ayon-core/openpype/tools/utils/host_tools.py
Jakub Trllo c10781a662 General: Reduce usage of legacy io (#4723)
* General: Connect to AYON server (base) (#3924)

* implemented 'get_workfile_info' in entities

* removed 'prepare_asset_update_data' which is not used

* disable settings and project manager if in v4 mode

* prepared conversion helper functions for v4 entities

* prepared conversion functions for hero versions

* fix hero versions

* implemented get_archived_representations

* fix get latest versions

* return prepared changes

* handle archived representation

* raise exception on failed json conversion

* map archived to active properly

* make sure default fields are added

* fix conversion of hero version entity

* fix conversion of archived representations

* fix some conversions of representations and versions

* changed active behavior in queries

* fixed hero versions

* implemented basic thumbnail caching

* added raw variants of crud methods

* implemented methods to get and create thumbnail

* fix from flat dict

* implemented some basic folder conversion for updates

* fix thumbnail updates for version

* implemented v4 thumbnail integrator

* simplified data mapping

* 'get_thumbnail' function also expect entity type and entity id for which is the thumbnail received

* implemented 'get_thumbnail' for server

* fix how thumbnail id is received from entity

* removed unnecessary method 'get_thumbnail_id_from_source'

* implemented thumbnail resolver for v4

* removed unnecessary print

* move create and delete project directly to server api

* disable local settings action too on v4

* OP-3521 - added method to check and download updated addons from v4 server

* OP-3521 - added more descriptive error message for missing source

* OP-3521 - added default implementation of addon downloader to import

* OP-3521 - added check for dependency package zips

WIP - server doesn't contain required endpoint. Testing only with mockup data for now.

* OP-3521 - fixed parsing of DependencyItem

Added Server Url type and ServerAddonDownloader - v4 server doesn't know its own DNS for static files so it is sending unique name and url must be created during runtime.

* OP-3521 - fixed creation of targed directories

* change nev keys to look for and don't set them automatically

* fix task type conversion

* implemented base of loading v4 addons in v3

* Refactored argument name in Downloaders

* Updated parsing to DependencyItem according to current schema

* Implemented downloading of package from server

* Updated resolving of failures

Uses Enum items.

* Introduced passing of authorization token

Better to inject it than to have it from env var.

* Remove weird parsing of server_url

Not necessary, endpoints have same prefix.

* Fix doubling asset version name in addons folder

Zip file should already contain `addonName_addonVersion` as first subfolder

* Fix doubling asset version name in addons folder

Zip file should already contain `addonName_addonVersion` as first subfolder

* Made server_endpoint optional

Argument should be better for testing, but for calling from separate methods it would be better to encapsulate it.

Removed unwanted temporary productionPackage value

* Use existing method to pull addon info from Server to load v4 version of addon

* Raise exception when server doesn't have any production dependency package

* added ability to specify v3 alias of addon name

* expect v3_alias as uppered constant

* Re-implemented method to get addon info

Previous implementation wouldn't work in Python2 hosts.
Will be refactored in the future.

* fix '__getattr__'

* added ayon api to pyproject.toml and lock file

* use ayon api in common connection

* added mapping for label

* use ayon_api in client codebase

* separated clearing cache of url and username

* bump ayon api version

* rename env 'OP4_TEST' to 'USE_AYON_SERVER'

* Move and renamend get_addons_info to get_addons_info_as_dict in addon_distribution

Should be moved to ayon_api later

* Replaced requests calls with ayon_api

* Replaced OP4_TEST_ENABLED with AYON_SERVER_ENABLED

fixed endpoints

* Hound

* Hound

* OP-3521 - fix wrong key in get_representation_parents

parents overloads parents

* OP-3521 - changes for v4 of SiteSync addon

* OP-3521 - fix names

* OP-3521 - remove storing project_name

It should be safer to go thorug self.dbcon apparently

* OP-3521 - remove unwanted

"context["folder"]" can be only in dummy test data

* OP-3521 - move site sync loaders to addon

* Use only project instead of self.project

* OP-3521 - added missed get_progress_for_repre

* base of settings conversion script

* simplified ayon functions in start.py

* added loading of settings from ayon server

* added a note about colors

* fix global and local settings functions

* AvalonMongoDB is not using mongo connection on ayon server enabled

* 'get_dynamic_modules_dirs' is not checking system settings for paths in setting

