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A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh. |
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| .. | ||
| hooks | ||
| hosts | ||
| lib | ||
| modules | ||
| plugins | ||
| resources | ||
| scripts | ||
| settings | ||
| tests | ||
| tools | ||
| vendor | ||
| widgets | ||
| __init__.py | ||
| __main__.py | ||
| action.py | ||
| api.py | ||
| cli.py | ||
| plugin.py | ||
| pype_commands.py | ||
| version.py | ||