mirror of
https://github.com/ynput/ayon-core.git
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This is preparation for new version of pydantic which will require to customize the field for AYON purposes and raw pydantic Field could not be used.
1364 lines
43 KiB
Python
1364 lines
43 KiB
Python
import json
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from pydantic import validator
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from ayon_server.settings import (
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BaseSettingsModel,
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SettingsField,
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MultiplatformPathModel,
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ensure_unique_names,
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)
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from ayon_server.exceptions import BadRequestException
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from .publish_playblast import (
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ExtractPlayblastSetting,
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DEFAULT_PLAYBLAST_SETTING,
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)
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def linear_unit_enum():
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"""Get linear units enumerator."""
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return [
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{"label": "mm", "value": "millimeter"},
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{"label": "cm", "value": "centimeter"},
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{"label": "m", "value": "meter"},
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{"label": "km", "value": "kilometer"},
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{"label": "in", "value": "inch"},
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{"label": "ft", "value": "foot"},
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{"label": "yd", "value": "yard"},
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{"label": "mi", "value": "mile"}
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]
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def angular_unit_enum():
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"""Get angular units enumerator."""
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return [
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{"label": "deg", "value": "degree"},
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{"label": "rad", "value": "radian"},
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]
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class BasicValidateModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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optional: bool = SettingsField(title="Optional")
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active: bool = SettingsField(title="Active")
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class ValidateMeshUVSetMap1Model(BasicValidateModel):
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"""Validate model's default uv set exists and is named 'map1'."""
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pass
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class ValidateNoAnimationModel(BasicValidateModel):
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"""Ensure no keyframes on nodes in the Instance."""
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pass
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class ValidateRigOutSetNodeIdsModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="ValidateSkinclusterDeformerSet")
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optional: bool = SettingsField(title="Optional")
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allow_history_only: bool = SettingsField(title="Allow history only")
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class ValidateModelNameModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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database: bool = SettingsField(
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title="Use database shader name definitions"
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)
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material_file: MultiplatformPathModel = SettingsField(
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default_factory=MultiplatformPathModel,
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title="Material File",
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description=(
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"Path to material file defining list of material names to check."
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)
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)
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regex: str = SettingsField(
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"(.*)_(\\d)*_(?P<shader>.*)_(GEO)",
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title="Validation regex",
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description=(
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"Regex for validating name of top level group name. You can use"
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" named capturing groups:(?P<asset>.*) for Asset name"
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)
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)
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top_level_regex: str = SettingsField(
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".*_GRP",
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title="Top level group name regex",
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description=(
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"To check for asset in name so *_some_asset_name_GRP"
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" is valid, use:.*?_(?P<asset>.*)_GEO"
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)
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)
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class ValidateModelContentModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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optional: bool = SettingsField(title="Optional")
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validate_top_group: bool = SettingsField(title="Validate one top group")
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class ValidateTransformNamingSuffixModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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optional: bool = SettingsField(title="Optional")
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SUFFIX_NAMING_TABLE: str = SettingsField(
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"{}",
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title="Suffix Naming Tables",
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widget="textarea",
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description=(
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"Validates transform suffix based on"
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" the type of its children shapes."
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)
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)
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@validator("SUFFIX_NAMING_TABLE")
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def validate_json(cls, value):
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if not value.strip():
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return "{}"
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try:
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converted_value = json.loads(value)
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success = isinstance(converted_value, dict)
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except json.JSONDecodeError:
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success = False
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if not success:
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raise BadRequestException(
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"The text can't be parsed as json object"
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)
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return value
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ALLOW_IF_NOT_IN_SUFFIX_TABLE: bool = SettingsField(
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title="Allow if suffix not in table"
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)
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class CollectMayaRenderModel(BaseSettingsModel):
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sync_workfile_version: bool = SettingsField(
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title="Sync render version with workfile"
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)
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class CollectFbxAnimationModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Collect Fbx Animation")
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class CollectFbxCameraModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="CollectFbxCamera")
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class CollectGLTFModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="CollectGLTF")
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class ValidateFrameRangeModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="ValidateFrameRange")
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optional: bool = SettingsField(title="Optional")
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active: bool = SettingsField(title="Active")
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exclude_product_types: list[str] = SettingsField(
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default_factory=list,
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title="Exclude product types"
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)
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class ValidateShaderNameModel(BaseSettingsModel):
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"""
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Shader name regex can use named capture group asset to validate against current asset name.
