ayon-core/openpype/hosts/aftereffects/api/launch_logic.py
Jakub Trllo d3753fef31 Merge branch 'develop' into release/3.15.x
# Conflicts:
#	openpype/hosts/aftereffects/api/pipeline.py
#	openpype/hosts/photoshop/api/pipeline.py
#	openpype/hosts/photoshop/plugins/create/create_legacy_image.py
#	openpype/modules/deadline/plugins/publish/submit_publish_job.py
2022-12-16 12:09:01 +01:00

311 lines
9 KiB
Python

import os
import subprocess
import collections
import logging
import asyncio
import functools
from wsrpc_aiohttp import (
WebSocketRoute,
WebSocketAsync
)
from qtpy import QtCore
from openpype.lib import Logger
from openpype.pipeline import legacy_io
from openpype.tools.utils import host_tools
from openpype.tools.adobe_webserver.app import WebServerTool
from .ws_stub import AfterEffectsServerStub
log = logging.getLogger(__name__)
log.setLevel(logging.DEBUG)
class ConnectionNotEstablishedYet(Exception):
pass
def get_stub():
"""
Convenience function to get server RPC stub to call methods directed
for host (Photoshop).
It expects already created connection, started from client.
Currently created when panel is opened (PS: Window>Extensions>Avalon)
:return: <PhotoshopClientStub> where functions could be called from
"""
ae_stub = AfterEffectsServerStub()
if not ae_stub.client:
raise ConnectionNotEstablishedYet("Connection is not created yet")
return ae_stub
def stub():
return get_stub()
def show_tool_by_name(tool_name):
kwargs = {}
if tool_name == "loader":
kwargs["use_context"] = True
host_tools.show_tool_by_name(tool_name, **kwargs)
class ProcessLauncher(QtCore.QObject):
route_name = "AfterEffects"
_main_thread_callbacks = collections.deque()
def __init__(self, subprocess_args):
self._subprocess_args = subprocess_args
self._log = None
super(ProcessLauncher, self).__init__()
# Keep track if launcher was alreadu started
self._started = False
self._process = None
self._websocket_server = None
start_process_timer = QtCore.QTimer()
start_process_timer.setInterval(100)
loop_timer = QtCore.QTimer()
loop_timer.setInterval(200)
start_process_timer.timeout.connect(self._on_start_process_timer)
loop_timer.timeout.connect(self._on_loop_timer)
self._start_process_timer = start_process_timer
self._loop_timer = loop_timer
@property
def log(self):
if self._log is None:
self._log = Logger.get_logger("{}-launcher".format(
self.route_name))
return self._log
@property
def websocket_server_is_running(self):
if self._websocket_server is not None:
return self._websocket_server.is_running
return False
@property
def is_process_running(self):
if self._process is not None:
return self._process.poll() is None
return False
@property
def is_host_connected(self):
"""Returns True if connected, False if app is not running at all."""
if not self.is_process_running:
return False
try:
_stub = get_stub()
if _stub:
return True
except Exception:
pass
return None
@classmethod
def execute_in_main_thread(cls, callback):
cls._main_thread_callbacks.append(callback)
def start(self):
if self._started:
return
self.log.info("Started launch logic of AfterEffects")
self._started = True
self._start_process_timer.start()
def exit(self):
""" Exit whole application. """
if self._start_process_timer.isActive():
self._start_process_timer.stop()
if self._loop_timer.isActive():
self._loop_timer.stop()
if self._websocket_server is not None:
self._websocket_server.stop()
if self._process:
self._process.kill()
self._process.wait()
QtCore.QCoreApplication.exit()
def _on_loop_timer(self):
# TODO find better way and catch errors
# Run only callbacks that are in queue at the moment
cls = self.__class__
for _ in range(len(cls._main_thread_callbacks)):
if cls._main_thread_callbacks:
callback = cls._main_thread_callbacks.popleft()
callback()
if not self.is_process_running:
self.log.info("Host process is not running. Closing")
self.exit()
elif not self.websocket_server_is_running:
self.log.info("Websocket server is not running. Closing")
self.exit()
def _on_start_process_timer(self):
# TODO add try except validations for each part in this method
# Start server as first thing
if self._websocket_server is None:
self._init_server()
return
# TODO add waiting time
# Wait for webserver
if not self.websocket_server_is_running:
return
# Start application process
if self._process is None:
self._start_process()
self.log.info("Waiting for host to connect")
return
# TODO add waiting time
# Wait until host is connected
if self.is_host_connected:
self._start_process_timer.stop()
self._loop_timer.start()
elif (
not self.is_process_running
or not self.websocket_server_is_running
):
self.exit()
def _init_server(self):
if self._websocket_server is not None:
return
self.log.debug(
"Initialization of websocket server for host communication"
)
self._websocket_server = websocket_server = WebServerTool()
if websocket_server.port_occupied(
websocket_server.host_name,
websocket_server.port
):
self.log.info(
"Server already running, sending actual context and exit."
)
asyncio.run(websocket_server.send_context_change(self.route_name))
self.exit()
return
# Add Websocket route
websocket_server.add_route("*", "/ws/", WebSocketAsync)
# Add after effects route to websocket handler
print("Adding {} route".format(self.route_name))
WebSocketAsync.add_route(
self.route_name, AfterEffectsRoute
)
self.log.info("Starting websocket server for host communication")
websocket_server.start_server()
def _start_process(self):
if self._process is not None:
return
self.log.info("Starting host process")
try:
self._process = subprocess.Popen(
self._subprocess_args,
stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL
)
except Exception:
self.log.info("exce", exc_info=True)
self.exit()
class AfterEffectsRoute(WebSocketRoute):
"""
One route, mimicking external application (like Harmony, etc).
All functions could be called from client.
'do_notify' function calls function on the client - mimicking
notification after long running job on the server or similar
"""
instance = None
def init(self, **kwargs):
# Python __init__ must be return "self".
# This method might return anything.
log.debug("someone called AfterEffects route")
self.instance = self
return kwargs
# server functions
async def ping(self):
log.debug("someone called AfterEffects route ping")
# This method calls function on the client side
# client functions
async def set_context(self, project, asset, task):
"""
Sets 'project' and 'asset' to envs, eg. setting context
Args:
project (str)
asset (str)
"""
log.info("Setting context change")
log.info("project {} asset {} ".format(project, asset))
if project:
legacy_io.Session["AVALON_PROJECT"] = project
os.environ["AVALON_PROJECT"] = project
if asset:
legacy_io.Session["AVALON_ASSET"] = asset
os.environ["AVALON_ASSET"] = asset
if task:
legacy_io.Session["AVALON_TASK"] = task
os.environ["AVALON_TASK"] = task
async def read(self):
log.debug("aftereffects.read client calls server server calls "
"aftereffects client")
return await self.socket.call('aftereffects.read')
# panel routes for tools
async def workfiles_route(self):
self._tool_route("workfiles")
async def loader_route(self):
self._tool_route("loader")
async def publish_route(self):
self._tool_route("publisher")
async def sceneinventory_route(self):
self._tool_route("sceneinventory")
async def experimental_tools_route(self):
self._tool_route("experimental_tools")
def _tool_route(self, _tool_name):
"""The address accessed when clicking on the buttons."""
partial_method = functools.partial(show_tool_by_name,
_tool_name)
ProcessLauncher.execute_in_main_thread(partial_method)
# Required return statement.
return "nothing"