* log viewer is disabled when ayon server is enabled

* basic logic of enabling/disabled addons

* don't use mongo logging if ayon server is enabled

* update ayon api

* bump ayon api again

* use ayon_api to get addons info in modules/base

* update ayon api

* moved helper functions to get addons and dependencies dir to common functions

* Initialization of AddonInfo is not crashing on unkonwn sources

* renamed 'DependencyDownloader' to 'AyonServerDownloader'

* renamed function 'default_addon_downloader' to 'get_default_addon_downloader'

* Added ability to convert 'WebAddonSource' to 'ServerResourceSorce'

* missing dependency package on server won't cause crash

* data sent to downloaders don't contain ayon specific headers

* modified addon distribution to not duplicate 'ayon_api' functionality

* fix doubled function defintioin

* unzip client file to addon destination

* formatting - unify quotes

* disable usage of mongo connection if in ayon mode

* renamed window.py to login_window.py

* added webpublisher settings conversion

* added maya conversion function

* reuse variable

* reuse variable (similar to previous commit)

* fix ayon addons loading

* fix typo 'AyonSettingsCahe' -> 'AyonSettingsCache'

* fix enabled state changes

* fix rr_path in royal render conversion

* avoid mongo calls in AYON state

* implemented custom AYON start script

* fix formatting (after black)

* ayon_start cleanup

* 'get_addons_dir' and 'get_dependencies_dir' store value to environment variable

* add docstrings to local dir functions

* addon info has full name

* fix modules enabled states

* removed unused 'run_disk_mapping_commands'

* removed ayon logic from 'start.py'

* fix warning message

* renamed 'openpype_common' to 'ayon_common'

* removed unused import

* don't import igniter

* removed startup validations of third parties

* change what's shown in version info

* fix which keys are applied from ayon values

* fix method name

* get applications from attribs

* Implemented UI basics to be able change user or logout

* merged server.py and credentials.py

* add more metadata to urls

* implemented change token

* implemented change user ui functionality

* implemented change user ui

* modify window to handle username and token value

* pass username to add server

* fix show UI cases

* added loggin action to tray

* update ayon api

* added missing dependency

* convert applications to config in a right way

* initial implementation of 'nuke' settings conversion

* removed few nuke comments

* implemented hiero conversion

* added imageio conversion

* added run ayon tray script

* fix few settings conversions

* Renamed class of source classes as they are not just for addons

* implemented objec to track source transfer progress

* Implemented distribution item with multiple sources

* Implemented ayon distribution wrapper to care about multiple things during distribution

* added 'cleanup' method for downlaoders

* download gets tranfer progress object

* Change UploadState enum

* added missing imports

* use AyonDistribution in ayon_start.py

* removed unused functions

* removed implemented TODOs

* fix import

* fix key used for Web source

* removed temp development fix

* formatting fix

* keep information if source require distribution

* handle 'require_distribution' attribute in distribution process

* added path attribute to server source

* added option to pass addons infor to ayon distribution

* fix tests

* fix formatting

* Fix typo

* Fix typo

* remove '_try_convert_to_server_source'

* renamed attributes and methods to match their content

* it is possible to pass dependency package info to AyonDistribution

* fix called methods in tests

* added public properties for error message and error detail

* Added filename to WebSourceInfo

Useful for GDrive sharable links where target file name is unknown/unparsable, it should be provided explicitly.

