ayon-core/openpype/hosts/blender/api/pipeline.py

412 lines
11 KiB
Python

import os
import sys
import traceback
from typing import Callable, Dict, Iterator, List, Optional
import bpy
from . import lib
from . import ops
import pyblish.api
from openpype.client import get_asset_by_name
from openpype.pipeline import (
schema,
legacy_io,
register_loader_plugin_path,
register_creator_plugin_path,
deregister_loader_plugin_path,
deregister_creator_plugin_path,
AVALON_CONTAINER_ID,
)
from openpype.lib import (
Logger,
register_event_callback,
emit_event
)
import openpype.hosts.blender
HOST_DIR = os.path.dirname(os.path.abspath(openpype.hosts.blender.__file__))
PLUGINS_DIR = os.path.join(HOST_DIR, "plugins")
PUBLISH_PATH = os.path.join(PLUGINS_DIR, "publish")
LOAD_PATH = os.path.join(PLUGINS_DIR, "load")
CREATE_PATH = os.path.join(PLUGINS_DIR, "create")
ORIGINAL_EXCEPTHOOK = sys.excepthook
AVALON_INSTANCES = "AVALON_INSTANCES"
AVALON_CONTAINERS = "AVALON_CONTAINERS"
AVALON_PROPERTY = 'avalon'
IS_HEADLESS = bpy.app.background
log = Logger.get_logger(__name__)
def pype_excepthook_handler(*args):
traceback.print_exception(*args)
def install():
"""Install Blender configuration for Avalon."""
sys.excepthook = pype_excepthook_handler
pyblish.api.register_host("blender")
pyblish.api.register_plugin_path(str(PUBLISH_PATH))
register_loader_plugin_path(str(LOAD_PATH))
register_creator_plugin_path(str(CREATE_PATH))
lib.append_user_scripts()
register_event_callback("new", on_new)
register_event_callback("open", on_open)
_register_callbacks()
_register_events()
if not IS_HEADLESS:
ops.register()
def uninstall():
"""Uninstall Blender configuration for Avalon."""
sys.excepthook = ORIGINAL_EXCEPTHOOK
pyblish.api.deregister_host("blender")
pyblish.api.deregister_plugin_path(str(PUBLISH_PATH))
deregister_loader_plugin_path(str(LOAD_PATH))
deregister_creator_plugin_path(str(CREATE_PATH))
if not IS_HEADLESS:
ops.unregister()
def set_start_end_frames():
project_name = legacy_io.active_project()
asset_name = legacy_io.Session["AVALON_ASSET"]
asset_doc = get_asset_by_name(project_name, asset_name)
scene = bpy.context.scene
# Default scene settings
frameStart = scene.frame_start
frameEnd = scene.frame_end
fps = scene.render.fps / scene.render.fps_base
resolution_x = scene.render.resolution_x
resolution_y = scene.render.resolution_y
# Check if settings are set
data = asset_doc.get("data")
if not data:
return
if data.get("frameStart"):
frameStart = data.get("frameStart")
if data.get("frameEnd"):
frameEnd = data.get("frameEnd")
if data.get("fps"):
fps = data.get("fps")
if data.get("resolutionWidth"):
resolution_x = data.get("resolutionWidth")
if data.get("resolutionHeight"):
resolution_y = data.get("resolutionHeight")
scene.frame_start = frameStart
scene.frame_end = frameEnd
scene.render.fps = round(fps)
scene.render.fps_base = round(fps) / fps
scene.render.resolution_x = resolution_x
scene.render.resolution_y = resolution_y
def on_new():
set_start_end_frames()
def on_open():
set_start_end_frames()
@bpy.app.handlers.persistent
def _on_save_pre(*args):
emit_event("before.save")
@bpy.app.handlers.persistent
def _on_save_post(*args):
emit_event("save")
@bpy.app.handlers.persistent
def _on_load_post(*args):
# Detect new file or opening an existing file
if bpy.data.filepath:
# Likely this was an open operation since it has a filepath
emit_event("open")
else:
emit_event("new")
ops.OpenFileCacher.post_load()
def _register_callbacks():
"""Register callbacks for certain events."""
def _remove_handler(handlers: List, callback: Callable):
"""Remove the callback from the given handler list."""
try:
handlers.remove(callback)
except ValueError:
pass
# TODO (jasper): implement on_init callback?
# Be sure to remove existig ones first.
_remove_handler(bpy.app.handlers.save_pre, _on_save_pre)
_remove_handler(bpy.app.handlers.save_post, _on_save_post)
_remove_handler(bpy.app.handlers.load_post, _on_load_post)
bpy.app.handlers.save_pre.append(_on_save_pre)
bpy.app.handlers.save_post.append(_on_save_post)
bpy.app.handlers.load_post.append(_on_load_post)
log.info("Installed event handler _on_save_pre...")
log.info("Installed event handler _on_save_post...")
log.info("Installed event handler _on_load_post...")
def _on_task_changed():
"""Callback for when the task in the context is changed."""
