ayon-core/openpype/lib/usdlib.py
Jakub Trllo c10781a662 General: Reduce usage of legacy io (#4723)
* General: Connect to AYON server (base) (#3924)

* implemented 'get_workfile_info' in entities

* removed 'prepare_asset_update_data' which is not used

* disable settings and project manager if in v4 mode

* prepared conversion helper functions for v4 entities

* prepared conversion functions for hero versions

* fix hero versions

* implemented get_archived_representations

* fix get latest versions

* return prepared changes

* handle archived representation

* raise exception on failed json conversion

* map archived to active properly

* make sure default fields are added

* fix conversion of hero version entity

* fix conversion of archived representations

* fix some conversions of representations and versions

* changed active behavior in queries

* fixed hero versions

* implemented basic thumbnail caching

* added raw variants of crud methods

* implemented methods to get and create thumbnail

* fix from flat dict

* implemented some basic folder conversion for updates

* fix thumbnail updates for version

* implemented v4 thumbnail integrator

* simplified data mapping

* 'get_thumbnail' function also expect entity type and entity id for which is the thumbnail received

* implemented 'get_thumbnail' for server

* fix how thumbnail id is received from entity

* removed unnecessary method 'get_thumbnail_id_from_source'

* implemented thumbnail resolver for v4

* removed unnecessary print

* move create and delete project directly to server api

* disable local settings action too on v4

* OP-3521 - added method to check and download updated addons from v4 server

* OP-3521 - added more descriptive error message for missing source

* OP-3521 - added default implementation of addon downloader to import

* OP-3521 - added check for dependency package zips

WIP - server doesn't contain required endpoint. Testing only with mockup data for now.

* OP-3521 - fixed parsing of DependencyItem

Added Server Url type and ServerAddonDownloader - v4 server doesn't know its own DNS for static files so it is sending unique name and url must be created during runtime.

* OP-3521 - fixed creation of targed directories

* change nev keys to look for and don't set them automatically

* fix task type conversion

* implemented base of loading v4 addons in v3

* Refactored argument name in Downloaders

* Updated parsing to DependencyItem according to current schema

* Implemented downloading of package from server

* Updated resolving of failures

Uses Enum items.

* Introduced passing of authorization token

Better to inject it than to have it from env var.

* Remove weird parsing of server_url

Not necessary, endpoints have same prefix.

* Fix doubling asset version name in addons folder

Zip file should already contain `addonName_addonVersion` as first subfolder

* Fix doubling asset version name in addons folder

Zip file should already contain `addonName_addonVersion` as first subfolder

* Made server_endpoint optional

Argument should be better for testing, but for calling from separate methods it would be better to encapsulate it.

Removed unwanted temporary productionPackage value

* Use existing method to pull addon info from Server to load v4 version of addon

* Raise exception when server doesn't have any production dependency package

* added ability to specify v3 alias of addon name

* expect v3_alias as uppered constant

* Re-implemented method to get addon info

Previous implementation wouldn't work in Python2 hosts.
Will be refactored in the future.

* fix '__getattr__'

* added ayon api to pyproject.toml and lock file

* use ayon api in common connection

* added mapping for label

* use ayon_api in client codebase

* separated clearing cache of url and username

* bump ayon api version

* rename env 'OP4_TEST' to 'USE_AYON_SERVER'

* Move and renamend get_addons_info to get_addons_info_as_dict in addon_distribution

Should be moved to ayon_api later

* Replaced requests calls with ayon_api

* Replaced OP4_TEST_ENABLED with AYON_SERVER_ENABLED

fixed endpoints

* Hound

* Hound

* OP-3521 - fix wrong key in get_representation_parents

parents overloads parents

* OP-3521 - changes for v4 of SiteSync addon

* OP-3521 - fix names

* OP-3521 - remove storing project_name

It should be safer to go thorug self.dbcon apparently

* OP-3521 - remove unwanted

"context["folder"]" can be only in dummy test data

* OP-3521 - move site sync loaders to addon

* Use only project instead of self.project

* OP-3521 - added missed get_progress_for_repre

* base of settings conversion script

* simplified ayon functions in start.py

* added loading of settings from ayon server

* added a note about colors

* fix global and local settings functions

* AvalonMongoDB is not using mongo connection on ayon server enabled

* 'get_dynamic_modules_dirs' is not checking system settings for paths in setting