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"""
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enabled: bool = SettingsField(title="ValidateShaderName")
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optional: bool = SettingsField(title="Optional")
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active: bool = SettingsField(title="Active")
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regex: str = SettingsField(
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"(?P<asset>.*)_(.*)_SHD",
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title="Validation regex"
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)
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class ValidateAttributesModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="ValidateAttributes")
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attributes: str = SettingsField(
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"{}", title="Attributes", widget="textarea")
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@validator("attributes")
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def validate_json(cls, value):
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if not value.strip():
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return "{}"
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try:
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converted_value = json.loads(value)
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success = isinstance(converted_value, dict)
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except json.JSONDecodeError:
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success = False
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if not success:
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raise BadRequestException(
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"The attibutes can't be parsed as json object"
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)
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return value
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class ValidateLoadedPluginModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="ValidateLoadedPlugin")
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optional: bool = SettingsField(title="Optional")
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whitelist_native_plugins: bool = SettingsField(
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title="Whitelist Maya Native Plugins"
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)
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authorized_plugins: list[str] = SettingsField(
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default_factory=list, title="Authorized plugins"
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)
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class ValidateMayaUnitsModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="ValidateMayaUnits")
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optional: bool = SettingsField(title="Optional")
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validate_linear_units: bool = SettingsField(title="Validate linear units")
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linear_units: str = SettingsField(
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enum_resolver=linear_unit_enum, title="Linear Units"
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)
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validate_angular_units: bool = SettingsField(
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title="Validate angular units"
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)
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angular_units: str = SettingsField(
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enum_resolver=angular_unit_enum, title="Angular units"
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)
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validate_fps: bool = SettingsField(title="Validate fps")
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class ValidateUnrealStaticMeshNameModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="ValidateUnrealStaticMeshName")
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optional: bool = SettingsField(title="Optional")
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validate_mesh: bool = SettingsField(title="Validate mesh names")
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validate_collision: bool = SettingsField(title="Validate collison names")
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class ValidateCycleErrorModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="ValidateCycleError")
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optional: bool = SettingsField(title="Optional")
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families: list[str] = SettingsField(
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default_factory=list, title="Families"
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)
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class ValidatePluginPathAttributesAttrModel(BaseSettingsModel):
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name: str = SettingsField(title="Node type")
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value: str = SettingsField(title="Attribute")
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class ValidatePluginPathAttributesModel(BaseSettingsModel):
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"""Fill in the node types and attributes you want to validate.
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<p>e.g. <b>AlembicNode.abc_file</b>, the node type is <b>AlembicNode</b>
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and the node attribute is <b>abc_file</b>
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"""
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enabled: bool = True
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optional: bool = SettingsField(title="Optional")
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active: bool = SettingsField(title="Active")
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attribute: list[ValidatePluginPathAttributesAttrModel] = SettingsField(
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default_factory=list,
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title="File Attribute"
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)
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@validator("attribute")
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def validate_unique_outputs(cls, value):
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ensure_unique_names(value)
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return value
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# Validate Render Setting
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class RendererAttributesModel(BaseSettingsModel):
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_layout = "compact"
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type: str = SettingsField(title="Type")
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value: str = SettingsField(title="Value")
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class ValidateRenderSettingsModel(BaseSettingsModel):
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arnold_render_attributes: list[RendererAttributesModel] = SettingsField(
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default_factory=list, title="Arnold Render Attributes")
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vray_render_attributes: list[RendererAttributesModel] = SettingsField(
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default_factory=list, title="VRay Render Attributes")
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redshift_render_attributes: list[RendererAttributesModel] = SettingsField(
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default_factory=list, title="Redshift Render Attributes")
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renderman_render_attributes: list[RendererAttributesModel] = SettingsField(
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default_factory=list, title="Renderman Render Attributes")
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class BasicValidateModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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optional: bool = SettingsField(title="Optional")
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active: bool = SettingsField(title="Active")
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class ValidateCameraContentsModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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optional: bool = SettingsField(title="Optional")
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validate_shapes: bool = SettingsField(title="Validate presence of shapes")
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class ExtractProxyAlembicModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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families: list[str] = SettingsField(
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default_factory=list,
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title="Families")
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class ExtractAlembicModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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families: list[str] = SettingsField(
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default_factory=list,
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title="Families")
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class ExtractObjModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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optional: bool = SettingsField(title="Optional")
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class ExtractMayaSceneRawModel(BaseSettingsModel):
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"""Add loaded instances to those published families:"""
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enabled: bool = SettingsField(title="ExtractMayaSceneRaw")
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add_for_families: list[str] = SettingsField(
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default_factory=list, title="Families"
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)
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class ExtractCameraAlembicModel(BaseSettingsModel):
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"""
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List of attributes that will be added to the baked alembic camera. Needs to be written in python list syntax.
