mirror of
https://github.com/ynput/ayon-core.git
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* Changed test zip file location * Updated tests and updated Unreal plugin Unreal plugin was previously ejected into general one, which was later removed as unnecessary. In Unreal plugin were kept fixed bugs from general one (slate issue, better name pattern for clique) * Updated raised exception type |
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| .. | ||
| api | ||
| hooks | ||
| integration@63266607ce | ||
| plugins | ||
| ui | ||
| __init__.py | ||
| addon.py | ||
| lib.py | ||
| README.md | ||
| ue_workers.py | ||
Unreal Integration
Supported Unreal Engine version is 4.26+ (mainly because of major Python changes done there).
Project naming
Unreal doesn't support project names starting with non-alphabetic character. So names like 123_myProject are
invalid. If Ayon detects such name it automatically prepends letter P to make it valid name, so 123_myProject
will become P123_myProject. There is also soft-limit on project name length to be shorter than 20 characters.
Longer names will issue warning in Unreal Editor that there might be possible side effects.