* log viewer is disabled when ayon server is enabled

* basic logic of enabling/disabled addons

* don't use mongo logging if ayon server is enabled

* update ayon api

* bump ayon api again

* use ayon_api to get addons info in modules/base

* update ayon api

* moved helper functions to get addons and dependencies dir to common functions

* Initialization of AddonInfo is not crashing on unkonwn sources

* renamed 'DependencyDownloader' to 'AyonServerDownloader'

* renamed function 'default_addon_downloader' to 'get_default_addon_downloader'

* Added ability to convert 'WebAddonSource' to 'ServerResourceSorce'

* missing dependency package on server won't cause crash

* data sent to downloaders don't contain ayon specific headers

* modified addon distribution to not duplicate 'ayon_api' functionality

* fix doubled function defintioin

* unzip client file to addon destination

* formatting - unify quotes

* disable usage of mongo connection if in ayon mode

* renamed window.py to login_window.py

* added webpublisher settings conversion

* added maya conversion function

* reuse variable

* reuse variable (similar to previous commit)

* fix ayon addons loading

* fix typo 'AyonSettingsCahe' -> 'AyonSettingsCache'

* fix enabled state changes

* fix rr_path in royal render conversion

* avoid mongo calls in AYON state

* implemented custom AYON start script

* fix formatting (after black)

* ayon_start cleanup

* 'get_addons_dir' and 'get_dependencies_dir' store value to environment variable

* add docstrings to local dir functions

* addon info has full name

* fix modules enabled states

* removed unused 'run_disk_mapping_commands'

* removed ayon logic from 'start.py'

* fix warning message

* renamed 'openpype_common' to 'ayon_common'

* removed unused import

* don't import igniter

* removed startup validations of third parties

* change what's shown in version info

* fix which keys are applied from ayon values

* fix method name

* get applications from attribs

* Implemented UI basics to be able change user or logout

* merged server.py and credentials.py

* add more metadata to urls

* implemented change token

* implemented change user ui functionality

* implemented change user ui

* modify window to handle username and token value

* pass username to add server

* fix show UI cases

* added loggin action to tray

* update ayon api

* added missing dependency

* convert applications to config in a right way

* initial implementation of 'nuke' settings conversion

* removed few nuke comments

* implemented hiero conversion

* added imageio conversion

* added run ayon tray script

* fix few settings conversions

* Renamed class of source classes as they are not just for addons

* implemented objec to track source transfer progress

* Implemented distribution item with multiple sources

* Implemented ayon distribution wrapper to care about multiple things during distribution

* added 'cleanup' method for downlaoders

* download gets tranfer progress object

* Change UploadState enum

* added missing imports

* use AyonDistribution in ayon_start.py

* removed unused functions

* removed implemented TODOs

* fix import

* fix key used for Web source

* removed temp development fix

* formatting fix

* keep information if source require distribution

* handle 'require_distribution' attribute in distribution process

* added path attribute to server source

* added option to pass addons infor to ayon distribution

* fix tests

* fix formatting

* Fix typo

* Fix typo

* remove '_try_convert_to_server_source'

* renamed attributes and methods to match their content

* it is possible to pass dependency package info to AyonDistribution

* fix called methods in tests

* added public properties for error message and error detail

* Added filename to WebSourceInfo

Useful for GDrive sharable links where target file name is unknown/unparsable, it should be provided explicitly.

* unify source conversion by adding 'convert_source' function

* Fix error message

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* added docstring for 'transfer_progress'

* don't create metadata file on read

* added few docstrings

* add default folder fields to folder/task queries

* fix generators

* add dependencies when runnign from code

* add sys paths from distribution to pythonpath env

* fix missing applications

* added missing conversions for maya renderers

* fix formatting

* update ayon api

* fix hashes in lock file

* Use better exception

Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>

* Use Python 3 syntax

Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>

* apply some of sugested changes in ayon_start

* added some docstrings and suggested modifications

* copy create env from develop

* fix rendersettings conversion

* change code by suggestions

* added missing args to docstring

* added missing docstrings

* separated downloader and download factory

* fix ayon settings

* added some basic file docstring to ayon_settings

* join else conditions

* fix project settings conversion

* fix created at conversion

* fix workfile info query

* fix publisher UI

* added utils function 'get_ayon_appdirs'