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"""
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enabled: bool = SettingsField(title="ExtractCameraAlembic")
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optional: bool = SettingsField(title="Optional")
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active: bool = SettingsField(title="Active")
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bake_attributes: str = SettingsField(
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"[]", title="Base Attributes", widget="textarea"
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)
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@validator("bake_attributes")
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def validate_json_list(cls, value):
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if not value.strip():
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return "[]"
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try:
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converted_value = json.loads(value)
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success = isinstance(converted_value, list)
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except json.JSONDecodeError:
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success = False
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if not success:
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raise BadRequestException(
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"The text can't be parsed as json object"
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)
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return value
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class ExtractGLBModel(BaseSettingsModel):
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enabled: bool = True
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active: bool = SettingsField(title="Active")
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ogsfx_path: str = SettingsField(title="GLSL Shader Directory")
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class ExtractLookArgsModel(BaseSettingsModel):
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argument: str = SettingsField(title="Argument")
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parameters: list[str] = SettingsField(
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default_factory=list, title="Parameters"
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)
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class ExtractLookModel(BaseSettingsModel):
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maketx_arguments: list[ExtractLookArgsModel] = SettingsField(
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default_factory=list,
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title="Extra arguments for maketx command line"
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)
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class ExtractGPUCacheModel(BaseSettingsModel):
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enabled: bool = True
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families: list[str] = SettingsField(default_factory=list, title="Families")
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step: float = SettingsField(1.0, ge=1.0, title="Step")
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stepSave: int = SettingsField(1, ge=1, title="Step Save")
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optimize: bool = SettingsField(title="Optimize Hierarchy")
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optimizationThreshold: int = SettingsField(
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1, ge=1, title="Optimization Threshold"
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)
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optimizeAnimationsForMotionBlur: bool = SettingsField(
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title="Optimize Animations For Motion Blur"
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)
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writeMaterials: bool = SettingsField(title="Write Materials")
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useBaseTessellation: bool = SettingsField(title="User Base Tesselation")
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class PublishersModel(BaseSettingsModel):
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CollectMayaRender: CollectMayaRenderModel = SettingsField(
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default_factory=CollectMayaRenderModel,
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title="Collect Render Layers",
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section="Collectors"
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)
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CollectFbxAnimation: CollectFbxAnimationModel = SettingsField(
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default_factory=CollectFbxAnimationModel,
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title="Collect FBX Animation",
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)
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CollectFbxCamera: CollectFbxCameraModel = SettingsField(
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default_factory=CollectFbxCameraModel,
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title="Collect Camera for FBX export",
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)
