ayon-core/pype/maya/__init__.py
2019-02-14 08:54:22 +01:00

212 lines
5.9 KiB
Python

import os
import logging
import weakref
from maya import utils, cmds, mel
from avalon import api as avalon, pipeline, maya
from avalon.maya.pipeline import IS_HEADLESS
from pyblish import api as pyblish
from ..lib import (
update_task_from_path,
any_outdated
)
from . import menu
from . import lib
log = logging.getLogger("pype.maya")
PARENT_DIR = os.path.dirname(__file__)
PACKAGE_DIR = os.path.dirname(PARENT_DIR)
PLUGINS_DIR = os.path.join(PACKAGE_DIR, "plugins")
PUBLISH_PATH = os.path.join(PLUGINS_DIR, "maya", "publish")
LOAD_PATH = os.path.join(PLUGINS_DIR, "maya", "load")
CREATE_PATH = os.path.join(PLUGINS_DIR, "maya", "create")
def install():
pyblish.register_plugin_path(PUBLISH_PATH)
avalon.register_plugin_path(avalon.Loader, LOAD_PATH)
avalon.register_plugin_path(avalon.Creator, CREATE_PATH)
menu.install()
log.info("Installing callbacks ... ")
avalon.on("init", on_init)
# Callbacks below are not required for headless mode, the `init` however
# is important to load referenced Alembics correctly at rendertime.
if IS_HEADLESS:
log.info("Running in headless mode, skipping Colorbleed Maya "
"save/open/new callback installation..")
return
avalon.on("save", on_save)
avalon.on("open", on_open)
avalon.on("new", on_new)
avalon.before("save", on_before_save)
log.info("Overriding existing event 'taskChanged'")
override_event("taskChanged", on_task_changed)
log.info("Setting default family states for loader..")
avalon.data["familiesStateToggled"] = ["imagesequence"]
def uninstall():
pyblish.deregister_plugin_path(PUBLISH_PATH)
avalon.deregister_plugin_path(avalon.Loader, LOAD_PATH)
avalon.deregister_plugin_path(avalon.Creator, CREATE_PATH)
menu.uninstall()
def override_event(event, callback):
"""
Override existing event callback
Args:
event (str): name of the event
callback (function): callback to be triggered
Returns:
None
"""
ref = weakref.WeakSet()
ref.add(callback)
pipeline._registered_event_handlers[event] = ref
def on_init(_):
avalon.logger.info("Running callback on init..")
def safe_deferred(fn):
"""Execute deferred the function in a try-except"""
def _fn():
"""safely call in deferred callback"""
try:
fn()
except Exception as exc:
print(exc)
try:
utils.executeDeferred(_fn)
except Exception as exc:
print(exc)
# Force load Alembic so referenced alembics
# work correctly on scene open
cmds.loadPlugin("AbcImport", quiet=True)
cmds.loadPlugin("AbcExport", quiet=True)
# Force load objExport plug-in (requested by artists)
cmds.loadPlugin("objExport", quiet=True)
# Force load objExport plug-in (requested by artists)
cmds.loadPlugin("spore", quiet=True)
from .customize import (
override_component_mask_commands,
override_toolbox_ui
)
safe_deferred(override_component_mask_commands)
if not IS_HEADLESS:
safe_deferred(override_toolbox_ui)
def on_before_save(return_code, _):
"""Run validation for scene's FPS prior to saving"""
return lib.validate_fps()
def on_save(_):
"""Automatically add IDs to new nodes
Any transform of a mesh, without an existing ID, is given one
automatically on file save.
"""
avalon.logger.info("Running callback on save..")
# # Update current task for the current scene
# update_task_from_path(cmds.file(query=True, sceneName=True))
# Generate ids of the current context on nodes in the scene
nodes = lib.get_id_required_nodes(referenced_nodes=False)
for node, new_id in lib.generate_ids(nodes):
lib.set_id(node, new_id, overwrite=False)
def on_open(_):
"""On scene open let's assume the containers have changed."""
from avalon.vendor.Qt import QtWidgets
from ..widgets import popup
# # Update current task for the current scene
# update_task_from_path(cmds.file(query=True, sceneName=True))
# Validate FPS after update_task_from_path to
# ensure it is using correct FPS for the asset
lib.validate_fps()
if any_outdated():
log.warning("Scene has outdated content.")
# Find maya main window
top_level_widgets = {w.objectName(): w for w in
QtWidgets.QApplication.topLevelWidgets()}
parent = top_level_widgets.get("MayaWindow", None)
if parent is None:
log.info("Skipping outdated content pop-up "
"because Maya window can't be found.")
else:
# Show outdated pop-up
def _on_show_inventory():
import avalon.tools.cbsceneinventory as tool
tool.show(parent=parent)
dialog = popup.Popup(parent=parent)
dialog.setWindowTitle("Maya scene has outdated content")
dialog.setMessage("There are outdated containers in "
"your Maya scene.")
dialog.on_show.connect(_on_show_inventory)
dialog.show()
def on_new(_):
"""Set project resolution and fps when create a new file"""
avalon.logger.info("Running callback on new..")
with maya.suspended_refresh():
lib.set_context_settings()
def on_task_changed(*args):
"""Wrapped function of app initialize and maya's on task changed"""
# Inputs (from the switched session and running app)
session = avalon.Session.copy()
app_name = os.environ["AVALON_APP_NAME"]
# Find the application definition
app_definition = pipeline.lib.get_application(app_name)
App = type("app_%s" % app_name,
(avalon.Application,),
{"config": app_definition.copy()})
# Initialize within the new session's environment
app = App()
env = app.environ(session)
app.initialize(env)
# Run
maya.pipeline._on_task_changed()