* unify source conversion by adding 'convert_source' function

* Fix error message

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* added docstring for 'transfer_progress'

* don't create metadata file on read

* added few docstrings

* add default folder fields to folder/task queries

* fix generators

* add dependencies when runnign from code

* add sys paths from distribution to pythonpath env

* fix missing applications

* added missing conversions for maya renderers

* fix formatting

* update ayon api

* fix hashes in lock file

* Use better exception

Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>

* Use Python 3 syntax

Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>

* apply some of sugested changes in ayon_start

* added some docstrings and suggested modifications

* copy create env from develop

* fix rendersettings conversion

* change code by suggestions

* added missing args to docstring

* added missing docstrings

* separated downloader and download factory

* fix ayon settings

* added some basic file docstring to ayon_settings

* join else conditions

* fix project settings conversion

* fix created at conversion

* fix workfile info query

* fix publisher UI

* added utils function 'get_ayon_appdirs'

* fix 'get_all_current_info'

* fix server url assignment when url is set

* updated ayon api

* added utils functions to create local site id for ayon

* added helper functions to create global connection

* create global connection in ayon start to start use site id

* use ayon site id in ayon mode

* formatting cleanup

* added header docstring

* fixes after ayon_api update

* load addons from ynput appdirs

* fix function call

* added docstring

* update ayon pyton api

* fix settings access

* use ayon_api to get root overrides in Anatomy

* bumbayon version to 0.1.13

* nuke: fixing settings keys from settings

* fix burnins definitions

* change v4 to AYON in thumbnail integrate

* fix one more v4 information

* Fixes after rebase

* fix extract burnin conversion

* additional fix of extract burnin

* SiteSync:added missed loaders or v3 compatibility (#4587)

* Added site sync loaders for v3 compatibility

* Fix get_progress_for_repre

* use 'files.name' instead of 'files.baseName'

* update ayon api to 0.1.14

* add common to include files

* change arguments for hero version creation

* skip shotgrid settings conversion if different ayon addon is used

* added ayon icons

* fix labels of application variants

* added option to show login window always on top

* login window on invalid credentials is always on top

* update ayon api

* update ayon api

* add entityType to project and folders

* AYON: Editorial hierarchy creation (#4699)

* disable extract hierarchy avalon when ayon mode is enabled

* implemented extract hierarchy to AYON

---------

Co-authored-by: Petr Kalis <petr.kalis@gmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>

* replace 'legacy_io' with context functions in load plugins

* added 'get_global_context' to pipeline init

* use context getters instead of legacy_io in publish plugins

* use data on context instead of  'legacy_io' in submit publish job

* skip query of asset docs in collect nuke reads

* use context functions on other places

* 'list_looks' expects project name

* remove 'get_context_title'

* don't pass AvalonMongoDB to prelaunch hooks

* change how context is calculated in hiero

* implemented function 'get_fps_for_current_context' for maya

* initialize '_image_dir' and '_image_prefixes' in init

* legacy creator is using 'get_current_project_name'

* fill docstrings

* use context functions in workfile builders

* hound fixes

* 'create_workspace_mel' can expect project settings

* swapped order of arguments

* use information from instance/context data

* Use self.project_name in workfiles tool

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* Remove outdated todo

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* don't query project document in nuke lib

* Fix access to context data

* Use right function to get project name

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* fix submit max deadline and swap order of arguments

* added 'get_context_label' to nuke

* fix import

* fix typo 'curent_context' -> 'current_context'

* fix project_setting variable

* fix submit publish job environments

* use task from context

* Removed unused import

---------

Co-authored-by: Petr Kalis <petr.kalis@gmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>
2023-07-11 18:11:07 +02:00