# TODO (jasper): Blender has no concept of projects or workspace.
# It would be nice to override 'bpy.ops.wm.open_mainfile' so it takes the
# workdir as starting directory. But I don't know if that is possible.
# Another option would be to create a custom 'File Selector' and add the
# `directory` attribute, so it opens in that directory (does it?).
# https://docs.blender.org/api/blender2.8/bpy.types.Operator.html#calling-a-file-selector
# https://docs.blender.org/api/blender2.8/bpy.types.WindowManager.html#bpy.types.WindowManager.fileselect_add
workdir = legacy_io.Session["AVALON_WORKDIR"]
log.debug("New working directory: %s", workdir)
def _register_events():
"""Install callbacks for specific events."""
register_event_callback("taskChanged", _on_task_changed)
log.info("Installed event callback for 'taskChanged'...")
def _discover_gui() -> Optional[Callable]:
"""Return the most desirable of the currently registered GUIs"""
# Prefer last registered
guis = reversed(pyblish.api.registered_guis())
for gui in guis:
try:
gui = __import__(gui).show
except (ImportError, AttributeError):
continue
else:
return gui
return None
def add_to_avalon_container(container: bpy.types.Collection):
"""Add the container to the Avalon container."""
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
if not avalon_container:
avalon_container = bpy.data.collections.new(name=AVALON_CONTAINERS)
# Link the container to the scene so it's easily visible to the artist
# and can be managed easily. Otherwise it's only found in "Blender
# File" view and it will be removed by Blenders garbage collection,
# unless you set a 'fake user'.
bpy.context.scene.collection.children.link(avalon_container)
avalon_container.children.link(container)
# Disable Avalon containers for the view layers.
for view_layer in bpy.context.scene.view_layers:
for child in view_layer.layer_collection.children:
if child.collection == avalon_container:
child.exclude = True
def metadata_update(node: bpy.types.bpy_struct_meta_idprop, data: Dict):
"""Imprint the node with metadata.
Existing metadata will be updated.
"""
if not node.get(AVALON_PROPERTY):
node[AVALON_PROPERTY] = dict()
for key, value in data.items():
if value is None:
continue
node[AVALON_PROPERTY][key] = value
def containerise(name: str,
namespace: str,
nodes: List,
context: Dict,
loader: Optional[str] = None,
suffix: Optional[str] = "CON") -> bpy.types.Collection:
"""Bundle `nodes` into an assembly and imprint it with metadata
Containerisation enables a tracking of version, author and origin
for loaded assets.
Arguments:
name: Name of resulting assembly
namespace: Namespace under which to host container
nodes: Long names of nodes to containerise
context: Asset information
loader: Name of loader used to produce this container.
suffix: Suffix of container, defaults to `_CON`.
Returns:
The container assembly
"""
node_name = f"{context['asset']['name']}_{name}"
if namespace:
node_name = f"{namespace}:{node_name}"
if suffix:
node_name = f"{node_name}_{suffix}"
container = bpy.data.collections.new(name=node_name)
# Link the children nodes
for obj in nodes:
container.objects.link(obj)
data = {
"schema": "openpype:container-2.0",
"id": AVALON_CONTAINER_ID,
"name": name,
"namespace": namespace or '',
"loader": str(loader),
"representation": str(context["representation"]["_id"]),
}
metadata_update(container, data)
add_to_avalon_container(container)
return container
def containerise_existing(
container: bpy.types.Collection,
name: str,
namespace: str,
context: Dict,
loader: Optional[str] = None,
suffix: Optional[str] = "CON") -> bpy.types.Collection:
"""Imprint or update container with metadata.
Arguments:
name: Name of resulting assembly
namespace: Namespace under which to host container
context: Asset information
loader: Name of loader used to produce this container.
suffix: Suffix of container, defaults to `_CON`.
Returns:
The container assembly
"""
node_name = container.name
if suffix:
node_name = f"{node_name}_{suffix}"
container.name = node_name
data = {
"schema": "openpype:container-2.0",
"id": AVALON_CONTAINER_ID,
"name": name,
"namespace": namespace or '',
"loader": str(loader),
"representation": str(context["representation"]["_id"]),
}
metadata_update(container, data)
add_to_avalon_container(container)
return container
def parse_container(container: bpy.types.Collection,
validate: bool = True) -> Dict:
"""Return the container node's full container data.
Args:
container: A container node name.
validate: turn the validation for the container on or off
Returns:
The container schema data for this container node.
"""
data = lib.read(container)
# Append transient data
data["objectName"] = container.name
if validate:
schema.validate(data)
return data
def ls() -> Iterator:
"""List containers from active Blender scene.
This is the host-equivalent of api.ls(), but instead of listing assets on
disk, it lists assets already loaded in Blender; once loaded they are
called containers.
"""
for container in lib.lsattr("id", AVALON_CONTAINER_ID):
yield parse_container(container)
def update_hierarchy(containers):
"""Hierarchical container support
This is the function to support Scene Inventory to draw hierarchical
view for containers.
We need both parent and children to visualize the graph.
"""
all_containers = set(ls()) # lookup set
for container in containers:
# Find parent
# FIXME (jasperge): re-evaluate this. How would it be possible
# to 'nest' assets? Collections can have several parents, for
# now assume it has only 1 parent
parent = [
coll for coll in bpy.data.collections if container in coll.children
]
for node in parent:
if node in all_containers:
container["parent"] = node
break
log.debug("Container: %s", container)
yield container
def publish():
"""Shorthand to publish from within host."""
return pyblish.util.publish()