ayon-core/pype/plugins/nuke/publish/collect_instances.py

129 lines
4.5 KiB
Python

import os
import nuke
import pyblish.api
from avalon import io, api
from avalon.nuke import get_avalon_knob_data
@pyblish.api.log
class CollectNukeInstances(pyblish.api.ContextPlugin):
"""Collect all nodes with Avalon knob."""
order = pyblish.api.CollectorOrder + 0.01
label = "Collect Instances"
hosts = ["nuke", "nukeassist"]
def process(self, context):
asset_data = io.find_one({"type": "asset",
"name": api.Session["AVALON_ASSET"]})
self.log.debug("asset_data: {}".format(asset_data["data"]))
instances = []
self.log.debug("nuke.allNodes(): {}".format(nuke.allNodes()))
for node in nuke.allNodes():
try:
if node["disable"].value():
continue
except Exception as E:
self.log.warning(E)
# get data from avalon knob
self.log.debug("node[name]: {}".format(node['name'].value()))
avalon_knob_data = get_avalon_knob_data(node, ["avalon:", "ak:"])
self.log.debug("avalon_knob_data: {}".format(avalon_knob_data))
if not avalon_knob_data:
continue
if avalon_knob_data["id"] != "pyblish.avalon.instance":
continue
# establish families
family = avalon_knob_data["family"]
families = list()
# except disabled nodes but exclude backdrops in test
if ("nukenodes" not in family) and (node["disable"].value()):
continue
subset = avalon_knob_data.get(
"subset", None) or node["name"].value()
# Create instance
instance = context.create_instance(subset)
instance.append(node)
# Add all nodes in group instances.
if node.Class() == "Group":
# only alter families for render family
if ("render" in family):
# check if node is not disabled
families.append(avalon_knob_data["families"])
if node["render"].value():
self.log.info("flagged for render")
add_family = "render.local"
# dealing with local/farm rendering
if node["render_farm"].value():
self.log.info("adding render farm family")
add_family = "render.farm"
instance.data["transfer"] = False
families.append(add_family)
else:
# add family into families
families.insert(0, family)
node.begin()
for i in nuke.allNodes():
instance.append(i)
node.end()
family = avalon_knob_data["family"]
families = avalon_knob_data.get("families")
if families:
families = [families]
else:
families = [family]
if node.Class() not in "Read":
if "render" not in node.knobs().keys():
families.insert(0, family)
elif node["render"].value():
self.log.info("flagged for render")
add_family = "render.local"
# dealing with local/farm rendering
if node["render_farm"].value():
self.log.info("adding render farm family")
add_family = "render.farm"
instance.data["transfer"] = False
families.append(add_family)
else:
# add family into families
families.insert(0, family)
instance.data.update({
"subset": subset,
"asset": os.environ["AVALON_ASSET"],
"label": node.name(),
"name": node.name(),
"subset": subset,
"family": family,
"families": families,
"avalonKnob": avalon_knob_data,
"publish": node.knob('publish').value(),
"step": 1,
"fps": nuke.root()['fps'].value()
})
self.log.info("collected instance: {}".format(instance.data))
instances.append(instance)
context.data["instances"] = instances
self.log.debug("context: {}".format(context))