* General: Connect to AYON server (base) (#3924) * implemented 'get_workfile_info' in entities * removed 'prepare_asset_update_data' which is not used * disable settings and project manager if in v4 mode * prepared conversion helper functions for v4 entities * prepared conversion functions for hero versions * fix hero versions * implemented get_archived_representations * fix get latest versions * return prepared changes * handle archived representation * raise exception on failed json conversion * map archived to active properly * make sure default fields are added * fix conversion of hero version entity * fix conversion of archived representations * fix some conversions of representations and versions * changed active behavior in queries * fixed hero versions * implemented basic thumbnail caching * added raw variants of crud methods * implemented methods to get and create thumbnail * fix from flat dict * implemented some basic folder conversion for updates * fix thumbnail updates for version * implemented v4 thumbnail integrator * simplified data mapping * 'get_thumbnail' function also expect entity type and entity id for which is the thumbnail received * implemented 'get_thumbnail' for server * fix how thumbnail id is received from entity * removed unnecessary method 'get_thumbnail_id_from_source' * implemented thumbnail resolver for v4 * removed unnecessary print * move create and delete project directly to server api * disable local settings action too on v4 * OP-3521 - added method to check and download updated addons from v4 server * OP-3521 - added more descriptive error message for missing source * OP-3521 - added default implementation of addon downloader to import * OP-3521 - added check for dependency package zips WIP - server doesn't contain required endpoint. Testing only with mockup data for now. * OP-3521 - fixed parsing of DependencyItem Added Server Url type and ServerAddonDownloader - v4 server doesn't know its own DNS for static files so it is sending unique name and url must be created during runtime. * OP-3521 - fixed creation of targed directories * change nev keys to look for and don't set them automatically * fix task type conversion * implemented base of loading v4 addons in v3 * Refactored argument name in Downloaders * Updated parsing to DependencyItem according to current schema * Implemented downloading of package from server * Updated resolving of failures Uses Enum items. * Introduced passing of authorization token Better to inject it than to have it from env var. * Remove weird parsing of server_url Not necessary, endpoints have same prefix. * Fix doubling asset version name in addons folder Zip file should already contain `addonName_addonVersion` as first subfolder * Fix doubling asset version name in addons folder Zip file should already contain `addonName_addonVersion` as first subfolder * Made server_endpoint optional Argument should be better for testing, but for calling from separate methods it would be better to encapsulate it. Removed unwanted temporary productionPackage value * Use existing method to pull addon info from Server to load v4 version of addon * Raise exception when server doesn't have any production dependency package * added ability to specify v3 alias of addon name * expect v3_alias as uppered constant * Re-implemented method to get addon info Previous implementation wouldn't work in Python2 hosts. Will be refactored in the future. * fix '__getattr__' * added ayon api to pyproject.toml and lock file * use ayon api in common connection * added mapping for label * use ayon_api in client codebase * separated clearing cache of url and username * bump ayon api version * rename env 'OP4_TEST' to 'USE_AYON_SERVER' * Move and renamend get_addons_info to get_addons_info_as_dict in addon_distribution Should be moved to ayon_api later * Replaced requests calls with ayon_api * Replaced OP4_TEST_ENABLED with AYON_SERVER_ENABLED fixed endpoints * Hound * Hound * OP-3521 - fix wrong key in get_representation_parents parents overloads parents * OP-3521 - changes for v4 of SiteSync addon * OP-3521 - fix names * OP-3521 - remove storing project_name It should be safer to go thorug self.dbcon apparently * OP-3521 - remove unwanted "context["folder"]" can be only in dummy test data * OP-3521 - move site sync loaders to addon * Use only project instead of self.project * OP-3521 - added missed get_progress_for_repre * base of settings conversion script * simplified ayon functions in start.py * added loading of settings from ayon server * added a note about colors * fix global and local settings functions * AvalonMongoDB is not using mongo connection on ayon server enabled * 'get_dynamic_modules_dirs' is not checking system settings for paths in setting * log viewer is disabled when ayon server is enabled * basic logic of enabling/disabled addons * don't use mongo logging if ayon server is enabled * update ayon api * bump ayon api again * use ayon_api to get addons info in modules/base * update ayon api * moved helper functions to get addons and dependencies dir to common functions * Initialization of AddonInfo is not crashing on unkonwn sources * renamed 'DependencyDownloader' to 'AyonServerDownloader' * renamed function 'default_addon_downloader' to 'get_default_addon_downloader' * Added ability to convert 'WebAddonSource' to 'ServerResourceSorce' * missing dependency package on server won't cause crash * data sent to downloaders