* fix 'get_all_current_info'

* fix server url assignment when url is set

* updated ayon api

* added utils functions to create local site id for ayon

* added helper functions to create global connection

* create global connection in ayon start to start use site id

* use ayon site id in ayon mode

* formatting cleanup

* added header docstring

* fixes after ayon_api update

* load addons from ynput appdirs

* fix function call

* added docstring

* update ayon pyton api

* fix settings access

* use ayon_api to get root overrides in Anatomy

* bumbayon version to 0.1.13

* nuke: fixing settings keys from settings

* fix burnins definitions

* change v4 to AYON in thumbnail integrate

* fix one more v4 information

* Fixes after rebase

* fix extract burnin conversion

* additional fix of extract burnin

* SiteSync:added missed loaders or v3 compatibility (#4587)

* Added site sync loaders for v3 compatibility

* Fix get_progress_for_repre

* use 'files.name' instead of 'files.baseName'

* update ayon api to 0.1.14

* add common to include files

* change arguments for hero version creation

* skip shotgrid settings conversion if different ayon addon is used

* added ayon icons

* fix labels of application variants

* added option to show login window always on top

* login window on invalid credentials is always on top

* update ayon api

* update ayon api

* add entityType to project and folders

* AYON: Editorial hierarchy creation (#4699)

* disable extract hierarchy avalon when ayon mode is enabled

* implemented extract hierarchy to AYON

---------

Co-authored-by: Petr Kalis <petr.kalis@gmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>

* replace 'legacy_io' with context functions in load plugins

* added 'get_global_context' to pipeline init

* use context getters instead of legacy_io in publish plugins

* use data on context instead of  'legacy_io' in submit publish job

* skip query of asset docs in collect nuke reads

* use context functions on other places

* 'list_looks' expects project name

* remove 'get_context_title'

* don't pass AvalonMongoDB to prelaunch hooks

* change how context is calculated in hiero

* implemented function 'get_fps_for_current_context' for maya

* initialize '_image_dir' and '_image_prefixes' in init

* legacy creator is using 'get_current_project_name'

* fill docstrings

* use context functions in workfile builders

* hound fixes

* 'create_workspace_mel' can expect project settings

* swapped order of arguments

* use information from instance/context data

* Use self.project_name in workfiles tool

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* Remove outdated todo

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* don't query project document in nuke lib

* Fix access to context data

* Use right function to get project name

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* fix submit max deadline and swap order of arguments

* added 'get_context_label' to nuke

* fix import

* fix typo 'curent_context' -> 'current_context'

* fix project_setting variable

* fix submit publish job environments

* use task from context

* Removed unused import

---------

Co-authored-by: Petr Kalis <petr.kalis@gmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>
2023-07-11 18:11:07 +02:00

