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* ApplicationManager can have more granular way how applications are launched * executable is optional to be able create ApplicationLaunchContext * launch context can run prelaunch hooks without launching application * 'get_app_environments_for_context' is using launch context to prepare environments * added 'launch_type' as one of filtering options for LaunchHook * added 'local' launch type filter to existing launch hooks * define 'automated' launch type in remote publish function * modified publish and extract environments cli commands * launch types are only for local by default * fix import * fix launch types of global host data * change order or kwargs * change unreal filter attribute |
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| .. | ||
| aftereffects | ||
| blender | ||
| celaction | ||
| flame | ||
| fusion | ||
| harmony | ||
| hiero | ||
| houdini | ||
| max | ||
| maya | ||
| nuke | ||
| photoshop | ||
| resolve | ||
| standalonepublisher | ||
| substancepainter | ||
| traypublisher | ||
| tvpaint | ||
| unreal | ||
| webpublisher | ||
| __init__.py | ||