATE_PATH = os.path.join(PLUGINS_DIR, "create")
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INVENTORY_PATH = os.path.join(PLUGINS_DIR, "inventory")
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AVALON_CONTAINERS = ":AVALON_CONTAINERS"
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class MayaHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
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name = "maya"
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def __init__(self):
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super(MayaHost, self).__init__()
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self._op_events = {}
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def install(self):
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project_name = get_current_project_name()
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project_settings = get_project_settings(project_name)
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# process path mapping
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dirmap_processor = MayaDirmap("maya", project_name, project_settings)
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dirmap_processor.process_dirmap()
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pyblish.api.register_plugin_path(PUBLISH_PATH)
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pyblish.api.register_host("mayabatch")
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pyblish.api.register_host("mayapy")
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pyblish.api.register_host("maya")
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register_loader_plugin_path(LOAD_PATH)
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register_creator_plugin_path(CREATE_PATH)
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register_inventory_action_path(INVENTORY_PATH)
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self.log.info(PUBLISH_PATH)
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self.log.info("Installing callbacks ... ")
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register_event_callback("init", on_init)
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if lib.IS_HEADLESS:
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self.log.info((
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"Running in headless mode, skipping Maya save/open/new"
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" callback installation.."
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))
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return
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_set_project()
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self._register_callbacks()
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menu.install()
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register_event_callback("save", on_save)
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register_event_callback("open", on_open)
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register_event_callback("new", on_new)
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register_event_callback("before.save", on_before_save)
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register_event_callback("after.save", on_after_save)
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register_event_callback("before.close", on_before_close)
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register_event_callback("before.file.open", before_file_open)
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register_event_callback("taskChanged", on_task_changed)
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register_event_callback("workfile.open.before", before_workfile_open)
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register_event_callback("workfile.save.before", before_workfile_save)
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register_event_callback(
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"workfile.save.before", workfile_save_before_xgen
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)
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register_event_callback("workfile.save.after", after_workfile_save)
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def open_workfile(self, filepath):
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return open_file(filepath)
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def save_workfile(self, filepath=None):
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return save_file(filepath)
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def work_root(self, session):
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return work_root(session)
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def get_current_workfile(self):
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return current_file()
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def workfile_has_unsaved_changes(self):
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return has_unsaved_changes()
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def get_workfile_extensions(self):
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return file_extensions()
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def get_containers(self):
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return ls()
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def get_workfile_build_placeholder_plugins(self):
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return [
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MayaPlaceholderLoadPlugin
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]
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@contextlib.contextmanager
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def maintained_selection(self):
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with lib.maintained_selection():
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yield
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def get_context_data(self):
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data = cmds.fileInfo("OpenPypeContext", query=True)
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if not data:
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return {}
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data = data[0] # Maya seems to return a list
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decoded = base64.b64decode(data).decode("utf-8")
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return json.loads(decoded)
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def update_context_data(self, data, changes):
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json_str = json.dumps(data)
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encoded = base64.b64encode(json_str.encode("utf-8"))
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return cmds.fileInfo("OpenPypeContext", encoded)
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def _register_callbacks(self):
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for handler, event in self._op_events.copy().items():
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if event is None:
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continue
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try:
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OpenMaya.MMessage.removeCallback(event)
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self._op_events[handler] = None
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except RuntimeError as exc:
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self.log.info(exc)
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self._op_events[_on_scene_save] = OpenMaya.MSceneMessage.addCallback(
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OpenMaya.MSceneMessage.kBeforeSave, _on_scene_save
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)
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self._op_events[_after_scene_save] = (
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OpenMaya.MSceneMessage.addCallback(
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OpenMaya.MSceneMessage.kAfterSave,
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_after_scene_save
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)
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)
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self._op_events[_before_scene_save] = (
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OpenMaya.MSceneMessage.addCheckCallback(
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OpenMaya.MSceneMessage.kBeforeSaveCheck,
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_before_scene_save
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)
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)
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self._op_events[_on_scene_new] = OpenMaya.MSceneMessage.addCallback(
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OpenMaya.MSceneMessage.kAfterNew, _on_scene_new
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)
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self._op_events[_on_maya_initialized] = (
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OpenMaya.MSceneMessage.addCallback(
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OpenMaya.MSceneMessage.kMayaInitialized,
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_on_maya_initialized
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)
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)
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self._op_events[_on_scene_open] = (
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OpenMaya.MSceneMessage.addCallback(
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OpenMaya.MSceneMessage.kAfterOpen,
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_on_scene_open
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)
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)
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self._op_events[_before_scene_open] = (
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OpenMaya.MSceneMessage.addCallback(
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OpenMaya.MSceneMessage.kBeforeOpen,
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_before_scene_open
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)
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)
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self._op_events[_before_close_maya] = (
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OpenMaya.MSceneMessage.addCallback(
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OpenMaya.MSceneMessage.kMayaExiting,
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_before_close_maya
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)
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)
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self.log.info("Installed event handler _on_scene_save..")
