Mirror of ayon core so that FrameWork can fork it.
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Simone Barbieri 9d737c2e63 Implemented layout asset in Unreal
This layout is made to work with Blender. The layout exports a json file with the reference to the blend files in ftrack that generated the fbx that has been imported in Unreal. In Blender, when the layout is loaded, pype will load the assets from the blend files and set the transform from the layout.
2020-08-11 10:42:41 +01:00
.github Add project automation for bugs 2020-05-28 00:22:37 +02:00
docs storage is not used in pype 2020-04-09 18:27:37 +02:00
pype Implemented layout asset in Unreal 2020-08-11 10:42:41 +01:00
schema Cloud Mongo 2020-06-18 22:33:29 +01:00
setup first step of pype's reorganization 2020-05-25 18:20:02 +02:00
.flake8 Merge branch 'release/2.7.0' of github.com:pypeclub/pype into hotfix/PYPE-781_pass-multipart-exr-flag 2020-03-30 16:16:56 +02:00
.gitignore added mac stuff to gitignore 2020-07-16 17:22:54 +02:00
.hound.yml hound config should point to flake8 config 2020-03-19 10:46:52 +01:00
changelog.md update changelog 2019-11-06 10:38:18 +01:00
LICENSE Update LICENSE 2020-03-17 15:56:46 +01:00
make_docs.bat replaced "PYPE_ROOT" with "PYPE_SETUP_PATH" 2020-04-09 12:44:24 +02:00
README.md Update README.md 2020-03-16 19:02:45 +01:00

Pype

Welcome to PYPE config for Avalon

To get all the key information about the project, go to PYPE.club

Currently this config is dependent on our customised avalon instalation so it won't work with vanilla avalon core. To install it you'll need to download pype-setup, which is able to deploy everything for you if you follow the documentation.

This configuration acts as a starting point for all pype club clients wth avalon deployment.