358 lines
11 KiB
Python

import os
import re
import logging
try:
from pxr import Usd, UsdGeom, Sdf, Kind
except ImportError:
# Allow to fall back on Multiverse 6.3.0+ pxr usd library
from mvpxr import Usd, UsdGeom, Sdf, Kind
from openpype.client import get_project, get_asset_by_name
from openpype.pipeline import Anatomy, get_current_project_name
log = logging.getLogger(__name__)
# The predefined steps order used for bootstrapping USD Shots and Assets.
# These are ordered in order from strongest to weakest opinions, like in USD.
PIPELINE = {
"shot": [
"usdLighting",
"usdFx",
"usdSimulation",
"usdAnimation",
"usdLayout",
],
"asset": ["usdShade", "usdModel"],
}
def create_asset(
filepath, asset_name, reference_layers, kind=Kind.Tokens.component
):
"""
Creates an asset file that consists of a top level layer and sublayers for
shading and geometry.
Args:
filepath (str): Filepath where the asset.usd file will be saved.
reference_layers (list): USD Files to reference in the asset.
Note that the bottom layer (first file, like a model) would
be last in the list. The strongest layer will be the first
index.
asset_name (str): The name for the Asset identifier and default prim.
kind (pxr.Kind): A USD Kind for the root asset.
"""
# Also see create_asset.py in PixarAnimationStudios/USD endToEnd example
log.info("Creating asset at %s", filepath)
# Make the layer ascii - good for readability, plus the file is small
root_layer = Sdf.Layer.CreateNew(filepath, args={"format": "usda"})
stage = Usd.Stage.Open(root_layer)
# Define a prim for the asset and make it the default for the stage.
asset_prim = UsdGeom.Xform.Define(stage, "/%s" % asset_name).GetPrim()
stage.SetDefaultPrim(asset_prim)
# Let viewing applications know how to orient a free camera properly
UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y)
# Usually we will "loft up" the kind authored into the exported geometry
# layer rather than re-stamping here; we'll leave that for a later
# tutorial, and just be explicit here.
model = Usd.ModelAPI(asset_prim)
if kind:
model.SetKind(kind)
model.SetAssetName(asset_name)
model.SetAssetIdentifier("%s/%s.usd" % (asset_name, asset_name))
# Add references to the asset prim
references = asset_prim.GetReferences()
for reference_filepath in reference_layers:
references.AddReference(reference_filepath)
stage.GetRootLayer().Save()
def create_shot(filepath, layers, create_layers=False):
"""Create a shot with separate layers for departments.
Args:
filepath (str): Filepath where the asset.usd file will be saved.
layers (str): When provided this will be added verbatim in the
subLayerPaths layers. When the provided layer paths do not exist
they are generated using Sdf.Layer.CreateNew
create_layers (bool): Whether to create the stub layers on disk if
they do not exist yet.
Returns:
str: The saved shot file path
"""
# Also see create_shot.py in PixarAnimationStudios/USD endToEnd example
stage = Usd.Stage.CreateNew(filepath)
log.info("Creating shot at %s" % filepath)
for layer_path in layers:
if create_layers and not os.path.exists(layer_path):
# We use the Sdf API here to quickly create layers. Also, we're
# using it as a way to author the subLayerPaths as there is no
# way to do that directly in the Usd API.
layer_folder = os.path.dirname(layer_path)
if not os.path.exists(layer_folder):
os.makedirs(layer_folder)
Sdf.Layer.CreateNew(layer_path)
stage.GetRootLayer().subLayerPaths.append(layer_path)
# Lets viewing applications know how to orient a free camera properly
UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y)
stage.GetRootLayer().Save()
return filepath
def create_model(filename, asset, variant_subsets):
"""Create a USD Model file.
For each of the variation paths it will payload the path and set its
relevant variation name.
"""
project_name = get_current_project_name()
asset_doc = get_asset_by_name(project_name, asset)
assert asset_doc, "Asset not found: %s" % asset
variants = []
for subset in variant_subsets:
prefix = "usdModel"
if subset.startswith(prefix):
# Strip off `usdModel_`
variant = subset[len(prefix):]
else:
raise ValueError(
"Model subsets must start " "with usdModel: %s" % subset
)
path = get_usd_master_path(
asset=asset_doc, subset=subset, representation="usd"
)
variants.append((variant, path))
stage = _create_variants_file(
filename,
variants=variants,
variantset="model",
variant_prim="/root",
reference_prim="/root/geo",
as_payload=True,
)
UsdGeom.SetStageMetersPerUnit(stage, 1)
UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y)