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self.log.info("Installed event handler _before_scene_save..")
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self.log.info("Installed event handler _on_after_save..")
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self.log.info("Installed event handler _on_scene_new..")
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self.log.info("Installed event handler _on_maya_initialized..")
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self.log.info("Installed event handler _on_scene_open..")
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self.log.info("Installed event handler _check_lock_file..")
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self.log.info("Installed event handler _before_close_maya..")
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def _set_project():
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"""Sets the maya project to the current Session's work directory.
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Returns:
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None
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"""
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workdir = legacy_io.Session["AVALON_WORKDIR"]
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try:
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os.makedirs(workdir)
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except OSError as e:
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# An already existing working directory is fine.
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if e.errno == errno.EEXIST:
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pass
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else:
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raise
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cmds.workspace(workdir, openWorkspace=True)
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def _on_maya_initialized(*args):
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emit_event("init")
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if cmds.about(batch=True):
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log.warning("Running batch mode ...")
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return
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# Keep reference to the main Window, once a main window exists.
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lib.get_main_window()
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def _on_scene_new(*args):
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emit_event("new")
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def _after_scene_save(*arg):
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emit_event("after.save")
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def _on_scene_save(*args):
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emit_event("save")
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def _on_scene_open(*args):
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emit_event("open")
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def _before_close_maya(*args):
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emit_event("before.close")
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def _before_scene_open(*args):
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emit_event("before.file.open")
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def _before_scene_save(return_code, client_data):
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# Default to allowing the action. Registered
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# callbacks can optionally set this to False
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# in order to block the operation.
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OpenMaya.MScriptUtil.setBool(return_code, True)
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emit_event(
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"before.save",
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{"return_code": return_code}
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)
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def _remove_workfile_lock():
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"""Remove workfile lock on current file"""
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if not handle_workfile_locks():
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return
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filepath = current_file()
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log.info("Removing lock on current file {}...".format(filepath))
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if filepath:
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remove_workfile_lock(filepath)
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def handle_workfile_locks():
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if lib.IS_HEADLESS:
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return False
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project_name = get_current_project_name()
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return is_workfile_lock_enabled(MayaHost.name, project_name)
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def uninstall():
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pyblish.api.deregister_plugin_path(PUBLISH_PATH)
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pyblish.api.deregister_host("mayabatch")
|
|
pyblish.api.deregister_host("mayapy")
|
|
pyblish.api.deregister_host("maya")
|
|
|
|
deregister_loader_plugin_path(LOAD_PATH)
|
|
deregister_creator_plugin_path(CREATE_PATH)
|
|
deregister_inventory_action_path(INVENTORY_PATH)
|
|
|
|
menu.uninstall()
|
|
|
|
|
|
def parse_container(container):
|
|
"""Return the container node's full container data.
|
|
|
|
Args:
|
|
container (str): A container node name.