don't contain ayon specific headers * modified addon distribution to not duplicate 'ayon_api' functionality * fix doubled function defintioin * unzip client file to addon destination * formatting - unify quotes * disable usage of mongo connection if in ayon mode * renamed window.py to login_window.py * added webpublisher settings conversion * added maya conversion function * reuse variable * reuse variable (similar to previous commit) * fix ayon addons loading * fix typo 'AyonSettingsCahe' -> 'AyonSettingsCache' * fix enabled state changes * fix rr_path in royal render conversion * avoid mongo calls in AYON state * implemented custom AYON start script * fix formatting (after black) * ayon_start cleanup * 'get_addons_dir' and 'get_dependencies_dir' store value to environment variable * add docstrings to local dir functions * addon info has full name * fix modules enabled states * removed unused 'run_disk_mapping_commands' * removed ayon logic from 'start.py' * fix warning message * renamed 'openpype_common' to 'ayon_common' * removed unused import * don't import igniter * removed startup validations of third parties * change what's shown in version info * fix which keys are applied from ayon values * fix method name * get applications from attribs * Implemented UI basics to be able change user or logout * merged server.py and credentials.py * add more metadata to urls * implemented change token * implemented change user ui functionality * implemented change user ui * modify window to handle username and token value * pass username to add server * fix show UI cases * added loggin action to tray * update ayon api * added missing dependency * convert applications to config in a right way * initial implementation of 'nuke' settings conversion * removed few nuke comments * implemented hiero conversion * added imageio conversion * added run ayon tray script * fix few settings conversions * Renamed class of source classes as they are not just for addons * implemented objec to track source transfer progress * Implemented distribution item with multiple sources * Implemented ayon distribution wrapper to care about multiple things during distribution * added 'cleanup' method for downlaoders * download gets tranfer progress object * Change UploadState enum * added missing imports * use AyonDistribution in ayon_start.py * removed unused functions * removed implemented TODOs * fix import * fix key used for Web source * removed temp development fix * formatting fix * keep information if source require distribution * handle 'require_distribution' attribute in distribution process * added path attribute to server source * added option to pass addons infor to ayon distribution * fix tests * fix formatting * Fix typo * Fix typo * remove '_try_convert_to_server_source' * renamed attributes and methods to match their content * it is possible to pass dependency package info to AyonDistribution * fix called methods in tests * added public properties for error message and error detail * Added filename to WebSourceInfo Useful for GDrive sharable links where target file name is unknown/unparsable, it should be provided explicitly. * unify source conversion by adding 'convert_source' function * Fix error message Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * added docstring for 'transfer_progress' * don't create metadata file on read * added few docstrings * add default folder fields to folder/task queries * fix generators * add dependencies when runnign from code * add sys paths from distribution to pythonpath env * fix missing applications * added missing conversions for maya renderers * fix formatting * update ayon api * fix hashes in lock file * Use better exception Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Use Python 3 syntax Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * apply some of sugested changes in ayon_start * added some docstrings and suggested modifications * copy create env from develop * fix rendersettings conversion * change code by suggestions * added missing args to docstring * added missing docstrings * separated downloader and download factory * fix ayon settings * added some basic file docstring to ayon_settings * join else conditions * fix project settings conversion * fix created at conversion * fix workfile info query * fix publisher UI * added utils function 'get_ayon_appdirs' * fix 'get_all_current_info' * fix server url assignment when url is set * updated ayon api * added utils functions to create local site id for ayon * added helper functions to create global connection * create global connection in ayon start to start use site id * use ayon site id in ayon mode * formatting cleanup * added header docstring * fixes after ayon_api update * load addons from ynput appdirs * fix function call * added docstring * update ayon pyton api * fix settings access * use ayon_api to get root overrides in Anatomy * bumbayon version to 0.1.13 * nuke: fixing settings keys from settings * fix burnins definitions * change v4 to AYON in thumbnail integrate * fix one more v4 information * Fixes after rebase * fix extract burnin conversion * additional fix of extract burnin * SiteSync:added missed loaders or v3 compatibility (#4587) * Added site sync loaders for v3 compatibility * Fix get_progress_for_repre * use 'files.name' instead of 'files.baseName' * update ayon api to 0.1.14 * add common to include files * change arguments for hero version