| .. | ||
| .vscode | ||
| css | ||
| CSXS | ||
| jsx | ||
| lib | ||
| payloads | ||
| .debug | ||
| ext.js | ||
| index.html | ||
| launch.json | ||
| PypeRename.jsx | ||
| ReadMe.md | ||
Create panels for Premiere Pro
*Last updated October 2018, current released version = Premiere Pro 13.0, also known as "Premiere Pro CC 2019".
Premiere Pro 13.0 : API Improvements
We've added many new capabilities for the 13.0 release. All of these are exercised in the PProPanel sample, available on GitHub.
Get and set footage interpretation
All aspects of Premiere Pro's footage interpretation are now available via API. Among other workflows, this enables panels to replace a footage reference, while preserving existing interpretation information the user may have already set.
Get and set sequence settings
Previously, it was possible to clone existing sequences, and create sequences from a sequence preset. It is now possible to get and set each individual sequence setting, providing much more granular control over sequences.
Detect trackItems which are reversed, have speed adjustments, or are adjustment layers
This important information was previously unavailable.
Open projectItems in the Source monitor
This allows for sequences, multi-cam sequences, still image sequences and merged clips to be opened in the Source monitor.
Create sub-sequences
Lift/extract sections of existing sequences into new ones, with control over whether or not to adopt the track mapping present in the original.
Close open sequences
Close superfluous/distracting sequences.
Consolidate Duplicates via API
Invoke the same duplicate consolidation functionality available to users.
Create panels for Premiere Pro
Further relevant information is available from the Extensibility team; these items are included here as an overview.
1. Obtain and install these
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Creative Cloud. Use the Creative Cloud application to install Premiere Pro CC and other Adobe applications with which you'll be developing and testing, as well as ExtendScript Toolkit (available under 'previous versions').
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The CEP Test Panel shows the full capabilities of CEP panels.
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The PProPanel sample project is exhaustive in its exercise of Premiere Pro's ExtendScript API.
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The ZXPSignCmd signing utility creates signed .zxp bundles for Add-Ons or direct distribution.
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Use the ExManCmd command line utility to test .zxp installation.
2. Enable loading of unsigned panels
Note: Premiere Pro 13.0 integrates CEP9, so even if you had unsigned panels loading before (using CEP7 or CEP8), you'll need to perform this step again, but for key CSXS.9.
On Mac, type the following into Terminal, then relaunch Finder (either via rebooting, or from the Force Quit dialog):
defaults write /Users/<username>/Library/Preferences/com.adobe.CSXS.9.plist PlayerDebugMode 1
On Windows, make the following registry entry (a new Key, of type String):
3. Put panel into extensions directory
Put /PProPanel or your own panel's containing directory here, to have Premiere
Pro load it:
Windows: C:\Program Files (x86)\Common Files\Adobe\CEP\extensions
Mac: /Library/Application Support/Adobe/CEP/extensions
4. Write and test your panel's JavaScript using Chrome debugger
To enable debugging of panels using Chrome’s developer tools, put a file named
.debug into your extension’s folder (as a peer of the /CSXS folder). The
contents of the file should resemble the following (and the Extension ID must
match the one in the panel's manifest):
<?xml version="1.0" encoding="UTF-8"?>
<ExtensionList>
<Extension Id="com.example.PProPanel">
<HostList>
<Host Name="PPRO" Port="7777"/>
</HostList>
</Extension>
</ExtensionList>
When the panel is active, you can debug the panel in your web browser by
browsing to localhost:7777, and selecting your panel:
Optional diagnostics: Turn on CEP logging. Find CEP logs (distinct from Premiere Pro's logs) here. Note that Mac Library path is the system's library, not the user's. Also, note that logging WILL impact performance.
Windows: %\AppData\Local\Temp\csxs8-PPRO.log
Mac: /Library/Logs/CSXS/csxs8-PPRO.log
Set logging level in Windows Registry (see above), or MacOS X .plist:
defaults write /Users/<username>/Library/Preferences/com.adobe.CSXS.7.plist LogLevel 6
5. Create your panel's ExtendScript using ExtendScript Toolkit (ESTK)
Launch ExtendScript Toolkit, select the correct version of Premiere Pro from the drop-down menu, then then click the chain link to connect.
Once in the session, you can hit breakpoints, and use ExtendScript Toolkit's Data Browser to view the ExtendScript DOM.
Here's a screen video showing how to debug panels at both the JavaScript and ExtendScript levels.
6. Package and deploy your panel
Further relevant information is available from the Extensibility team.
You can either generate a self-signed certificate (ZXPSignCmd will make them for you), or get one from a commercial security provider. Here's an example:
./ZXPSignCmd -selfSignedCert US California Adobe "Bruce Bullis" password certificate.p12
To sign directory /PanelDir with certificate.p12, do the following:
./ZXPSignCmd -sign panelDir/ PanelName.zxp certificate.p12 password -tsa http://timestamp.digicert.com/
Submit your panel to the Adobe Add-Ons site for approval, and distribution. You can also directly supply the .zxp file enterprise customers, and those who do not connect their systems to the public internet, for installation using ExManCmd, the command line version of Extension Manager.
If you encounter any issues with the Add-Ons store or ExManCmd, please contact the Add-Ons team.
Previous Updates
What was new in 12.1
Get and set the current Project panel selection
It's now possible for a panel to know which projectItems are selected, and to select projectItems as appropriate.
Consolidate and Transcode API
All functionality available from Premiere Pro's Project Manager dialog, is now available to panels.
Improved time resolution for trackItems
We now provide (and accept) time values for track items in ticks, eliminating an opportunity for rounding error.
Import and change Motion Graphics templates (.mogrts)
Panels can now insert .mogrt files into sequences, and change the parameters of those .mogrts as desired.
Forcibly replace footage
It's now possible to force Premiere Pro to update the path to a given projectItem, even if Premiere Pro doesn't think such a change is advisable.
Identify sequences
All projectItems now have an isSequence() method; this eliminates the need to compare a list of 'all project items' against a list of 'all sequences', to determine which projectItems are and are not sequences.
Set the frame rate for projectItems
Use the handy new setOverrideFramerate().
API Documentation
While the sample panel should continue to be your first option for working example code, Premiere Pro's ExtendScript API is documented here, to enable developer participation.
What was new in 12.0
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We've extended our new, not-in-the-QE-DOM Source monitor object, to close the front-most or all open clips.
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Change the Label assigned to projectItems.
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Query PPro for the current insertion bin, the default target for items imported into the project (but not via drag). Previously, you could set, but not get, the insertion bin.
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Import Compositions by name, from After Effects projects.
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Open PPro's Events panel to see PProPanel's feedback; I've minimized modal alerts.


