mirror of
https://github.com/ynput/ayon-core.git
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221 lines
8 KiB
Python
221 lines
8 KiB
Python
import re
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from maya import cmds
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from maya import OpenMaya as om
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from pprint import pprint
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import maya.app.renderSetup.model.renderSetup as renderSetup
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import pyblish.api
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from avalon import maya, api
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import pype.maya.lib as lib
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class CollectMayaRender(pyblish.api.ContextPlugin):
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"""Gather all publishable render layers from renderSetup"""
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order = pyblish.api.CollectorOrder + 0.01
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hosts = ["maya"]
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label = "Collect Render Layers"
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families = ["render"]
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def process(self, context):
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render_instance = None
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for instance in context:
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if 'render' in instance.data['families']:
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render_instance = instance
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if not render_instance:
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self.log.info("No render instance found, skipping render "
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"layer collection.")
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return
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render_globals = render_instance
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collected_render_layers = render_instance.data['setMembers']
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filepath = context.data["currentFile"].replace("\\", "/")
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asset = api.Session["AVALON_ASSET"]
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self._rs = renderSetup.instance()
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maya_render_layers = {l.name(): l for l in self._rs.getRenderLayers()}
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self.maya_layers = maya_render_layers
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for layer in collected_render_layers:
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# every layer in set should start with `LAYER_` prefix
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try:
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expected_layer_name = re.search(r"^LAYER_(.*)", layer).group(1)
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except IndexError:
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msg = ("Invalid layer name in set [ {} ]".format(layer))
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self.log.warnig(msg)
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continue
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self.log.info("processing %s" % layer)
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# check if layer is part of renderSetup
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if expected_layer_name not in maya_render_layers:
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msg = ("Render layer [ {} ] is not in "
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"Render Setup".format(expected_layer_name))
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self.log.warning(msg)
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continue
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# check if layer is renderable
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if not maya_render_layers[expected_layer_name].isRenderable():
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msg = ("Render layer [ {} ] is not "
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"renderable".format(expected_layer_name))
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self.log.warning(msg)
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continue
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# test if there are sets (subsets) to attach render to
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sets = cmds.sets(layer, query=True) or []
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if sets:
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for s in sets:
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self.log.info(" -> attach render to: {}".format(s))
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layer_name = "rs_{}".format(expected_layer_name)
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# Get layer specific settings, might be overrides
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data = {
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"subset": expected_layer_name,
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"attachTo": sets,
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"setMembers": expected_layer_name,
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"publish": True,
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"frameStart": self.get_render_attribute("startFrame",
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layer=layer_name),
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"frameEnd": self.get_render_attribute("endFrame",
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layer=layer_name),
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"byFrameStep": self.get_render_attribute("byFrameStep",
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layer=layer_name),
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"renderer": self.get_render_attribute("currentRenderer",
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layer=layer_name),
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# instance subset
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"family": "Render Layers",
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"families": ["renderlayer"],
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"asset": asset,
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"time": api.time(),
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"author": context.data["user"],
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# Add source to allow tracing back to the scene from
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# which was submitted originally
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"source": filepath
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}
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# Apply each user defined attribute as data
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for attr in cmds.listAttr(layer, userDefined=True) or list():
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try:
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value = cmds.getAttr("{}.{}".format(layer, attr))
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except Exception:
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# Some attributes cannot be read directly,
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# such as mesh and color attributes. These
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# are considered non-essential to this
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# particular publishing pipeline.
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value = None
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data[attr] = value
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# Include (optional) global settings
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# TODO(marcus): Take into account layer overrides
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# Get global overrides and translate to Deadline values
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overrides = self.parse_options(str(render_globals))
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data.update(**overrides)
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# Define nice label
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label = "{0} ({1})".format(expected_layer_name, data["asset"])
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label += " [{0}-{1}]".format(int(data["frameStart"]),
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int(data["frameEnd"]))
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instance = context.create_instance(expected_layer_name)
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instance.data["label"] = label
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instance.data.update(data)
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pass
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def parse_options(self, render_globals):
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"""Get all overrides with a value, skip those without
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Here's the kicker. These globals override defaults in the submission
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integrator, but an empty value means no overriding is made.
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Otherwise, Frames would override the default frames set under globals.
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Args:
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render_globals (str): collection of render globals
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Returns:
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dict: only overrides with values
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"""
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attributes = maya.read(render_globals)
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options = {"renderGlobals": {}}
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options["renderGlobals"]["Priority"] = attributes["priority"]
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# Check for specific pools
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pool_a, pool_b = self._discover_pools(attributes)
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options["renderGlobals"].update({"Pool": pool_a})
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if pool_b:
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options["renderGlobals"].update({"SecondaryPool": pool_b})
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legacy = attributes["useLegacyRenderLayers"]
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options["renderGlobals"]["UseLegacyRenderLayers"] = legacy
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# Machine list
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machine_list = attributes["machineList"]
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if machine_list:
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key = "Whitelist" if attributes["whitelist"] else "Blacklist"
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options['renderGlobals'][key] = machine_list
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# Suspend publish job
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state = "Suspended" if attributes["suspendPublishJob"] else "Active"
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options["publishJobState"] = state
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chunksize = attributes.get("framesPerTask", 1)
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options["renderGlobals"]["ChunkSize"] = chunksize
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# Override frames should be False if extendFrames is False. This is
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# to ensure it doesn't go off doing crazy unpredictable things
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override_frames = False
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extend_frames = attributes.get("extendFrames", False)
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if extend_frames:
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override_frames = attributes.get("overrideExistingFrame", False)
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options["extendFrames"] = extend_frames
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options["overrideExistingFrame"] = override_frames
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maya_render_plugin = "MayaBatch"
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if not attributes.get("useMayaBatch", True):
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maya_render_plugin = "MayaCmd"
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options["mayaRenderPlugin"] = maya_render_plugin
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return options
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def _discover_pools(self, attributes):
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pool_a = None
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pool_b = None
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# Check for specific pools
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pool_b = []
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if "primaryPool" in attributes:
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pool_a = attributes["primaryPool"]
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if "secondaryPool" in attributes:
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pool_b = attributes["secondaryPool"]
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else:
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# Backwards compatibility
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pool_str = attributes.get("pools", None)
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if pool_str:
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pool_a, pool_b = pool_str.split(";")
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# Ensure empty entry token is caught
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if pool_b == "-":
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pool_b = None
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return pool_a, pool_b
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def _get_overrides(self, layer):
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rset = self.maya_layers[layer].renderSettingsCollectionInstance()
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return rset.getOverrides()
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def get_render_attribute(self, attr, layer):
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return lib.get_attr_in_layer("defaultRenderGlobals.{}".format(attr),
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layer=layer)
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