creation * skip shotgrid settings conversion if different ayon addon is used * added ayon icons * fix labels of application variants * added option to show login window always on top * login window on invalid credentials is always on top * update ayon api * update ayon api * add entityType to project and folders * AYON: Editorial hierarchy creation (#4699) * disable extract hierarchy avalon when ayon mode is enabled * implemented extract hierarchy to AYON --------- Co-authored-by: Petr Kalis <petr.kalis@gmail.com> Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com> * replace 'legacy_io' with context functions in load plugins * added 'get_global_context' to pipeline init * use context getters instead of legacy_io in publish plugins * use data on context instead of 'legacy_io' in submit publish job * skip query of asset docs in collect nuke reads * use context functions on other places * 'list_looks' expects project name * remove 'get_context_title' * don't pass AvalonMongoDB to prelaunch hooks * change how context is calculated in hiero * implemented function 'get_fps_for_current_context' for maya * initialize '_image_dir' and '_image_prefixes' in init * legacy creator is using 'get_current_project_name' * fill docstrings * use context functions in workfile builders * hound fixes * 'create_workspace_mel' can expect project settings * swapped order of arguments * use information from instance/context data * Use self.project_name in workfiles tool Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * Remove outdated todo Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * don't query project document in nuke lib * Fix access to context data * Use right function to get project name Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * fix submit max deadline and swap order of arguments * added 'get_context_label' to nuke * fix import * fix typo 'curent_context' -> 'current_context' * fix project_setting variable * fix submit publish job environments * use task from context * Removed unused import --------- Co-authored-by: Petr Kalis <petr.kalis@gmail.com> Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com> |
||
|---|---|---|
| .. | ||
| js | ||
| __init__.py | ||
| lib.py | ||
| pipeline.py | ||
| plugin.py | ||
| README.md | ||
| server.py | ||
| TB_sceneOpened.js | ||
| temp.zip | ||
| workio.py | ||
Harmony Integration
Setup
The easiest way to setup for using Toon Boom Harmony is to use the built-in launch:
python -c "import openpype.hosts.harmony.api as harmony;harmony.launch("path/to/harmony/executable")"
Communication with Harmony happens with a server/client relationship where the server is in the Python process and the client is in the Harmony process. Messages between Python and Harmony are required to be dictionaries, which are serialized to strings:
+------------+
| |
| Python |
| Process |
| |
| +--------+ |
| | | |
| | Main | |
| | Thread | |
| | | |
| +----^---+ |
| || |
| || |
| +---v----+ | +---------+
| | | | | |
| | Server +-------> Harmony |
| | Thread <-------+ Process |
| | | | | |
| +--------+ | +---------+
+------------+
Server/client now uses stricter protocol to handle communication. This is necessary because of precise control over data passed between server/client. Each message is prepended with 6 bytes:
| A | H | 0x00 | 0x00 | 0x00 | 0x00 | ...
First two bytes are magic bytes stands for Avalon Harmony. Next four bytes hold length of the message ... encoded as 32bit unsigned integer. This way we know how many bytes to read from the socket and if we need more or we need to parse multiple messages.
Usage
The integration creates an Openpype menu entry where all related tools are located.
NOTE: Menu creation can be temperamental. The best way is to launch Harmony and do nothing else until Harmony is fully launched.
Work files
Because Harmony projects are directories, this integration uses .zip as work file extension. Internally the project directories are stored under [User]/.avalon/harmony. Whenever the user saves the .xstage file, the integration zips up the project directory and moves it to the Avalon project path. Zipping and moving happens in the background.
Show Workfiles on launch
You can show the Workfiles app when Harmony launches by setting environment variable AVALON_HARMONY_WORKFILES_ON_LAUNCH=1.
Developing
Low level messaging
To send from Python to Harmony you can use the exposed method:
import openpype.hosts.harmony.api as harmony
from uuid import uuid4
func = """function %s_hello(person)
{
return ("Hello " + person + "!");
}
%s_hello
""" % (uuid4(), uuid4())
print(harmony.send({"function": func, "args": ["Python"]})["result"])
NOTE: Its important to declare the function at the end of the function string. You can have multiple functions within your function string, but the function declared at the end is what gets executed.
To send a function with multiple arguments its best to declare the arguments within the function:
import openpype.hosts.harmony.api as harmony
from uuid import uuid4
signature = str(uuid4()).replace("-", "_")
func = """function %s_hello(args)
{
var greeting = args[0];
var person = args[1];
return (greeting + " " + person + "!");
}
%s_hello
""" % (signature, signature)
print(harmony.send({"function": func, "args": ["Hello", "Python"]})["result"])
Caution
When naming your functions be aware that they are executed in global scope. They can potentially clash with Harmony own function and object names.