428 lines
14 KiB
Python

"""Single access point to all tools usable in hosts.
It is possible to create `HostToolsHelper` in host implementation or
use singleton approach with global functions (using helper anyway).
"""
import os
import pyblish.api
from openpype.host import IWorkfileHost, ILoadHost
from openpype.lib import Logger
from openpype.pipeline import (
registered_host,
get_current_asset_name,
)
from .lib import qt_app_context
class HostToolsHelper:
"""Create and cache tool windows in memory.
Almost all methods expect parent widget but the parent is used only on
first tool creation.
Class may also contain tools that are available only for one or few hosts.
"""
def __init__(self, parent=None):
self._log = None
# Global parent for all tools (may and may not be set)
self._parent = parent
# Prepare attributes for all tools
self._workfiles_tool = None
self._loader_tool = None
self._creator_tool = None
self._publisher_tool = None
self._subset_manager_tool = None
self._scene_inventory_tool = None
self._library_loader_tool = None
self._experimental_tools_dialog = None
@property
def log(self):
if self._log is None:
self._log = Logger.get_logger(self.__class__.__name__)
return self._log
def get_workfiles_tool(self, parent):
"""Create, cache and return workfiles tool window."""
if self._workfiles_tool is None:
from openpype.tools.workfiles.app import Window
# Host validation
host = registered_host()
IWorkfileHost.validate_workfile_methods(host)
workfiles_window = Window(parent=parent)
self._workfiles_tool = workfiles_window
return self._workfiles_tool
def show_workfiles(
self, parent=None, use_context=None, save=None, on_top=None
):
"""Workfiles tool for changing context and saving workfiles."""
with qt_app_context():
workfiles_tool = self.get_workfiles_tool(parent)
workfiles_tool.ensure_visible(use_context, save, on_top)
def get_loader_tool(self, parent):
"""Create, cache and return loader tool window."""
if self._loader_tool is None:
from openpype.tools.loader import LoaderWindow
host = registered_host()
ILoadHost.validate_load_methods(host)
loader_window = LoaderWindow(parent=parent or self._parent)
self._loader_tool = loader_window
return self._loader_tool
def show_loader(self, parent=None, use_context=None):
"""Loader tool for loading representations."""
with qt_app_context():
loader_tool = self.get_loader_tool(parent)
loader_tool.show()
loader_tool.raise_()
loader_tool.activateWindow()
loader_tool.showNormal()
if use_context is None:
use_context = False
if use_context:
context = {"asset": get_current_asset_name()}
loader_tool.set_context(context, refresh=True)
else:
loader_tool.refresh()
def get_creator_tool(self, parent):
"""Create, cache and return creator tool window."""
if self._creator_tool is None:
from openpype.tools.creator import CreatorWindow
creator_window = CreatorWindow(parent=parent or self._parent)
self._creator_tool = creator_window
return self._creator_tool
def show_creator(self, parent=None):
"""Show tool to create new instantes for publishing."""
with qt_app_context():
creator_tool = self.get_creator_tool(parent)
creator_tool.refresh()
creator_tool.show()
# Pull window to the front.
creator_tool.raise_()
creator_tool.activateWindow()
def get_subset_manager_tool(self, parent):
"""Create, cache and return subset manager tool window."""
if self._subset_manager_tool is None:
from openpype.tools.subsetmanager import SubsetManagerWindow
subset_manager_window = SubsetManagerWindow(
parent=parent or self._parent
)
self._subset_manager_tool = subset_manager_window
return self._subset_manager_tool
def show_subset_manager(self, parent=None):
"""Show tool display/remove existing created instances."""
with qt_app_context():
subset_manager_tool = self.get_subset_manager_tool(parent)
subset_manager_tool.show()
# Pull window to the front.
subset_manager_tool.raise_()
subset_manager_tool.activateWindow()
