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I also skipped the "keep_transform" part of the functionality since it's redundant because the created asset group is always at origin by default, and thus needs no matrix inverse computations. |
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| .. | ||
| create_action.py | ||
| create_animation.py | ||
| create_blendScene.py | ||
| create_camera.py | ||
| create_layout.py | ||
| create_model.py | ||
| create_pointcache.py | ||
| create_render.py | ||
| create_review.py | ||
| create_rig.py | ||
| create_workfile.py | ||