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CollectGLTF: CollectGLTFModel = SettingsField(
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default_factory=CollectGLTFModel,
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title="Collect Assets for GLB/GLTF export"
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)
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ValidateInstanceInContext: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Instance In Context",
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section="Validators"
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)
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ValidateContainers: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Containers"
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)
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ValidateFrameRange: ValidateFrameRangeModel = SettingsField(
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default_factory=ValidateFrameRangeModel,
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title="Validate Frame Range"
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)
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ValidateShaderName: ValidateShaderNameModel = SettingsField(
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default_factory=ValidateShaderNameModel,
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title="Validate Shader Name"
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)
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ValidateShadingEngine: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Look Shading Engine Naming"
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)
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ValidateMayaColorSpace: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Colorspace"
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)
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ValidateAttributes: ValidateAttributesModel = SettingsField(
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default_factory=ValidateAttributesModel,
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title="Validate Attributes"
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)
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ValidateLoadedPlugin: ValidateLoadedPluginModel = SettingsField(
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default_factory=ValidateLoadedPluginModel,
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title="Validate Loaded Plugin"
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)
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ValidateMayaUnits: ValidateMayaUnitsModel = SettingsField(
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default_factory=ValidateMayaUnitsModel,
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title="Validate Maya Units"
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)
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ValidateUnrealStaticMeshName: ValidateUnrealStaticMeshNameModel = (
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SettingsField(
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default_factory=ValidateUnrealStaticMeshNameModel,
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title="Validate Unreal Static Mesh Name"
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)
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)
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ValidateCycleError: ValidateCycleErrorModel = SettingsField(
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default_factory=ValidateCycleErrorModel,
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title="Validate Cycle Error"
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)
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ValidatePluginPathAttributes: ValidatePluginPathAttributesModel = (
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SettingsField(
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default_factory=ValidatePluginPathAttributesModel,
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title="Plug-in Path Attributes"
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)
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)
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ValidateRenderSettings: ValidateRenderSettingsModel = SettingsField(
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default_factory=ValidateRenderSettingsModel,
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title="Validate Render Settings"
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)
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ValidateResolution: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Resolution Setting"
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)
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ValidateCurrentRenderLayerIsRenderable: BasicValidateModel = (
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SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Current Render Layer Has Renderable Camera"
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)
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)
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ValidateGLSLMaterial: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate GLSL Material"
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)
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ValidateGLSLPlugin: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate GLSL Plugin"
