mirror of
https://github.com/ynput/ayon-core.git
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177 lines
5.5 KiB
Python
177 lines
5.5 KiB
Python
"""A set of commands that install overrides to Maya's UI"""
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import os
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import logging
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from functools import partial
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import maya.cmds as cmds
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import maya.mel as mel
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from openpype import resources
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from openpype.tools.utils import host_tools
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from .lib import get_main_window
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from ..tools import show_look_assigner
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log = logging.getLogger(__name__)
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COMPONENT_MASK_ORIGINAL = {}
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def override_component_mask_commands():
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"""Override component mask ctrl+click behavior.
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This implements special behavior for Maya's component
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mask menu items where a ctrl+click will instantly make
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it an isolated behavior disabling all others.
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Tested in Maya 2016 and 2018
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"""
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log.info("Installing override_component_mask_commands..")
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# Get all object mask buttons
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buttons = cmds.formLayout("objectMaskIcons",
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query=True,
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childArray=True)
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# Skip the triangle list item
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buttons = [btn for btn in buttons if btn != "objPickMenuLayout"]
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def on_changed_callback(raw_command, state):
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"""New callback"""
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# If "control" is held force the toggled one to on and
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# toggle the others based on whether any of the buttons
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# was remaining active after the toggle, if not then
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# enable all
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if cmds.getModifiers() == 4: # = CTRL
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state = True
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active = [cmds.iconTextCheckBox(btn, query=True, value=True)
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for btn in buttons]
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if any(active):
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cmds.selectType(allObjects=False)
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else:
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cmds.selectType(allObjects=True)
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# Replace #1 with the current button state
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cmd = raw_command.replace(" #1", " {}".format(int(state)))
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mel.eval(cmd)
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for btn in buttons:
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# Store a reference to the original command so that if
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# we rerun this override command it doesn't recursively
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# try to implement the fix. (This also allows us to
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# "uninstall" the behavior later)
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if btn not in COMPONENT_MASK_ORIGINAL:
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original = cmds.iconTextCheckBox(btn, query=True, cc=True)
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COMPONENT_MASK_ORIGINAL[btn] = original
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# Assign the special callback
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original = COMPONENT_MASK_ORIGINAL[btn]
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new_fn = partial(on_changed_callback, original)
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cmds.iconTextCheckBox(btn, edit=True, cc=new_fn)
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def override_toolbox_ui():
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"""Add custom buttons in Toolbox as replacement for Maya web help icon."""
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icons = resources.get_resource("icons")
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parent_widget = get_main_window()
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# Ensure the maya web icon on toolbox exists
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button_names = [
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# Maya 2022.1+ with maya.cmds.iconTextStaticLabel
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"ToolBox|MainToolboxLayout|mayaHomeToolboxButton",
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# Older with maya.cmds.iconTextButton
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"ToolBox|MainToolboxLayout|mayaWebButton"
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]
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for name in button_names:
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if cmds.control(name, query=True, exists=True):
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web_button = name
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break
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else:
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# Button does not exist
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log.warning("Can't find Maya Home/Web button to override toolbox ui..")
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return
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cmds.control(web_button, edit=True, visible=False)
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# real = 32, but 36 with padding - according to toolbox mel script
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icon_size = 36
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parent = web_button.rsplit("|", 1)[0]
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# Ensure the parent is a formLayout
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if not cmds.objectTypeUI(parent) == "formLayout":
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return
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# Create our controls
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controls = []
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controls.append(
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cmds.iconTextButton(
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"pype_toolbox_lookmanager",
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annotation="Look Manager",
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label="Look Manager",
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image=os.path.join(icons, "lookmanager.png"),
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command=show_look_assigner,
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width=icon_size,
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height=icon_size,
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parent=parent
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)
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)
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controls.append(
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cmds.iconTextButton(
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"pype_toolbox_workfiles",
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annotation="Work Files",
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label="Work Files",
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image=os.path.join(icons, "workfiles.png"),
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command=lambda: host_tools.show_workfiles(
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parent=parent_widget
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),
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width=icon_size,
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height=icon_size,
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parent=parent
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)
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)
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controls.append(
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cmds.iconTextButton(
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"pype_toolbox_loader",
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annotation="Loader",
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label="Loader",
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image=os.path.join(icons, "loader.png"),
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command=lambda: host_tools.show_loader(
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parent=parent_widget, use_context=True
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),
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width=icon_size,
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height=icon_size,
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parent=parent
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)
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)
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controls.append(
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cmds.iconTextButton(
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"pype_toolbox_manager",
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annotation="Inventory",
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label="Inventory",
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image=os.path.join(icons, "inventory.png"),
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command=lambda: host_tools.show_scene_inventory(
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parent=parent_widget
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),
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width=icon_size,
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height=icon_size,
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parent=parent
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)
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)
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# Add the buttons on the bottom and stack
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# them above each other with side padding
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controls.reverse()
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for i, control in enumerate(controls):
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previous = controls[i - 1] if i > 0 else web_button
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cmds.formLayout(parent, edit=True,
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attachControl=[control, "bottom", 0, previous],
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attachForm=([control, "left", 1],
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[control, "right", 1]))
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