ayon-core/pype/plugins/maya/publish
2020-12-21 22:08:56 +01:00
..
__init__.py test plugins as modules for sphinx 2020-10-17 00:50:38 +02:00
collect_animation.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
collect_ass.py allow exporting multiple arnold standins from single scene. 2020-01-14 15:43:26 +01:00
collect_assembly.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
collect_file_dependencies.py Add all file and alembic path to Deadline submissions. 2020-05-29 21:46:53 +01:00
collect_ftrack_family.py add camera family to ftrack 2020-11-12 16:44:06 +01:00
collect_history.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
collect_instances.py shutting up hound 2020-03-21 23:21:41 +01:00
collect_look.py skip invalid attributes 2020-06-02 16:20:47 +02:00
collect_maya_units.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_maya_workspace.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_mayaascii.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
collect_model.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
collect_remove_marked.py fix removing of the marked instances in maya 2020-11-12 16:44:13 +01:00
collect_render.py return missing commits from previous 2.x/develop merge 2020-12-21 19:30:20 +01:00
collect_render_layer_aovs.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
collect_renderable_camera.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
collect_review.py shut up hound 2020-11-12 16:55:35 +01:00
collect_rig.py Create collect_rig.py 2019-06-12 10:39:13 +01:00
collect_scene.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
collect_unreal_staticmesh.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
collect_workscene_fps.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_yeti_cache.py revert messed imports 2 2020-11-23 13:20:10 +01:00
collect_yeti_rig.py move pairwise to plugin 2020-11-10 01:02:42 +01:00
determine_future_version.py simplify version determination 2020-02-22 00:22:52 +01:00
extract_animation.py fix float start and end frames 2020-06-12 14:06:55 +02:00
extract_ass.py make ascii ass configurable via presets 2020-01-17 09:34:23 +01:00
extract_assembly.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
extract_assproxy.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
extract_camera_alembic.py shut up hound 2020-11-12 16:55:35 +01:00
extract_camera_mayaScene.py maya uses settings from context instead of presets 2020-12-04 18:08:12 +01:00
extract_fbx.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
extract_look.py Merge 2x/develop + convert config to settings across the board 2020-12-04 10:36:24 +01:00
extract_maya_scene_raw.py maya uses settings from context instead of presets 2020-12-04 18:08:12 +01:00
extract_model.py maya uses settings from context instead of presets 2020-12-04 18:08:12 +01:00
extract_playblast.py Merge remote-tracking branch 'origin/2.x/develop' into develop 2020-12-21 09:21:47 +01:00
extract_pointcache.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
extract_rendersetup.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_rig.py maya uses settings from context instead of presets 2020-12-04 18:08:12 +01:00
extract_thumbnail.py maya uses settings from context instead of presets 2020-12-04 18:08:12 +01:00
extract_vrayproxy.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
extract_yeti_cache.py removed usage and setting of "anatomy_template" key in representations 2020-04-30 17:55:46 +02:00
extract_yeti_rig.py maya uses settings from context instead of presets 2020-12-04 18:08:12 +01:00
increment_current_file_deadline.py (hotfix) workfile handling 2019-07-31 18:42:43 +02:00
save_scene.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
submit_maya_muster.py fix of loading "muster" key 2020-12-15 13:11:13 +01:00
validate_animation_content.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_animation_out_set_related_node_ids.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_ass_relative_paths.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_assembly_name.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_assembly_namespaces.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_assembly_transforms.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_attributes.py maya uses settings from context instead of presets 2020-12-04 18:08:12 +01:00
validate_camera_attributes.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_camera_contents.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_color_sets.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_current_renderlayer_renderable.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_frame_range.py submiter validation, respect render priority 2020-07-29 14:47:17 +02:00
validate_instance_has_members.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_instance_subset.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_instancer_content.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_instancer_frame_ranges.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
validate_joints_hidden.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_look_contents.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_look_default_shaders_connections.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_id_reference_edits.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_look_members_unique.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_look_no_default_shaders.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_look_sets.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_look_shading_group.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_look_single_shader.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_maya_units.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_arnold_attributes.py fix type check and enable arnold specific validator only when in arnold 2020-06-12 18:04:00 +02:00
validate_mesh_has_uv.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_lamina_faces.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_no_negative_scale.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_non_manifold.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_non_zero_edge.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_normals_unlocked.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_overlapping_uvs.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_shader_connections.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_single_uv_set.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_uv_set_map1.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_mesh_vertices_have_edges.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_model_content.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_model_name.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_muster_connection.py maya uses settings from context instead of presets 2020-12-04 18:08:12 +01:00
validate_no_animation.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_no_default_camera.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_no_namespace.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_no_null_transforms.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_no_unknown_nodes.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_no_vraymesh.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_node_ids.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_node_ids_deformed_shapes.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_node_ids_in_database.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_node_ids_related.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_node_ids_unique.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_node_no_ghosting.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_render_image_rule.py Add repair for image rule 2019-07-21 16:40:21 +01:00
validate_render_no_default_cameras.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_render_single_camera.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_renderlayer_aovs.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_rendersettings.py fixing vray rendering on deadline 2020-06-25 16:10:22 +02:00
validate_resources.py working version, plugin creates hardlink with hash 2019-03-04 15:48:59 +01:00
validate_rig_contents.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_rig_controllers.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_rig_controllers_arnold_attributes.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_rig_out_set_node_ids.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_rig_output_ids.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_scene_set_workspace.py validate workspace giving false negatives because of drive letter case 2019-08-26 14:55:32 +00:00
validate_shader_name.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_shape_default_names.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_shape_render_stats.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_single_assembly.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_skinCluster_deformer_set.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_step_size.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_transform_naming_suffix.py update ffmpeg variable and small maya fix 2020-07-20 11:08:16 +02:00
validate_transform_zero.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_unicode_strings.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_unreal_mesh_triangulated.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_unreal_staticmesh_naming.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_unreal_up_axis.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
validate_vray_distributed_rendering.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_vray_referenced_aovs.py return missing commits from previous 2.x/develop merge 2020-12-21 19:30:20 +01:00
validate_vray_translator_settings.py fixing vray rendering on deadline 2020-06-25 16:10:22 +02:00
validate_vrayproxy.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
validate_vrayproxy_members.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_yeti_renderscript_callbacks.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_yeti_rig_cache_state.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_yeti_rig_input_in_instance.py first step of pype's reorganization 2020-05-25 18:20:02 +02:00
validate_yeti_rig_settings.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00