ayon-core/pype/maya/customize.py
2019-02-07 18:54:19 +01:00

157 lines
5 KiB
Python

"""A set of commands that install overrides to Maya's UI"""
import maya.cmds as mc
import maya.mel as mel
from functools import partial
import os
import logging
log = logging.getLogger(__name__)
COMPONENT_MASK_ORIGINAL = {}
def override_component_mask_commands():
"""Override component mask ctrl+click behavior.
This implements special behavior for Maya's component
mask menu items where a ctrl+click will instantly make
it an isolated behavior disabling all others.
Tested in Maya 2016 and 2018
"""
log.info("Installing override_component_mask_commands..")
# Get all object mask buttons
buttons = mc.formLayout("objectMaskIcons",
query=True,
childArray=True)
# Skip the triangle list item
buttons = [btn for btn in buttons if btn != "objPickMenuLayout"]
def on_changed_callback(raw_command, state):
"""New callback"""
# If "control" is held force the toggled one to on and
# toggle the others based on whether any of the buttons
# was remaining active after the toggle, if not then
# enable all
if mc.getModifiers() == 4: # = CTRL
state = True
active = [mc.iconTextCheckBox(btn, query=True, value=True) for btn
in buttons]
if any(active):
mc.selectType(allObjects=False)
else:
mc.selectType(allObjects=True)
# Replace #1 with the current button state
cmd = raw_command.replace(" #1", " {}".format(int(state)))
mel.eval(cmd)
for btn in buttons:
# Store a reference to the original command so that if
# we rerun this override command it doesn't recursively
# try to implement the fix. (This also allows us to
# "uninstall" the behavior later)
if btn not in COMPONENT_MASK_ORIGINAL:
original = mc.iconTextCheckBox(btn, query=True, cc=True)
COMPONENT_MASK_ORIGINAL[btn] = original
# Assign the special callback
original = COMPONENT_MASK_ORIGINAL[btn]
new_fn = partial(on_changed_callback, original)
mc.iconTextCheckBox(btn, edit=True, cc=new_fn)
def override_toolbox_ui():
"""Add custom buttons in Toolbox as replacement for Maya web help icon."""
import pype
res = os.path.join(os.path.dirname(os.path.dirname(pype.__file__)),
"res")
icons = os.path.join(res, "icons")
import avalon.tools.cbsceneinventory as inventory
import avalon.tools.cbloader as loader
from avalon.maya.pipeline import launch_workfiles_app
# Ensure the maya web icon on toolbox exists
web_button = "ToolBox|MainToolboxLayout|mayaWebButton"
if not mc.iconTextButton(web_button, query=True, exists=True):
return
mc.iconTextButton(web_button, edit=True, visible=False)
# real = 32, but 36 with padding - according to toolbox mel script
icon_size = 36
parent = web_button.rsplit("|", 1)[0]
# Ensure the parent is a formLayout
if not mc.objectTypeUI(parent) == "formLayout":
return
# Create our controls
background_color = (0.267, 0.267, 0.267)
controls = []
control = mc.iconTextButton(
"pype_toolbox_workfiles",
annotation="Work Files",
label="Work Files",
image=os.path.join(icons, "workfiles.png"),
command=lambda: launch_workfiles_app(),
bgc=background_color,
width=icon_size,
height=icon_size,
parent=parent)
controls.append(control)
control = mc.iconTextButton(
"pype_toolbox_loader",
annotation="Loader",
label="Loader",
image=os.path.join(icons, "loader.png"),
command=lambda: loader.show(use_context=True),
bgc=background_color,
width=icon_size,
height=icon_size,
parent=parent)
controls.append(control)
control = mc.iconTextButton(
"pype_toolbox_manager",
annotation="Inventory",
label="Inventory",
image=os.path.join(icons, "inventory.png"),
command=lambda: inventory.show(),
bgc=background_color,
width=icon_size,
height=icon_size,
parent=parent)
controls.append(control)
# control = mc.iconTextButton(
# "pype_toolbox",
# annotation="Kredenc",
# label="Kredenc",
# image=os.path.join(icons, "kredenc_logo.png"),
# bgc=background_color,
# width=icon_size,
# height=icon_size,
# parent=parent)
# controls.append(control)
# Add the buttons on the bottom and stack
# them above each other with side padding
controls.reverse()
for i, control in enumerate(controls):
previous = controls[i - 1] if i > 0 else web_button
mc.formLayout(parent, edit=True,
attachControl=[control, "bottom", 0, previous],
attachForm=([control, "left", 1],
[control, "right", 1]))