ayon-core/pype/plugins/blender/load/load_rig.py
Simone Barbieri 1531057a24 Refactoring
2020-06-10 10:26:28 +01:00

255 lines
8 KiB
Python

"""Load a rig asset in Blender."""
import logging
from pathlib import Path
from pprint import pformat
from typing import Dict, List, Optional
from avalon import api, blender
import bpy
import pype.hosts.blender.plugin
logger = logging.getLogger("pype").getChild("blender").getChild("load_model")
class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
"""Load rigs from a .blend file.
Because they come from a .blend file we can simply link the collection that
contains the model. There is no further need to 'containerise' it.
Warning:
Loading the same asset more then once is not properly supported at the
moment.
"""
families = ["rig"]
representations = ["blend"]
label = "Link Rig"
icon = "code-fork"
color = "orange"
def _remove(self, objects, lib_container):
for obj in objects:
if obj.type == 'ARMATURE':
bpy.data.armatures.remove(obj.data)
elif obj.type == 'MESH':
bpy.data.meshes.remove(obj.data)
for child in bpy.data.collections[lib_container].children:
bpy.data.collections.remove(child)
bpy.data.collections.remove(bpy.data.collections[lib_container])
def _process(self, libpath, lib_container, container_name, action):
relative = bpy.context.preferences.filepaths.use_relative_paths
with bpy.data.libraries.load(
libpath, link=True, relative=relative
) as (_, data_to):
data_to.collections = [lib_container]
scene = bpy.context.scene
scene.collection.children.link(bpy.data.collections[lib_container])
rig_container = scene.collection.children[lib_container].make_local()
meshes = []
armatures = [
obj for obj in rig_container.objects if obj.type == 'ARMATURE']
objects_list = []
for child in rig_container.children:
child.make_local()
meshes.extend( child.objects )
# Link meshes first, then armatures.
# The armature is unparented for all the non-local meshes,
# when it is made local.
for obj in meshes + armatures:
obj = obj.make_local()
obj.data.make_local()
if not obj.get(blender.pipeline.AVALON_PROPERTY):
obj[blender.pipeline.AVALON_PROPERTY] = dict()
avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
avalon_info.update({"container_name": container_name})
if obj.type == 'ARMATURE' and action is not None:
obj.animation_data.action = action
objects_list.append(obj)
rig_container.pop(blender.pipeline.AVALON_PROPERTY)
bpy.ops.object.select_all(action='DESELECT')
return objects_list
def process_asset(
self, context: dict, name: str, namespace: Optional[str] = None,
options: Optional[Dict] = None
) -> Optional[List]:
"""
Arguments:
name: Use pre-defined name
namespace: Use pre-defined namespace
context: Full parenthood of representation to load
options: Additional settings dictionary
"""
libpath = self.fname
asset = context["asset"]["name"]
subset = context["subset"]["name"]
lib_container = pype.hosts.blender.plugin.asset_name(asset, subset)
container_name = pype.hosts.blender.plugin.asset_name(
asset, subset, namespace
)
container = bpy.data.collections.new(lib_container)
container.name = container_name
blender.pipeline.containerise_existing(
container,
name,
namespace,
context,
self.__class__.__name__,
)
container_metadata = container.get(
blender.pipeline.AVALON_PROPERTY)
container_metadata["libpath"] = libpath
container_metadata["lib_container"] = lib_container
objects_list = self._process(
libpath, lib_container, container_name, None)
# Save the list of objects in the metadata container
container_metadata["objects"] = objects_list
nodes = list(container.objects)
nodes.append(container)
self[:] = nodes
return nodes
def update(self, container: Dict, representation: Dict):
"""Update the loaded asset.
This will remove all objects of the current collection, load the new
ones and add them to the collection.
If the objects of the collection are used in another collection they
will not be removed, only unlinked. Normally this should not be the
case though.
Warning:
No nested collections are supported at the moment!
"""
collection = bpy.data.collections.get(
container["objectName"]
)
libpath = Path(api.get_representation_path(representation))
extension = libpath.suffix.lower()
logger.info(
"Container: %s\nRepresentation: %s",
pformat(container, indent=2),
pformat(representation, indent=2),
)
assert collection, (
f"The asset is not loaded: {container['objectName']}"
)
assert not (collection.children), (
"Nested collections are not supported."
)
assert libpath, (
"No existing library file found for {container['objectName']}"
)
assert libpath.is_file(), (
f"The file doesn't exist: {libpath}"
)
assert extension in pype.hosts.blender.plugin.VALID_EXTENSIONS, (
f"Unsupported file: {libpath}"
)
collection_metadata = collection.get(
blender.pipeline.AVALON_PROPERTY)
collection_libpath = collection_metadata["libpath"]
objects = collection_metadata["objects"]
lib_container = collection_metadata["lib_container"]
normalized_collection_libpath = (
str(Path(bpy.path.abspath(collection_libpath)).resolve())
)
normalized_libpath = (
str(Path(bpy.path.abspath(str(libpath))).resolve())
)
logger.debug(
"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
normalized_collection_libpath,
normalized_libpath,
)
if normalized_collection_libpath == normalized_libpath:
logger.info("Library already loaded, not updating...")
return
# Get the armature of the rig
armatures = [obj for obj in objects if obj.type == 'ARMATURE']
assert(len(armatures) == 1)
action = armatures[0].animation_data.action
self._remove(objects, lib_container)
objects_list = self._process(
str(libpath), lib_container, collection.name, action)
# Save the list of objects in the metadata container
collection_metadata["objects"] = objects_list
collection_metadata["libpath"] = str(libpath)
collection_metadata["representation"] = str(representation["_id"])
bpy.ops.object.select_all(action='DESELECT')
def remove(self, container: Dict) -> bool:
"""Remove an existing container from a Blender scene.
Arguments:
container (avalon-core:container-1.0): Container to remove,
from `host.ls()`.
Returns:
bool: Whether the container was deleted.
Warning:
No nested collections are supported at the moment!
"""
collection = bpy.data.collections.get(
container["objectName"]
)
if not collection:
return False
assert not (collection.children), (
"Nested collections are not supported."
)
collection_metadata = collection.get(
blender.pipeline.AVALON_PROPERTY)
objects = collection_metadata["objects"]
lib_container = collection_metadata["lib_container"]
self._remove(objects, lib_container)
bpy.data.collections.remove(collection)
return True