ayon-core/openpype/hosts/maya/api/action.py

139 lines
4.9 KiB
Python

# absolute_import is needed to counter the `module has no cmds error` in Maya
from __future__ import absolute_import
import pyblish.api
from openpype.client import get_asset_by_name
from openpype.pipeline import legacy_io
from openpype.pipeline.publish import get_errored_instances_from_context
class GenerateUUIDsOnInvalidAction(pyblish.api.Action):
"""Generate UUIDs on the invalid nodes in the instance.
Invalid nodes are those returned by the plugin's `get_invalid` method.
As such it is the plug-in's responsibility to ensure the nodes that
receive new UUIDs are actually invalid.
Requires:
- instance.data["asset"]
"""
label = "Regenerate UUIDs"
on = "failed" # This action is only available on a failed plug-in
icon = "wrench" # Icon from Awesome Icon
def process(self, context, plugin):
from maya import cmds
self.log.info("Finding bad nodes..")
errored_instances = get_errored_instances_from_context(context)
# Apply pyblish logic to get the instances for the plug-in
instances = pyblish.api.instances_by_plugin(errored_instances, plugin)
# Get the nodes from the all instances that ran through this plug-in
all_invalid = []
for instance in instances:
invalid = plugin.get_invalid(instance)
# Don't allow referenced nodes to get their ids regenerated to
# avoid loaded content getting messed up with reference edits
if invalid:
referenced = {node for node in invalid if
cmds.referenceQuery(node, isNodeReferenced=True)}
if referenced:
self.log.warning("Skipping UUID generation on referenced "
"nodes: {}".format(list(referenced)))
invalid = [node for node in invalid
if node not in referenced]
if invalid:
self.log.info("Fixing instance {}".format(instance.name))
self._update_id_attribute(instance, invalid)
all_invalid.extend(invalid)
if not all_invalid:
self.log.info("No invalid nodes found.")
return
all_invalid = list(set(all_invalid))
self.log.info("Generated ids on nodes: {0}".format(all_invalid))
def _update_id_attribute(self, instance, nodes):
"""Delete the id attribute
Args:
instance: The instance we're fixing for
nodes (list): all nodes to regenerate ids on
"""
from . import lib
# Expecting this is called on validators in which case 'assetEntity'
# should be always available, but kept a way to query it by name.
asset_doc = instance.data.get("assetEntity")
if not asset_doc:
asset_name = instance.data["asset"]
project_name = legacy_io.active_project()
self.log.info((
"Asset is not stored on instance."
" Querying by name \"{}\" from project \"{}\""
).format(asset_name, project_name))
asset_doc = get_asset_by_name(
project_name, asset_name, fields=["_id"]
)
for node, _id in lib.generate_ids(nodes, asset_id=asset_doc["_id"]):
lib.set_id(node, _id, overwrite=True)
class SelectInvalidAction(pyblish.api.Action):
"""Select invalid nodes in Maya when plug-in failed.
To retrieve the invalid nodes this assumes a static `get_invalid()`
method is available on the plugin.
"""
label = "Select invalid"
on = "failed" # This action is only available on a failed plug-in
icon = "search" # Icon from Awesome Icon
def process(self, context, plugin):
try:
from maya import cmds
except ImportError:
raise ImportError("Current host is not Maya")
errored_instances = get_errored_instances_from_context(context)
# Apply pyblish.logic to get the instances for the plug-in
instances = pyblish.api.instances_by_plugin(errored_instances, plugin)
# Get the invalid nodes for the plug-ins
self.log.info("Finding invalid nodes..")
invalid = list()
for instance in instances:
invalid_nodes = plugin.get_invalid(instance)
if invalid_nodes:
if isinstance(invalid_nodes, (list, tuple)):
invalid.extend(invalid_nodes)
else:
self.log.warning("Plug-in returned to be invalid, "
"but has no selectable nodes.")
# Ensure unique (process each node only once)
invalid = list(set(invalid))
if invalid:
self.log.info("Selecting invalid nodes: %s" % ", ".join(invalid))
cmds.select(invalid, replace=True, noExpand=True)
else:
self.log.info("No invalid nodes found.")
cmds.select(deselect=True)