ayon-core/openpype/hosts/unreal
Petr Kalis 04145020f6
Tests: fix unit tests (#5533)
* Changed test zip file location

* Updated tests and updated Unreal plugin

Unreal plugin was previously ejected into general one, which was later removed as unnecessary. In Unreal plugin were kept fixed bugs from general one (slate issue, better name pattern for clique)

* Updated raised exception type
2023-08-29 17:35:48 +02:00
..
api Set view range in sequencer when creating sequences 2023-05-29 12:10:23 +01:00
hooks Applications: Use prelaunch hooks to extract environments (#5387) 2023-08-03 10:04:15 +02:00
integration@63266607ce updated unreal integration submodule 2023-08-02 13:02:34 +02:00
plugins Tests: fix unit tests (#5533) 2023-08-29 17:35:48 +02:00
ui move unreal splash screen to unreal 2023-07-31 10:53:50 +02:00
__init__.py renamed module.py to addon.py in unreal 2022-08-26 15:11:14 +02:00
addon.py define 'AYON_UNREAL_ROOT' environment variable in unreal addon 2023-08-02 10:09:11 +02:00
lib.py Better way to get integration path 2023-08-02 10:46:53 +01:00
README.md ♻️ replace OpenPype/Avalon for Ayon 2023-04-14 17:42:42 +02:00
ue_workers.py Hound fixes 2023-07-26 12:19:38 +01:00

Unreal Integration

Supported Unreal Engine version is 4.26+ (mainly because of major Python changes done there).

Project naming

Unreal doesn't support project names starting with non-alphabetic character. So names like 123_myProject are invalid. If Ayon detects such name it automatically prepends letter P to make it valid name, so 123_myProject will become P123_myProject. There is also soft-limit on project name length to be shorter than 20 characters. Longer names will issue warning in Unreal Editor that there might be possible side effects.