# modelAPI = Usd.ModelAPI(root_prim)
# modelAPI.SetKind(Kind.Tokens.component)
# See http://openusd.org/docs/api/class_usd_model_a_p_i.html#details
# for more on assetInfo
# modelAPI.SetAssetName(asset)
# modelAPI.SetAssetIdentifier(asset)
stage.GetRootLayer().Save()
def create_shade(filename, asset, variant_subsets):
"""Create a master USD shade file for an asset.
For each available model variation this should generate a reference
to a `usdShade_{modelVariant}` subset.
"""
project_name = get_current_project_name()
asset_doc = get_asset_by_name(project_name, asset)
assert asset_doc, "Asset not found: %s" % asset
variants = []
for subset in variant_subsets:
prefix = "usdModel"
if subset.startswith(prefix):
# Strip off `usdModel_`
variant = subset[len(prefix):]
else:
raise ValueError(
"Model subsets must start " "with usdModel: %s" % subset
)
shade_subset = re.sub("^usdModel", "usdShade", subset)
path = get_usd_master_path(
asset=asset_doc, subset=shade_subset, representation="usd"
)
variants.append((variant, path))
stage = _create_variants_file(
filename, variants=variants, variantset="model", variant_prim="/root"
)
stage.GetRootLayer().Save()
def create_shade_variation(filename, asset, model_variant, shade_variants):
"""Create the master Shade file for a specific model variant.
This should reference all shade variants for the specific model variant.
"""
project_name = get_current_project_name()
asset_doc = get_asset_by_name(project_name, asset)
assert asset_doc, "Asset not found: %s" % asset
variants = []
for variant in shade_variants:
subset = "usdShade_{model}_{shade}".format(
model=model_variant, shade=variant
)
path = get_usd_master_path(
asset=asset_doc, subset=subset, representation="usd"
)
variants.append((variant, path))
stage = _create_variants_file(
filename, variants=variants, variantset="shade", variant_prim="/root"
)
stage.GetRootLayer().Save()
def _create_variants_file(
filename,
variants,
variantset,
default_variant=None,
variant_prim="/root",
reference_prim=None,
set_default_variant=True,
as_payload=False,
skip_variant_on_single_file=True,
):
root_layer = Sdf.Layer.CreateNew(filename, args={"format": "usda"})
stage = Usd.Stage.Open(root_layer)
root_prim = stage.DefinePrim(variant_prim)
stage.SetDefaultPrim(root_prim)
def _reference(path):
"""Reference/Payload path depending on function arguments"""
if reference_prim:
prim = stage.DefinePrim(reference_prim)
else:
prim = root_prim
if as_payload:
# Payload
prim.GetPayloads().AddPayload(Sdf.Payload(path))
else:
# Reference
prim.GetReferences().AddReference(Sdf.Reference(path))
assert variants, "Must have variants, got: %s" % variants
log.info(filename)
if skip_variant_on_single_file and len(variants) == 1:
# Reference directly, no variants
variant_path = variants[0][1]
_reference(variant_path)
log.info("Non-variants..")
log.info("Path: %s" % variant_path)
else:
# Variants
append = Usd.ListPositionBackOfAppendList
variant_set = root_prim.GetVariantSets().AddVariantSet(
variantset, append
)
for variant, variant_path in variants:
if default_variant is None:
default_variant = variant
variant_set.AddVariant(variant, append)
variant_set.SetVariantSelection(variant)
with variant_set.GetVariantEditContext():
_reference(variant_path)
log.info("Variants..")
log.info("Variant: %s" % variant)
log.info("Path: %s" % variant_path)
if set_default_variant:
variant_set.SetVariantSelection(default_variant)
return stage
def get_usd_master_path(asset, subset, representation):
"""Get the filepath for a .usd file of a subset.
This will return the path to an unversioned master file generated by
`usd_master_file.py`.
"""
project_name = get_current_project_name()
anatomy = Anatomy(project_name)
project_doc = get_project(
project_name,
fields=["name", "data.code"]
)
if isinstance(asset, dict) and "name" in asset:
# Allow explicitly passing asset document
asset_doc = asset
else:
asset_doc = get_asset_by_name(project_name, asset, fields=["name"])
template_obj = anatomy.templates_obj["publish"]["path"]
path = template_obj.format_strict(
{
"project": {
"name": project_name,
"code": project_doc.get("data", {}).get("code")
},
"asset": asset_doc["name"],
"subset": subset,
"representation": representation,
"version": 0, # stub version zero
}
)
# Remove the version folder
subset_folder = os.path.dirname(os.path.dirname(path))
master_folder = os.path.join(subset_folder, "master")
fname = "{0}.{1}".format(subset, representation)
return os.path.join(master_folder, fname).replace("\\", "/")
def parse_avalon_uri(uri):
# URI Pattern: avalon://{asset}/{subset}.{ext}
pattern = r"avalon://(?P<asset>[^/.]*)/(?P<subset>[^/]*)\.(?P<ext>.*)"
if uri.startswith("avalon://"):
match = re.match(pattern, uri)
if match:
return match.groupdict()