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)
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ValidateRenderImageRule: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Render Image Rule (Workspace)"
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)
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ValidateRenderNoDefaultCameras: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate No Default Cameras Renderable"
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)
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ValidateRenderSingleCamera: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Render Single Camera "
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)
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ValidateRenderLayerAOVs: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Render Passes/AOVs Are Registered"
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)
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ValidateStepSize: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Validate Step Size"
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)
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|
ValidateVRayDistributedRendering: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="VRay Distributed Rendering"
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)
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ValidateVrayReferencedAOVs: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="VRay Referenced AOVs"
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)
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|
ValidateVRayTranslatorEnabled: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="VRay Translator Settings"
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)
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ValidateVrayProxy: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="VRay Proxy Settings"
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)
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ValidateVrayProxyMembers: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="VRay Proxy Members"
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)
|
|
ValidateYetiRenderScriptCallbacks: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Yeti Render Script Callbacks"
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)
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|
ValidateYetiRigCacheState: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Yeti Rig Cache State"
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)
|
|
ValidateYetiRigInputShapesInInstance: BasicValidateModel = SettingsField(
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default_factory=BasicValidateModel,
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title="Yeti Rig Input Shapes In Instance"
|
|
)
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|
ValidateYetiRigSettings: BasicValidateModel = SettingsField(
|
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default_factory=BasicValidateModel,
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title="Yeti Rig Settings"
|
|
)
|
|
# Model - START
|
|
ValidateModelName: ValidateModelNameModel = SettingsField(
|
|
default_factory=ValidateModelNameModel,
|
|
title="Validate Model Name",
|
|
section="Model",
|
|
)
|
|
ValidateModelContent: ValidateModelContentModel = SettingsField(
|
|
default_factory=ValidateModelContentModel,
|
|
title="Validate Model Content",
|
|
)
|
|
ValidateTransformNamingSuffix: ValidateTransformNamingSuffixModel = (
|
|
SettingsField(
|
|
default_factory=ValidateTransformNamingSuffixModel,
|
|
title="Validate Transform Naming Suffix",
|
|
)
|
|
)
|
|
ValidateColorSets: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Color Sets",
|
|
)
|
|
ValidateMeshHasOverlappingUVs: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Has Overlapping UVs",
|
|
)
|
|
ValidateMeshArnoldAttributes: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Arnold Attributes",
|
|
)
|
|
ValidateMeshShaderConnections: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Shader Connections",
|
|
)
|
|
ValidateMeshSingleUVSet: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Single UV Set",
|
|
)
|
|
ValidateMeshHasUVs: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Has UVs",
|
|
)
|
|
ValidateMeshLaminaFaces: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Lamina Faces",
|
|
)
|
|
ValidateMeshNgons: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Ngons",
|
|
)
|
|
ValidateMeshNonManifold: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Non-Manifold",
|
|
)
|
|
ValidateMeshNoNegativeScale: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh No Negative Scale",
|
|
)
|
|
ValidateMeshNonZeroEdgeLength: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Edge Length Non Zero",
|
|
)
|
|
ValidateMeshNormalsUnlocked: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Normals Unlocked",
|
|
)
|
|
ValidateMeshUVSetMap1: ValidateMeshUVSetMap1Model = SettingsField(
|
|
default_factory=ValidateMeshUVSetMap1Model,
|
|
title="Validate Mesh UV Set Map 1",
|
|
)
|
|
ValidateMeshVerticesHaveEdges: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Mesh Vertices Have Edges",
|
|
)
|
|
ValidateNoAnimation: ValidateNoAnimationModel = SettingsField(
|
|
default_factory=ValidateNoAnimationModel,
|
|
title="Validate No Animation",
|
|
)
|
|
ValidateNoNamespace: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate No Namespace",