def get_scene_inventory_tool(self, parent):
"""Create, cache and return scene inventory tool window."""
if self._scene_inventory_tool is None:
from openpype.tools.sceneinventory import SceneInventoryWindow
host = registered_host()
ILoadHost.validate_load_methods(host)
scene_inventory_window = SceneInventoryWindow(
parent=parent or self._parent
)
self._scene_inventory_tool = scene_inventory_window
return self._scene_inventory_tool
def show_scene_inventory(self, parent=None):
"""Show tool maintain loaded containers."""
with qt_app_context():
scene_inventory_tool = self.get_scene_inventory_tool(parent)
scene_inventory_tool.show()
scene_inventory_tool.refresh()
# Pull window to the front.
scene_inventory_tool.raise_()
scene_inventory_tool.activateWindow()
scene_inventory_tool.showNormal()
def get_library_loader_tool(self, parent):
"""Create, cache and return library loader tool window."""
if self._library_loader_tool is None:
from openpype.tools.libraryloader import LibraryLoaderWindow
library_window = LibraryLoaderWindow(
parent=parent or self._parent
)
self._library_loader_tool = library_window
return self._library_loader_tool
def show_library_loader(self, parent=None):
"""Loader tool for loading representations from library project."""
with qt_app_context():
library_loader_tool = self.get_library_loader_tool(parent)
library_loader_tool.show()
library_loader_tool.raise_()
library_loader_tool.activateWindow()
library_loader_tool.showNormal()
library_loader_tool.refresh()
def show_publish(self, parent=None):
"""Try showing the most desirable publish GUI
This function cycles through the currently registered
graphical user interfaces, if any, and presents it to
the user.
"""
pyblish_show = self._discover_pyblish_gui()
return pyblish_show(parent)
def _discover_pyblish_gui(self):
"""Return the most desirable of the currently registered GUIs"""
# Prefer last registered
guis = list(reversed(pyblish.api.registered_guis()))
for gui in guis:
try:
gui = __import__(gui).show
except (ImportError, AttributeError):
continue
else:
return gui
raise ImportError("No Pyblish GUI found")
def get_experimental_tools_dialog(self, parent=None):
"""Dialog of experimental tools.
For some hosts it is not easy to modify menu of tools. For
those cases was added experimental tools dialog which is Qt based
and can dynamically filled by experimental tools so
host need only single "Experimental tools" button to see them.
Dialog can be also empty with a message that there are not available
experimental tools.
"""
if self._experimental_tools_dialog is None:
from openpype.tools.experimental_tools import (
ExperimentalToolsDialog
)
self._experimental_tools_dialog = ExperimentalToolsDialog(parent)
return self._experimental_tools_dialog
def show_experimental_tools_dialog(self, parent=None):
"""Show dialog with experimental tools."""
with qt_app_context():
dialog = self.get_experimental_tools_dialog(parent)
dialog.show()
dialog.raise_()
dialog.activateWindow()
dialog.showNormal()
def get_publisher_tool(self, parent=None, controller=None):
"""Create, cache and return publisher window."""
if self._publisher_tool is None:
from openpype.tools.publisher.window import PublisherWindow
host = registered_host()
ILoadHost.validate_load_methods(host)
publisher_window = PublisherWindow(
controller=controller, parent=parent or self._parent
)
self._publisher_tool = publisher_window
return self._publisher_tool
def show_publisher_tool(self, parent=None, controller=None, tab=None):
with qt_app_context():
window = self.get_publisher_tool(parent, controller)
if tab:
window.set_current_tab(tab)
window.make_sure_is_visible()
def get_tool_by_name(self, tool_name, parent=None, *args, **kwargs):
"""Show tool by it's name.
This is helper for
"""
if tool_name == "workfiles":
return self.get_workfiles_tool(parent, *args, **kwargs)
elif tool_name == "loader":