|
|
|
|
Returns:
|
|
dict: The container schema data for this container node.
|
|
|
|
"""
|
|
data = lib.read(container)
|
|
|
|
# Backwards compatibility pre-schemas for containers
|
|
data["schema"] = data.get("schema", "openpype:container-1.0")
|
|
|
|
# Append transient data
|
|
data["objectName"] = container
|
|
|
|
return data
|
|
|
|
|
|
def _ls():
|
|
"""Yields Avalon container node names.
|
|
|
|
Used by `ls()` to retrieve the nodes and then query the full container's
|
|
data.
|
|
|
|
Yields:
|
|
str: Avalon container node name (objectSet)
|
|
|
|
"""
|
|
|
|
def _maya_iterate(iterator):
|
|
"""Helper to iterate a maya iterator"""
|
|
while not iterator.isDone():
|
|
yield iterator.thisNode()
|
|
iterator.next()
|
|
|
|
ids = {AVALON_CONTAINER_ID,
|
|
# Backwards compatibility
|
|
"pyblish.mindbender.container"}
|
|
|
|
# Iterate over all 'set' nodes in the scene to detect whether
|
|
# they have the avalon container ".id" attribute.
|
|
fn_dep = om.MFnDependencyNode()
|
|
iterator = om.MItDependencyNodes(om.MFn.kSet)
|
|
for mobject in _maya_iterate(iterator):
|
|
if mobject.apiTypeStr != "kSet":
|
|
# Only match by exact type
|
|
continue
|
|
|
|
fn_dep.setObject(mobject)
|
|
if not fn_dep.hasAttribute("id"):
|
|
continue
|
|
|
|
plug = fn_dep.findPlug("id", True)
|
|
value = plug.asString()
|
|
if value in ids:
|
|
yield fn_dep.name()
|
|
|
|
|
|
def ls():
|
|
"""Yields containers from active Maya scene
|
|
|
|
This is the host-equivalent of api.ls(), but instead of listing
|
|
assets on disk, it lists assets already loaded in Maya; once loaded
|
|
they are called 'containers'
|
|
|
|
Yields:
|
|
dict: container
|
|
|
|
"""
|
|
container_names = _ls()
|
|
for container in sorted(container_names):
|
|
yield parse_container(container)
|
|
|
|
|
|
def containerise(name,
|
|
namespace,
|
|
nodes,
|
|
context,
|
|
loader=None,
|
|
suffix="CON"):
|
|
"""Bundle `nodes` into an assembly and imprint it with metadata
|
|
|
|
Containerisation enables a tracking of version, author and origin
|
|
for loaded assets.
|
|
|
|
Arguments:
|
|
name (str): Name of resulting assembly
|
|
namespace (str): Namespace under which to host container
|
|
nodes (list): Long names of nodes to containerise
|
|
context (dict): Asset information
|
|
loader (str, optional): Name of loader used to produce this container.
|
|
suffix (str, optional): Suffix of container, defaults to `_CON`.
|
|
|
|
Returns:
|
|
container (str): Name of container assembly
|
|
|
|
"""
|
|
container = cmds.sets(nodes, name="%s_%s_%s" % (namespace, name, suffix))
|
|
|
|
data = [
|
|
("schema", "openpype:container-2.0"),
|
|
("id", AVALON_CONTAINER_ID),
|
|
("name", name),
|
|
("namespace", namespace),
|
|
("loader", loader),
|
|
("representation", context["representation"]["_id"]),
|
|
]
|
|
|
|
for key, value in data:
|
|
cmds.addAttr(container, longName=key, dataType="string")
|
|
cmds.setAttr(container + "." + key, str(value), type="string")
|
|
|
|
main_container = cmds.ls(AVALON_CONTAINERS, type="objectSet")
|
|
if not main_container:
|
|
main_container = cmds.sets(empty=True, name=AVALON_CONTAINERS)