|
|
)
|
|
ValidateNoNullTransforms: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate No Null Transforms",
|
|
)
|
|
ValidateNoUnknownNodes: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate No Unknown Nodes",
|
|
)
|
|
ValidateNodeNoGhosting: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Node No Ghosting",
|
|
)
|
|
ValidateShapeDefaultNames: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Shape Default Names",
|
|
)
|
|
ValidateShapeRenderStats: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Shape Render Stats",
|
|
)
|
|
ValidateShapeZero: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Shape Zero",
|
|
)
|
|
ValidateTransformZero: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Transform Zero",
|
|
)
|
|
ValidateUniqueNames: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Unique Names",
|
|
)
|
|
ValidateNoVRayMesh: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate No V-Ray Proxies (VRayMesh)",
|
|
)
|
|
ValidateUnrealMeshTriangulated: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate if Mesh is Triangulated",
|
|
)
|
|
ValidateAlembicVisibleOnly: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Alembic Visible Node",
|
|
)
|
|
ExtractProxyAlembic: ExtractProxyAlembicModel = SettingsField(
|
|
default_factory=ExtractProxyAlembicModel,
|
|
title="Extract Proxy Alembic",
|
|
section="Model Extractors",
|
|
)
|
|
ExtractAlembic: ExtractAlembicModel = SettingsField(
|
|
default_factory=ExtractAlembicModel,
|
|
title="Extract Alembic",
|
|
)
|
|
ExtractObj: ExtractObjModel = SettingsField(
|
|
default_factory=ExtractObjModel,
|
|
title="Extract OBJ"
|
|
)
|
|
# Model - END
|
|
|
|
# Rig - START
|
|
ValidateRigContents: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Rig Contents",
|
|
section="Rig",
|
|
)
|
|
ValidateRigJointsHidden: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Rig Joints Hidden",
|
|
)
|
|
ValidateRigControllers: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Rig Controllers",
|
|
)
|
|
ValidateAnimatedReferenceRig: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Animated Reference Rig",
|
|
)
|
|
ValidateAnimationContent: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Animation Content",
|
|
)
|
|
ValidateOutRelatedNodeIds: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Animation Out Set Related Node Ids",
|
|
)
|
|
ValidateRigControllersArnoldAttributes: BasicValidateModel = (
|
|
SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Rig Controllers (Arnold Attributes)",
|
|
)
|
|
)
|
|
ValidateSkeletalMeshHierarchy: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Skeletal Mesh Top Node",
|
|
)
|
|
ValidateSkeletonRigContents: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Skeleton Rig Contents"
|
|
)
|
|
ValidateSkeletonRigControllers: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Skeleton Rig Controllers"
|
|
)
|
|
ValidateSkinclusterDeformerSet: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Skincluster Deformer Relationships",
|
|
)
|
|
ValidateSkeletonRigOutputIds: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Skeleton Rig Output Ids"
|
|
)
|
|
ValidateSkeletonTopGroupHierarchy: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Skeleton Top Group Hierarchy",
|
|
)
|
|
ValidateRigOutSetNodeIds: ValidateRigOutSetNodeIdsModel = SettingsField(
|
|
default_factory=ValidateRigOutSetNodeIdsModel,
|
|
title="Validate Rig Out Set Node Ids",
|
|
)
|
|
ValidateSkeletonRigOutSetNodeIds: ValidateRigOutSetNodeIdsModel = (
|
|
SettingsField(
|
|
default_factory=ValidateRigOutSetNodeIdsModel,
|
|
title="Validate Skeleton Rig Out Set Node Ids",
|
|
)
|
|
)
|
|
# Rig - END
|
|
ValidateCameraAttributes: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Camera Attributes"
|
|
)
|
|
ValidateAssemblyName: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Assembly Name"
|
|
)
|
|
ValidateAssemblyNamespaces: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Assembly Namespaces"
|
|
)
|
|
ValidateAssemblyModelTransforms: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Assembly Model Transforms"
|
|
)
|
|
ValidateAssRelativePaths: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Ass Relative Paths"
|
|
)
|
|
ValidateInstancerContent: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Instancer Content"
|
|
)
|
|
ValidateInstancerFrameRanges: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Instancer Cache Frame Ranges"
|
|
)
|
|
ValidateNoDefaultCameras: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate No Default Cameras"
|
|
)
|
|
ValidateUnrealUpAxis: BasicValidateModel = SettingsField(
|
|
default_factory=BasicValidateModel,
|
|
title="Validate Unreal Up-Axis Check"
|
|
)
|
|
ValidateCameraContents: ValidateCameraContentsModel = SettingsField(
|
|
default_factory=ValidateCameraContentsModel,
|
|
title="Validate Camera Content"
|
|
)
|
|
ExtractPlayblast: ExtractPlayblastSetting = SettingsField(
|
|
default_factory=ExtractPlayblastSetting,
|
|
title="Extract Playblast Settings",
|
|
section="Extractors"
|
|
)
|
|
ExtractMayaSceneRaw: ExtractMayaSceneRawModel = SettingsField(
|
|
default_factory=ExtractMayaSceneRawModel,
|
|
title="Maya Scene(Raw)"
|
|
)
|
|
ExtractCameraAlembic: ExtractCameraAlembicModel = SettingsField(
|
|
default_factory=ExtractCameraAlembicModel,
|
|
title="Extract Camera Alembic"
|
|
)
|
|
ExtractGLB: ExtractGLBModel = SettingsField(
|
|
default_factory=ExtractGLBModel,
|
|
title="Extract GLB"
|
|
)
|
|
ExtractLook: ExtractLookModel = SettingsField(
|
|
