mirror of
https://github.com/ynput/ayon-core.git
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* General: Connect to AYON server (base) (#3924) * implemented 'get_workfile_info' in entities * removed 'prepare_asset_update_data' which is not used * disable settings and project manager if in v4 mode * prepared conversion helper functions for v4 entities * prepared conversion functions for hero versions * fix hero versions * implemented get_archived_representations * fix get latest versions * return prepared changes * handle archived representation * raise exception on failed json conversion * map archived to active properly * make sure default fields are added * fix conversion of hero version entity * fix conversion of archived representations * fix some conversions of representations and versions * changed active behavior in queries * fixed hero versions * implemented basic thumbnail caching * added raw variants of crud methods * implemented methods to get and create thumbnail * fix from flat dict * implemented some basic folder conversion for updates * fix thumbnail updates for version * implemented v4 thumbnail integrator * simplified data mapping * 'get_thumbnail' function also expect entity type and entity id for which is the thumbnail received * implemented 'get_thumbnail' for server * fix how thumbnail id is received from entity * removed unnecessary method 'get_thumbnail_id_from_source' * implemented thumbnail resolver for v4 * removed unnecessary print * move create and delete project directly to server api * disable local settings action too on v4 * OP-3521 - added method to check and download updated addons from v4 server * OP-3521 - added more descriptive error message for missing source * OP-3521 - added default implementation of addon downloader to import * OP-3521 - added check for dependency package zips WIP - server doesn't contain required endpoint. Testing only with mockup data for now. * OP-3521 - fixed parsing of DependencyItem Added Server Url type and ServerAddonDownloader - v4 server doesn't know its own DNS for static files so it is sending unique name and url must be created during runtime. * OP-3521 - fixed creation of targed directories * change nev keys to look for and don't set them automatically * fix task type conversion * implemented base of loading v4 addons in v3 * Refactored argument name in Downloaders * Updated parsing to DependencyItem according to current schema * Implemented downloading of package from server * Updated resolving of failures Uses Enum items. * Introduced passing of authorization token Better to inject it than to have it from env var. * Remove weird parsing of server_url Not necessary, endpoints have same prefix. * Fix doubling asset version name in addons folder Zip file should already contain `addonName_addonVersion` as first subfolder * Fix doubling asset version name in addons folder Zip file should already contain `addonName_addonVersion` as first subfolder * Made server_endpoint optional Argument should be better for testing, but for calling from separate methods it would be better to encapsulate it. Removed unwanted temporary productionPackage value * Use existing method to pull addon info from Server to load v4 version of addon * Raise exception when server doesn't have any production dependency package * added ability to specify v3 alias of addon name * expect v3_alias as uppered constant * Re-implemented method to get addon info Previous implementation wouldn't work in Python2 hosts. Will be refactored in the future. * fix '__getattr__' * added ayon api to pyproject.toml and lock file * use ayon api in common connection * added mapping for label * use ayon_api in client codebase * separated clearing cache of url and username * bump ayon api version * rename env 'OP4_TEST' to 'USE_AYON_SERVER' * Move and renamend get_addons_info to get_addons_info_as_dict in addon_distribution Should be moved to ayon_api later * Replaced requests calls with ayon_api * Replaced OP4_TEST_ENABLED with AYON_SERVER_ENABLED fixed endpoints * Hound * Hound * OP-3521 - fix wrong key in get_representation_parents parents overloads parents * OP-3521 - changes for v4 of SiteSync addon * OP-3521 - fix names * OP-3521 - remove storing project_name It should be safer to go thorug self.dbcon apparently * OP-3521 - remove unwanted "context["folder"]" can be only in dummy test data * OP-3521 - move site sync loaders to addon * Use only project instead of self.project * OP-3521 - added missed get_progress_for_repre * base of settings conversion script * simplified ayon functions in start.py * added loading of settings from ayon server * added a note about colors * fix global and local settings functions * AvalonMongoDB is not using mongo connection on ayon server enabled * 'get_dynamic_modules_dirs' is not checking system settings for paths in setting * log viewer is disabled when ayon server is enabled * basic logic of enabling/disabled addons * don't use mongo logging if ayon server is enabled * update ayon api * bump ayon api again * use ayon_api to get addons info in modules/base * update ayon api * moved helper functions to get addons and dependencies dir to common functions * Initialization of AddonInfo is not crashing on unkonwn sources * renamed 'DependencyDownloader' to 'AyonServerDownloader' * renamed function 'default_addon_downloader' to 'get_default_addon_downloader' * Added ability to convert 'WebAddonSource' to 'ServerResourceSorce' * missing dependency package on server won't cause crash * data sent to downloaders don't contain ayon specific headers * modified addon distribution to not duplicate 'ayon_api' functionality * fix doubled function defintioin * unzip client file to addon destination * formatting - unify quotes * disable usage of mongo connection if in ayon mode * renamed window.py to login_window.py * added webpublisher settings conversion * added maya conversion function * reuse variable * reuse variable (similar to previous commit) * fix ayon addons loading * fix typo 'AyonSettingsCahe' -> 'AyonSettingsCache' * fix enabled state changes * fix rr_path in royal render conversion * avoid mongo calls in AYON state * implemented custom AYON start script * fix formatting (after black) * ayon_start cleanup * 'get_addons_dir' and 'get_dependencies_dir' store value to environment variable * add docstrings to local dir functions * addon info has full name * fix modules enabled states * removed unused 'run_disk_mapping_commands' * removed ayon logic from 'start.py' * fix warning message * renamed 'openpype_common' to 'ayon_common' * removed unused import * don't import igniter * removed startup validations of third parties * change what's shown in version info * fix which keys are applied from ayon values * fix method name * get applications from attribs * Implemented UI basics to be able change user or logout * merged server.py and credentials.py * add more metadata to urls * implemented change token * implemented change user ui functionality * implemented change user ui * modify window to handle username and token value * pass username to add server * fix show UI cases * added loggin action to tray * update ayon api * added missing dependency * convert applications to config in a right way * initial implementation of 'nuke' settings conversion * removed few nuke comments * implemented hiero conversion * added imageio conversion * added run ayon tray script * fix few settings conversions * Renamed class of source classes as they are not just for addons * implemented objec to track source transfer progress * Implemented distribution item with multiple sources * Implemented ayon distribution wrapper to care about multiple things during distribution * added 'cleanup' method for downlaoders * download gets tranfer progress object * Change UploadState enum * added missing imports * use AyonDistribution in ayon_start.py * removed unused functions * removed implemented TODOs * fix import * fix key used for Web source * removed temp development fix * formatting fix * keep information if source require distribution * handle 'require_distribution' attribute in distribution process * added path attribute to server source * added option to pass addons infor to ayon distribution * fix tests * fix formatting * Fix typo * Fix typo * remove '_try_convert_to_server_source' * renamed attributes and methods to match their content * it is possible to pass dependency package info to AyonDistribution * fix called methods in tests * added public properties for error message and error detail * Added filename to WebSourceInfo Useful for GDrive sharable links where target file name is unknown/unparsable, it should be provided explicitly. * unify source conversion by adding 'convert_source' function * Fix error message Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * added docstring for 'transfer_progress' * don't create metadata file on read * added few docstrings * add default folder fields to folder/task queries * fix generators * add dependencies when runnign from code * add sys paths from distribution to pythonpath env * fix missing applications * added missing conversions for maya renderers * fix formatting * update ayon api * fix hashes in lock file * Use better exception Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Use Python 3 syntax Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * apply some of sugested changes in ayon_start * added some docstrings and suggested modifications * copy create env from develop * fix rendersettings conversion * change code by suggestions * added missing args to docstring * added missing docstrings * separated downloader and download factory * fix ayon settings * added some basic file docstring to ayon_settings * join else conditions * fix project settings conversion * fix created at conversion * fix workfile info query * fix publisher UI * added utils function 'get_ayon_appdirs' * fix 'get_all_current_info' * fix server url assignment when url is set * updated ayon api * added utils functions to create local site id for ayon * added helper functions to create global connection * create global connection in ayon start to start use site id * use ayon site id in ayon mode * formatting cleanup * added header docstring * fixes after ayon_api update * load addons from ynput appdirs * fix function call * added docstring * update ayon pyton api * fix settings access * use ayon_api to get root overrides in Anatomy * bumbayon version to 0.1.13 * nuke: fixing settings keys from settings * fix burnins definitions * change v4 to AYON in thumbnail integrate * fix one more v4 information * Fixes after rebase * fix extract burnin conversion * additional fix of extract burnin * SiteSync:added missed loaders or v3 compatibility (#4587) * Added site sync loaders for v3 compatibility * Fix get_progress_for_repre * use 'files.name' instead of 'files.baseName' * update ayon api to 0.1.14 * add common to include files * change arguments for hero version creation * skip shotgrid settings conversion if different ayon addon is used * added ayon icons * fix labels of application variants * added option to show login window always on top * login window on invalid credentials is always on top * update ayon api * update ayon api * add entityType to project and folders * AYON: Editorial hierarchy creation (#4699) * disable extract hierarchy avalon when ayon mode is enabled * implemented extract hierarchy to AYON --------- Co-authored-by: Petr Kalis <petr.kalis@gmail.com> Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com> * replace 'legacy_io' with context functions in load plugins * added 'get_global_context' to pipeline init * use context getters instead of legacy_io in publish plugins * use data on context instead of 'legacy_io' in submit publish job * skip query of asset docs in collect nuke reads * use context functions on other places * 'list_looks' expects project name * remove 'get_context_title' * don't pass AvalonMongoDB to prelaunch hooks * change how context is calculated in hiero * implemented function 'get_fps_for_current_context' for maya * initialize '_image_dir' and '_image_prefixes' in init * legacy creator is using 'get_current_project_name' * fill docstrings * use context functions in workfile builders * hound fixes * 'create_workspace_mel' can expect project settings * swapped order of arguments * use information from instance/context data * Use self.project_name in workfiles tool Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * Remove outdated todo Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * don't query project document in nuke lib * Fix access to context data * Use right function to get project name Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * fix submit max deadline and swap order of arguments * added 'get_context_label' to nuke * fix import * fix typo 'curent_context' -> 'current_context' * fix project_setting variable * fix submit publish job environments * use task from context * Removed unused import --------- Co-authored-by: Petr Kalis <petr.kalis@gmail.com> Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>
239 lines
6.9 KiB
Python
239 lines
6.9 KiB
Python
import os
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import re
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import sys
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import logging
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from openpype.client import get_asset_by_name, get_versions
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# Pipeline imports
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from openpype.hosts.fusion import api
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import openpype.hosts.fusion.api.lib as fusion_lib
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# Config imports
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from openpype.lib import version_up
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from openpype.pipeline import (
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install_host,