|
|
|
|
# Implement #399: Maya 2019+ hide AVALON_CONTAINERS on creation..
|
|
if cmds.attributeQuery("hiddenInOutliner",
|
|
node=main_container,
|
|
exists=True):
|
|
cmds.setAttr(main_container + ".hiddenInOutliner", True)
|
|
else:
|
|
main_container = main_container[0]
|
|
|
|
cmds.sets(container, addElement=main_container)
|
|
|
|
# Implement #399: Maya 2019+ hide containers in outliner
|
|
if cmds.attributeQuery("hiddenInOutliner",
|
|
node=container,
|
|
exists=True):
|
|
cmds.setAttr(container + ".hiddenInOutliner", True)
|
|
|
|
return container
|
|
|
|
|
|
def on_init():
|
|
log.info("Running callback on init..")
|
|
|
|
def safe_deferred(fn):
|
|
"""Execute deferred the function in a try-except"""
|
|
|
|
def _fn():
|
|
"""safely call in deferred callback"""
|
|
try:
|
|
fn()
|
|
except Exception as exc:
|
|
print(exc)
|
|
|
|
try:
|
|
utils.executeDeferred(_fn)
|
|
except Exception as exc:
|
|
print(exc)
|
|
|
|
# Force load Alembic so referenced alembics
|
|
# work correctly on scene open
|
|
cmds.loadPlugin("AbcImport", quiet=True)
|
|
cmds.loadPlugin("AbcExport", quiet=True)
|
|
|
|
# Force load objExport plug-in (requested by artists)
|
|
cmds.loadPlugin("objExport", quiet=True)
|
|
|
|
if not lib.IS_HEADLESS:
|
|
launch_workfiles = os.environ.get("WORKFILES_STARTUP")
|
|
if launch_workfiles:
|
|
safe_deferred(host_tools.show_workfiles)
|
|
|
|
from .customize import (
|
|
override_component_mask_commands,
|
|
override_toolbox_ui
|
|
)
|
|
safe_deferred(override_component_mask_commands)
|
|
safe_deferred(override_toolbox_ui)
|
|
|
|
|
|
def on_before_save():
|
|
"""Run validation for scene's FPS prior to saving"""
|
|
return lib.validate_fps()
|
|
|
|
|
|
def on_after_save():
|
|
"""Check if there is a lockfile after save"""
|
|
check_lock_on_current_file()
|
|
|
|
|
|
def check_lock_on_current_file():
|
|
|
|
"""Check if there is a user opening the file"""
|
|
if not handle_workfile_locks():
|
|
return
|
|
log.info("Running callback on checking the lock file...")
|
|
|
|
# add the lock file when opening the file
|
|
filepath = current_file()
|
|
# Skip if current file is 'untitled'
|
|
if not filepath:
|
|
return
|
|
|
|
if is_workfile_locked(filepath):
|
|
# add lockfile dialog
|
|
workfile_dialog = WorkfileLockDialog(filepath)
|
|
if not workfile_dialog.exec_():
|
|
cmds.file(new=True)
|
|
return
|
|
|
|
create_workfile_lock(filepath)
|
|
|
|
|
|
def on_before_close():
|
|
"""Delete the lock file after user quitting the Maya Scene"""
|
|
log.info("Closing Maya...")
|
|
# delete the lock file
|
|
filepath = current_file()
|
|
if handle_workfile_locks():
|
|
remove_workfile_lock(filepath)
|
|
|
|
|
|
def before_file_open():
|
|
"""check lock file when the file changed"""
|
|
# delete the lock file
|
|
_remove_workfile_lock()
|
|
|
|
|
|
def on_save():
|
|
"""Automatically add IDs to new nodes
|
|
|
|
Any transform of a mesh, without an existing ID, is given one
|
|
automatically on file save.
|
|
"""
|
|
log.info("Running callback on save..")