default_factory=ExtractLookModel,
|
|
title="Extract Look"
|
|
)
|
|
ExtractGPUCache: ExtractGPUCacheModel = SettingsField(
|
|
default_factory=ExtractGPUCacheModel,
|
|
title="Extract GPU Cache",
|
|
)
|
|
|
|
|
|
DEFAULT_SUFFIX_NAMING = {
|
|
"mesh": ["_GEO", "_GES", "_GEP", "_OSD"],
|
|
"nurbsCurve": ["_CRV"],
|
|
"nurbsSurface": ["_NRB"],
|
|
"locator": ["_LOC"],
|
|
"group": ["_GRP"]
|
|
}
|
|
|
|
DEFAULT_PUBLISH_SETTINGS = {
|
|
"CollectMayaRender": {
|
|
"sync_workfile_version": False
|
|
},
|
|
"CollectFbxAnimation": {
|
|
"enabled": False
|
|
},
|
|
"CollectFbxCamera": {
|
|
"enabled": False
|
|
},
|
|
"CollectGLTF": {
|
|
"enabled": False
|
|
},
|
|
"ValidateInstanceInContext": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateContainers": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateFrameRange": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True,
|
|
"exclude_product_types": [
|
|
"model",
|
|
"rig",
|
|
"staticMesh"
|
|
]
|
|
},
|
|
"ValidateShaderName": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True,
|
|
"regex": "(?P<asset>.*)_(.*)_SHD"
|
|
},
|
|
"ValidateShadingEngine": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMayaColorSpace": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateAttributes": {
|
|
"enabled": False,
|
|
"attributes": "{}"
|
|
},
|
|
"ValidateLoadedPlugin": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"whitelist_native_plugins": False,
|
|
"authorized_plugins": []
|
|
},
|
|
"ValidateMayaUnits": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"validate_linear_units": True,
|
|
"linear_units": "cm",
|
|
"validate_angular_units": True,
|
|
"angular_units": "deg",
|
|
"validate_fps": True
|
|
},
|
|
"ValidateUnrealStaticMeshName": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"validate_mesh": False,
|
|
"validate_collision": True
|
|
},
|
|
"ValidateCycleError": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"families": [
|
|
"rig"
|
|
]
|
|
},
|
|
"ValidatePluginPathAttributes": {
|
|
"enabled": False,
|
|
"optional": False,
|
|
"active": True,
|
|
"attribute": [
|
|
{"name": "AlembicNode", "value": "abc_File"},
|
|
{"name": "VRayProxy", "value": "fileName"},
|
|
{"name": "RenderManArchive", "value": "filename"},
|
|
{"name": "pgYetiMaya", "value": "cacheFileName"},
|
|
{"name": "aiStandIn", "value": "dso"},
|
|
{"name": "RedshiftSprite", "value": "tex0"},
|
|
{"name": "RedshiftBokeh", "value": "dofBokehImage"},
|
|
{"name": "RedshiftCameraMap", "value": "tex0"},
|
|
{"name": "RedshiftEnvironment", "value": "tex2"},
|
|
{"name": "RedshiftDomeLight", "value": "tex1"},
|
|
{"name": "RedshiftIESLight", "value": "profile"},
|
|
{"name": "RedshiftLightGobo", "value": "tex0"},
|
|
{"name": "RedshiftNormalMap", "value": "tex0"},
|
|
{"name": "RedshiftProxyMesh", "value": "fileName"},
|
|
{"name": "RedshiftVolumeShape", "value": "fileName"},
|
|
{"name": "VRayTexGLSL", "value": "fileName"},
|
|
{"name": "VRayMtlGLSL", "value": "fileName"},
|
|
{"name": "VRayVRmatMtl", "value": "fileName"},
|
|
{"name": "VRayPtex", "value": "ptexFile"},
|
|
{"name": "VRayLightIESShape", "value": "iesFile"},
|
|
{"name": "VRayMesh", "value": "materialAssignmentsFile"},
|
|
{"name": "VRayMtlOSL", "value": "fileName"},
|
|
{"name": "VRayTexOSL", "value": "fileName"},
|
|
{"name": "VRayTexOCIO", "value": "ocioConfigFile"},
|
|
{"name": "VRaySettingsNode", "value": "pmap_autoSaveFile2"},
|
|
{"name": "VRayScannedMtl", "value": "file"},
|
|
{"name": "VRayScene", "value": "parameterOverrideFilePath"},
|
|
{"name": "VRayMtlMDL", "value": "filename"},
|
|
{"name": "VRaySimbiont", "value": "file"},
|
|
{"name": "dlOpenVDBShape", "value": "filename"},
|
|
{"name": "pgYetiMayaShape", "value": "liveABCFilename"},
|
|
{"name": "gpuCache", "value": "cacheFileName"},
|
|
]
|
|
},
|
|
"ValidateRenderSettings": {
|
|
"arnold_render_attributes": [],
|
|
"vray_render_attributes": [],
|
|
"redshift_render_attributes": [],
|
|
"renderman_render_attributes": []
|
|
},
|
|
"ValidateResolution": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateCurrentRenderLayerIsRenderable": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateGLSLMaterial": {
|
|
"enabled": False,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateGLSLPlugin": {
|
|
"enabled": False,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateRenderImageRule": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateRenderNoDefaultCameras": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateRenderSingleCamera": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateRenderLayerAOVs": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateStepSize": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateVRayDistributedRendering": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateVrayReferencedAOVs": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateVRayTranslatorEnabled": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateVrayProxy": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateVrayProxyMembers": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateYetiRenderScriptCallbacks": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateYetiRigCacheState": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateYetiRigInputShapesInInstance": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateYetiRigSettings": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateModelName": {
|
|
"enabled": False,
|
|
"database": True,
|
|
"material_file": {
|
|
"windows": "",
|
|
"darwin": "",
|
|
"linux": ""
|
|
},
|