return self.get_loader_tool(parent, *args, **kwargs)
elif tool_name == "libraryloader":
return self.get_library_loader_tool(parent, *args, **kwargs)
elif tool_name == "creator":
return self.get_creator_tool(parent, *args, **kwargs)
elif tool_name == "subsetmanager":
return self.get_subset_manager_tool(parent, *args, **kwargs)
elif tool_name == "sceneinventory":
return self.get_scene_inventory_tool(parent, *args, **kwargs)
elif tool_name == "publish":
self.log.info("Can't return publish tool window.")
# "new" publisher
elif tool_name == "publisher":
return self.get_publisher_tool(parent, *args, **kwargs)
elif tool_name == "experimental_tools":
return self.get_experimental_tools_dialog(parent, *args, **kwargs)
else:
self.log.warning(
"Can't show unknown tool name: \"{}\"".format(tool_name)
)
def show_tool_by_name(self, tool_name, parent=None, *args, **kwargs):
"""Show tool by it's name.
This is helper for
"""
if tool_name == "workfiles":
self.show_workfiles(parent, *args, **kwargs)
elif tool_name == "loader":
self.show_loader(parent, *args, **kwargs)
elif tool_name == "libraryloader":
self.show_library_loader(parent, *args, **kwargs)
elif tool_name == "creator":
self.show_creator(parent, *args, **kwargs)
elif tool_name == "subsetmanager":
self.show_subset_manager(parent, *args, **kwargs)
elif tool_name == "sceneinventory":
self.show_scene_inventory(parent, *args, **kwargs)
elif tool_name == "publish":
self.show_publish(parent, *args, **kwargs)
elif tool_name == "publisher":
self.show_publisher_tool(parent, *args, **kwargs)
elif tool_name == "experimental_tools":
self.show_experimental_tools_dialog(parent, *args, **kwargs)
else:
self.log.warning(
"Can't show unknown tool name: \"{}\"".format(tool_name)
)
class _SingletonPoint:
"""Singleton access to host tools.
Some hosts don't have ability to create 'HostToolsHelper' object anc can
only register function callbacks. For those cases is created this singleton
point where 'HostToolsHelper' is created "in shared memory".
"""
helper = None
@classmethod
def _create_helper(cls):
if cls.helper is None:
cls.helper = HostToolsHelper()
@classmethod
def show_tool_by_name(cls, tool_name, parent=None, *args, **kwargs):
cls._create_helper()
cls.helper.show_tool_by_name(tool_name, parent, *args, **kwargs)
@classmethod
def get_tool_by_name(cls, tool_name, parent=None, *args, **kwargs):
cls._create_helper()
return cls.helper.get_tool_by_name(tool_name, parent, *args, **kwargs)
# Function callbacks using singleton access point
def get_tool_by_name(tool_name, parent=None, *args, **kwargs):
return _SingletonPoint.get_tool_by_name(tool_name, parent, *args, **kwargs)
def show_tool_by_name(tool_name, parent=None, *args, **kwargs):
_SingletonPoint.show_tool_by_name(tool_name, parent, *args, **kwargs)
def show_workfiles(*args, **kwargs):
_SingletonPoint.show_tool_by_name(
"workfiles", *args, **kwargs
)
def show_loader(parent=None, use_context=None):
_SingletonPoint.show_tool_by_name(
"loader", parent, use_context=use_context
)
def show_library_loader(parent=None):
_SingletonPoint.show_tool_by_name("libraryloader", parent)
def show_creator(parent=None):
_SingletonPoint.show_tool_by_name("creator", parent)
def show_subset_manager(parent=None):
_SingletonPoint.show_tool_by_name("subsetmanager", parent)
def show_scene_inventory(parent=None):
_SingletonPoint.show_tool_by_name("sceneinventory", parent)
def show_publish(parent=None):
_SingletonPoint.show_tool_by_name("publish", parent)
def show_publisher(parent=None, **kwargs):
_SingletonPoint.show_tool_by_name("publisher", parent, **kwargs)
def show_experimental_tools_dialog(parent=None):
_SingletonPoint.show_tool_by_name("experimental_tools", parent)
def get_pyblish_icon():
pyblish_dir = os.path.abspath(os.path.dirname(pyblish.api.__file__))
icon_path = os.path.join(pyblish_dir, "icons", "logo-32x32.svg")
if os.path.exists(icon_path):
return icon_path
return None