|
|
# remove lockfile if users jumps over from one scene to another
|
|
_remove_workfile_lock()
|
|
|
|
# Generate ids of the current context on nodes in the scene
|
|
nodes = lib.get_id_required_nodes(referenced_nodes=False)
|
|
for node, new_id in lib.generate_ids(nodes):
|
|
lib.set_id(node, new_id, overwrite=False)
|
|
|
|
|
|
def _update_render_layer_observers():
|
|
# Helper to trigger update for all renderlayer observer logic
|
|
lib.remove_render_layer_observer()
|
|
lib.add_render_layer_observer()
|
|
lib.add_render_layer_change_observer()
|
|
|
|
|
|
def on_open():
|
|
"""On scene open let's assume the containers have changed."""
|
|
|
|
from openpype.widgets import popup
|
|
|
|
utils.executeDeferred(_update_render_layer_observers)
|
|
|
|
# Validate FPS after update_task_from_path to
|
|
# ensure it is using correct FPS for the asset
|
|
lib.validate_fps()
|
|
lib.fix_incompatible_containers()
|
|
|
|
if any_outdated_containers():
|
|
log.warning("Scene has outdated content.")
|
|
|
|
# Find maya main window
|
|
parent = lib.get_main_window()
|
|
if parent is None:
|
|
log.info("Skipping outdated content pop-up "
|
|
"because Maya window can't be found.")
|
|
else:
|
|
|
|
# Show outdated pop-up
|
|
def _on_show_inventory():
|
|
host_tools.show_scene_inventory(parent=parent)
|
|
|
|
dialog = popup.Popup(parent=parent)
|
|
dialog.setWindowTitle("Maya scene has outdated content")
|
|
dialog.setMessage("There are outdated containers in "
|
|
"your Maya scene.")
|
|
dialog.on_clicked.connect(_on_show_inventory)
|
|
dialog.show()
|
|
|
|
# create lock file for the maya scene
|
|
check_lock_on_current_file()
|
|
|
|
|
|
def on_new():
|
|
"""Set project resolution and fps when create a new file"""
|
|
log.info("Running callback on new..")
|
|
with lib.suspended_refresh():
|
|
lib.set_context_settings()
|
|
|
|
utils.executeDeferred(_update_render_layer_observers)
|
|
_remove_workfile_lock()
|
|
|
|
|
|
def on_task_changed():
|
|
"""Wrapped function of app initialize and maya's on task changed"""
|
|
# Run
|
|
menu.update_menu_task_label()
|
|
|
|
workdir = legacy_io.Session["AVALON_WORKDIR"]
|
|
if os.path.exists(workdir):
|
|
log.info("Updating Maya workspace for task change to %s", workdir)
|
|
_set_project()
|
|
|
|
# Set Maya fileDialog's start-dir to /scenes
|
|
frule_scene = cmds.workspace(fileRuleEntry="scene")
|
|
cmds.optionVar(stringValue=("browserLocationmayaBinaryscene",
|
|
workdir + "/" + frule_scene))
|
|
|
|
else:
|
|
log.warning((
|
|
"Can't set project for new context because path does not exist: {}"
|
|
).format(workdir))
|
|
|
|
with lib.suspended_refresh():
|
|
lib.set_context_settings()
|
|
lib.update_content_on_context_change()
|
|
|
|
msg = " project: {}\n asset: {}\n task:{}".format(
|
|
get_current_project_name(),
|
|
get_current_asset_name(),
|
|
get_current_task_name()
|
|
)
|
|
|
|
lib.show_message(
|
|
"Context was changed",
|
|
("Context was changed to:\n{}".format(msg)),
|
|
)
|
|
|
|
|
|
def before_workfile_open():
|
|
if handle_workfile_locks():
|
|
_remove_workfile_lock()
|
|
|
|
|
|
def before_workfile_save(event):
|
|
project_name = get_current_project_name()
|
|
if handle_workfile_locks():
|
|
_remove_workfile_lock()
|
|
workdir_path = event["workdir_path"]
|
|
if workdir_path:
|
|
create_workspace_mel(workdir_path, project_name)
|
|
|
|
|
|
def workfile_save_before_xgen(event):
|
|
"""Manage Xgen external files when switching context.