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registered_host,
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legacy_io,
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get_current_project_name,
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)
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from openpype.pipeline.context_tools import get_workdir_from_session
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log = logging.getLogger("Update Slap Comp")
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def _format_version_folder(folder):
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"""Format a version folder based on the filepath
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Assumption here is made that, if the path does not exists the folder
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will be "v001"
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Args:
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folder: file path to a folder
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Returns:
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str: new version folder name
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"""
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new_version = 1
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if os.path.isdir(folder):
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re_version = re.compile("v\d+$")
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versions = [i for i in os.listdir(folder) if os.path.isdir(i)
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and re_version.match(i)]
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if versions:
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# ensure the "v" is not included
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new_version = int(max(versions)[1:]) + 1
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version_folder = "v{:03d}".format(new_version)
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return version_folder
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def _get_fusion_instance():
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fusion = getattr(sys.modules["__main__"], "fusion", None)
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if fusion is None:
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try:
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# Support for FuScript.exe, BlackmagicFusion module for py2 only
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import BlackmagicFusion as bmf
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fusion = bmf.scriptapp("Fusion")
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except ImportError:
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raise RuntimeError("Could not find a Fusion instance")
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return fusion
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def _format_filepath(session):
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project = session["AVALON_PROJECT"]
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asset = session["AVALON_ASSET"]
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# Save updated slap comp
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work_path = get_workdir_from_session(session)
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walk_to_dir = os.path.join(work_path, "scenes", "slapcomp")
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slapcomp_dir = os.path.abspath(walk_to_dir)
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# Ensure destination exists
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if not os.path.isdir(slapcomp_dir):
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log.warning("Folder did not exist, creating folder structure")
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os.makedirs(slapcomp_dir)
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# Compute output path
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new_filename = "{}_{}_slapcomp_v001.comp".format(project, asset)
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new_filepath = os.path.join(slapcomp_dir, new_filename)
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# Create new unqiue filepath
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if os.path.exists(new_filepath):
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new_filepath = version_up(new_filepath)
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return new_filepath
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def _update_savers(comp, session):
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"""Update all savers of the current comp to ensure the output is correct
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Args:
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comp (object): current comp instance
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session (dict): the current Avalon session
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Returns:
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None
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"""
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new_work = get_workdir_from_session(session)
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renders = os.path.join(new_work, "renders")
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version_folder = _format_version_folder(renders)
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renders_version = os.path.join(renders, version_folder)
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comp.Print("New renders to: %s\n" % renders)
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with api.comp_lock_and_undo_chunk(comp):
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savers = comp.GetToolList(False, "Saver").values()
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for saver in savers:
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filepath = saver.GetAttrs("TOOLST_Clip_Name")[1.0]
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filename = os.path.basename(filepath)
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new_path = os.path.join(renders_version, filename)
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saver["Clip"] = new_path
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def update_frame_range(comp, representations):
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"""Update the frame range of the comp and render length
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The start and end frame are based on the lowest start frame and the highest
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end frame
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Args:
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comp (object): current focused comp
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representations (list) collection of dicts
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Returns:
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None
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"""
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version_ids = [r["parent"] for r in representations]
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project_name = get_current_project_name()
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versions = list(get_versions(project_name, version_ids=version_ids))
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start = min(v["data"]["frameStart"] for v in versions)
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end = max(v["data"]["frameEnd"] for v in versions)
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fusion_lib.update_frame_range(start, end, comp=comp)
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def switch(asset_name, filepath=None, new=True):
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"""Switch the current containers of the file to the other asset (shot)
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Args:
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filepath (str): file path of the comp file
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asset_name (str): name of the asset (shot)
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new (bool): Save updated comp under a different name
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Returns:
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comp path (str): new filepath of the updated comp
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"""
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# If filepath provided, ensure it is valid absolute path
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if filepath is not None:
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if not os.path.isabs(filepath):
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filepath = os.path.abspath(filepath)
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assert os.path.exists(filepath), "%s must exist " % filepath
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# Assert asset name exists
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# It is better to do this here then to wait till switch_shot does it
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project_name = get_current_project_name()
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asset = get_asset_by_name(project_name, asset_name)
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assert asset, "Could not find '%s' in the database" % asset_name
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# Go to comp
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if not filepath:
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current_comp = api.get_current_comp()
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assert current_comp is not None, "Could not find current comp"
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else:
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fusion = _get_fusion_instance()
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current_comp = fusion.LoadComp(filepath, quiet=True)
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assert current_comp is not None, "Fusion could not load '%s'" % filepath
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host = registered_host()
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containers = list(host.ls())
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assert containers, "Nothing to update"
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representations = []
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for container in containers:
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try:
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representation = fusion_lib.switch_item(container,
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asset_name=asset_name)
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representations.append(representation)
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except Exception as e:
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current_comp.Print("Error in switching! %s\n" % e.message)
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message = "Switched %i Loaders of the %i\n" % (len(representations),
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len(containers))
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current_comp.Print(message)
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# Build the session to switch to
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switch_to_session = legacy_io.Session.copy()
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switch_to_session["AVALON_ASSET"] = asset['name']
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if new:
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comp_path = _format_filepath(switch_to_session)
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# Update savers output based on new session
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_update_savers(current_comp, switch_to_session)
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else:
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comp_path = version_up(filepath)
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current_comp.Print(comp_path)
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current_comp.Print("\nUpdating frame range")
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update_frame_range(current_comp, representations)
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current_comp.Save(comp_path)
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return comp_path
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if __name__ == '__main__':
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import argparse
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parser = argparse.ArgumentParser(description="Switch to a shot within an"
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"existing comp file")
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parser.add_argument("--file_path",
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type=str,
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default=True,
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help="File path of the comp to use")
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parser.add_argument("--asset_name",
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type=str,
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default=True,
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help="Name of the asset (shot) to switch")
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args, unknown = parser.parse_args()
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install_host(api)
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switch(args.asset_name, args.file_path)
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sys.exit(0)
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