|
"regex": "(.*)_(\\d)*_(?P<shader>.*)_(GEO)",
|
|
"top_level_regex": ".*_GRP"
|
|
},
|
|
"ValidateModelContent": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"validate_top_group": True
|
|
},
|
|
"ValidateTransformNamingSuffix": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"SUFFIX_NAMING_TABLE": json.dumps(DEFAULT_SUFFIX_NAMING, indent=4),
|
|
"ALLOW_IF_NOT_IN_SUFFIX_TABLE": True
|
|
},
|
|
"ValidateColorSets": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshHasOverlappingUVs": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshArnoldAttributes": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshShaderConnections": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshSingleUVSet": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshHasUVs": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshLaminaFaces": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshNgons": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshNonManifold": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshNoNegativeScale": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateMeshNonZeroEdgeLength": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshNormalsUnlocked": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshUVSetMap1": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateMeshVerticesHaveEdges": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateNoAnimation": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateNoNamespace": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateNoNullTransforms": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateNoUnknownNodes": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateNodeNoGhosting": {
|
|
"enabled": False,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateShapeDefaultNames": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateShapeRenderStats": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateShapeZero": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateTransformZero": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateUniqueNames": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateNoVRayMesh": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateUnrealMeshTriangulated": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateAlembicVisibleOnly": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ExtractProxyAlembic": {
|
|
"enabled": False,
|
|
"families": [
|
|
"proxyAbc"
|
|
]
|
|
},
|
|
"ExtractAlembic": {
|
|
"enabled": True,
|
|
"families": [
|
|
"pointcache",
|
|
"model",
|
|
"vrayproxy.alembic"
|
|
]
|
|
},
|
|
"ExtractObj": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateRigContents": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateRigJointsHidden": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateRigControllers": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateAnimatedReferenceRig": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateAnimationContent": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateOutRelatedNodeIds": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateRigControllersArnoldAttributes": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateSkeletalMeshHierarchy": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateSkeletonRigContents": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateSkeletonRigControllers": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateSkinclusterDeformerSet": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateRigOutSetNodeIds": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"allow_history_only": False
|
|
},
|
|
"ValidateSkeletonRigOutSetNodeIds": {
|
|
"enabled": False,
|
|
"optional": False,
|
|
"allow_history_only": False
|
|
},
|
|
"ValidateSkeletonRigOutputIds": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateSkeletonTopGroupHierarchy": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateCameraAttributes": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateAssemblyName": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateAssemblyNamespaces": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateAssemblyModelTransforms": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateAssRelativePaths": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateInstancerContent": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateInstancerFrameRanges": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateNoDefaultCameras": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"active": True
|
|
},
|
|
"ValidateUnrealUpAxis": {
|
|
"enabled": False,
|
|
"optional": True,
|
|
"active": True
|
|
},
|
|
"ValidateCameraContents": {
|
|
"enabled": True,
|
|
"optional": False,
|
|
"validate_shapes": True
|
|
},
|
|
"ExtractPlayblast": DEFAULT_PLAYBLAST_SETTING,
|
|
"ExtractMayaSceneRaw": {
|
|
"enabled": True,
|
|
"add_for_families": [
|
|
"layout"
|
|
]
|
|
},
|
|
"ExtractCameraAlembic": {
|
|
"enabled": True,
|
|
"optional": True,
|
|
"active": True,
|
|
"bake_attributes": "[]"
|
|
},
|
|
"ExtractGLB": {
|
|
"enabled": False,
|
|
"active": True,
|
|
"ogsfx_path": "/maya2glTF/PBR/shaders/glTF_PBR.ogsfx"
|
|
},
|
|
"ExtractLook": {
|
|
"maketx_arguments": []
|
|
},
|
|
"ExtractGPUCache": {
|
|
"enabled": False,
|
|
"families": [
|
|
"model",
|
|
"animation",
|
|
"pointcache"
|
|
],
|
|
"step": 1.0,
|
|
"stepSave": 1,
|
|
"optimize": True,
|
|
"optimizationThreshold": 40000,
|
|
"optimizeAnimationsForMotionBlur": True,
|
|
"writeMaterials": True,
|
|
"useBaseTessellation": True
|
|
}
|
|
}
|