|
|
|
|
Xgen has various external files that needs to be unique and relative to the
|
|
workfile, so we need to copy and potentially overwrite these files when
|
|
switching context.
|
|
|
|
Args:
|
|
event (Event) - openpype/lib/events.py
|
|
"""
|
|
if not cmds.pluginInfo("xgenToolkit", query=True, loaded=True):
|
|
return
|
|
|
|
import xgenm
|
|
|
|
current_work_dir = legacy_io.Session["AVALON_WORKDIR"].replace("\\", "/")
|
|
expected_work_dir = event.data["workdir_path"].replace("\\", "/")
|
|
if current_work_dir == expected_work_dir:
|
|
return
|
|
|
|
palettes = cmds.ls(type="xgmPalette", long=True)
|
|
if not palettes:
|
|
return
|
|
|
|
transfers = []
|
|
overwrites = []
|
|
attribute_changes = {}
|
|
attrs = ["xgFileName", "xgBaseFile"]
|
|
for palette in palettes:
|
|
sanitized_palette = palette.replace("|", "")
|
|
project_path = xgenm.getAttr("xgProjectPath", sanitized_palette)
|
|
_, maya_extension = os.path.splitext(event.data["filename"])
|
|
|
|
for attr in attrs:
|
|
node_attr = "{}.{}".format(palette, attr)
|
|
attr_value = cmds.getAttr(node_attr)
|
|
|
|
if not attr_value:
|
|
continue
|
|
|
|
source = os.path.join(project_path, attr_value)
|
|
|
|
attr_value = event.data["filename"].replace(
|
|
maya_extension,
|
|
"__{}{}".format(
|
|
sanitized_palette.replace(":", "__"),
|
|
os.path.splitext(attr_value)[1]
|
|
)
|
|
)
|
|
target = os.path.join(expected_work_dir, attr_value)
|
|
|
|
transfers.append((source, target))
|
|
attribute_changes[node_attr] = attr_value
|
|
|
|
relative_path = xgenm.getAttr(
|
|
"xgDataPath", sanitized_palette
|
|
).split(os.pathsep)[0]
|
|
absolute_path = relative_path.replace("${PROJECT}", project_path)
|
|
for root, _, files in os.walk(absolute_path):
|
|
for f in files:
|
|
source = os.path.join(root, f).replace("\\", "/")
|
|
target = source.replace(project_path, expected_work_dir + "/")
|
|
transfers.append((source, target))
|
|
if os.path.exists(target):
|
|
overwrites.append(target)
|
|
|
|
# Ask user about overwriting files.
|
|
if overwrites:
|
|
log.warning(
|
|
"WARNING! Potential loss of data.\n\n"
|
|
"Found duplicate Xgen files in new context.\n{}".format(
|
|
"\n".join(overwrites)
|
|
)
|
|
)
|
|
return
|
|
|
|
for source, destination in transfers:
|
|
if not os.path.exists(os.path.dirname(destination)):
|
|
os.makedirs(os.path.dirname(destination))
|
|
shutil.copy(source, destination)
|
|
|
|
for attribute, value in attribute_changes.items():
|
|
cmds.setAttr(attribute, value, type="string")
|
|
|
|
|
|
def after_workfile_save(event):
|
|
workfile_name = event["filename"]
|
|
if (
|
|
handle_workfile_locks()
|
|
and workfile_name
|
|
and not is_workfile_locked(workfile_name)
|
|
):
|
|
create_workfile_lock(workfile_name)
|
|
|
|
|
|
class MayaDirmap(HostDirmap):
|
|
def on_enable_dirmap(self):
|
|
cmds.dirmap(en=True)
|
|
|
|
def dirmap_routine(self, source_path, destination_path):
|
|
cmds.dirmap(m=(source_path, destination_path))
|
|
cmds.dirmap(m=(destination_path, source_path))
|