For example func is already existing Harmony object. When you call your function func it will overwrite in global scope the one from Harmony, causing
erratic behavior of Harmony. Openpype is prefixing those function names with UUID4 making chance of such clash minimal.
See above examples how that works. This will result in function named 38dfcef0_a6d7_4064_8069_51fe99ab276e_hello().
You can find list of Harmony object and function in Harmony documentation.
Higher level (recommended)
Instead of sending functions directly to Harmony, it is more efficient and safe to just add your code to js/PypeHarmony.js or utilize {"script": "..."} method.
Extending PypeHarmony.js
Add your function to PypeHarmony.js. For example:
PypeHarmony.myAwesomeFunction = function() {
someCoolStuff();
};
Then you can call that javascript code from your Python like:
import openpype.hosts.harmony.api as harmony
harmony.send({"function": "PypeHarmony.myAwesomeFunction"});
Using Script method
You can also pass whole scripts into harmony and call their functions later as needed.
For example, you have bunch of javascript files:
/* Master.js */
var Master = {
Foo = {};
Boo = {};
};
/* FileA.js */
var Foo = function() {};
Foo.prototype.A = function() {
someAStuff();
}
// This will construct object Foo and add it to Master namespace.
Master.Foo = new Foo();
/* FileB.js */
var Boo = function() {};
Boo.prototype.B = function() {
someBStuff();
}
// This will construct object Boo and add it to Master namespace.
Master.Boo = new Boo();
Now in python, just read all those files and send them to Harmony.
from pathlib import Path
import openpype.hosts.harmony.api as harmony
path_to_js = Path('/path/to/my/js')
script_to_send = ""
for file in path_to_js.iterdir():
if file.suffix == ".js":
script_to_send += file.read_text()
harmony.send({"script": script_to_send})
# and use your code in Harmony
harmony.send({"function": "Master.Boo.B"})
Scene Save
Instead of sending a request to Harmony with scene.saveAll please use:
import openpype.hosts.harmony.api as harmony
harmony.save_scene()
Click to expand for details on scene save.
Because Openpype tools does not deal well with folders for a single entity like a Harmony scene, this integration has implemented to use zip files to encapsulate the Harmony scene folders. Saving scene in Harmony via menu or CTRL+S will not result in producing zip file, only saving it from Workfiles will. This is because zipping process can take some time in which we cannot block user from saving again. If xstage file is changed during zipping process it will produce corrupted zip archive.
Plugin Examples
These plugins were made with the polly config.
Creator Plugin
import openpype.hosts.harmony.api as harmony
from uuid import uuid4
class CreateComposite(harmony.Creator):
"""Composite node for publish."""
name = "compositeDefault"
label = "Composite"
family = "mindbender.template"
def __init__(self, *args, **kwargs):
super(CreateComposite, self).__init__(*args, **kwargs)
The creator plugin can be configured to use other node types. For example here is a write node creator:
import openpype.hosts.harmony.api as harmony
class CreateRender(harmony.Creator):
"""Composite node for publishing renders."""
name = "writeDefault"
label = "Write"
family = "mindbender.imagesequence"
node_type = "WRITE"
def __init__(self, *args, **kwargs):
super(CreateRender, self).__init__(*args, **kwargs)
def setup_node(self, node):
signature = str(uuid4()).replace("-", "_")
func = """function %s_func(args)
{
node.setTextAttr(args[0], "DRAWING_TYPE", 1, "PNG4");
}
%s_func
""" % (signature, signature)
harmony.send(
{"function": func, "args": [node]}
)
Collector Plugin
import pyblish.api
import openpype.hosts.harmony.api as harmony
class CollectInstances(pyblish.api.ContextPlugin):
"""Gather instances by nodes metadata.
This collector takes into account assets that are associated with
a composite node and marked with a unique identifier;
Identifier:
id (str): "pyblish.avalon.instance"
"""
label = "Instances"
order = pyblish.api.CollectorOrder
hosts = ["harmony"]
def process(self, context):
nodes = harmony.send(
{"function": "node.getNodes", "args": [["COMPOSITE"]]}
)["result"]
for node in nodes:
data = harmony.read(node)
# Skip non-tagged nodes.
if not data:
continue
# Skip containers.
if "container" in data["id"]:
continue
instance = context.create_instance(node.split("/")[-1])
instance.append(node)
instance.data.update(data)
# Produce diagnostic message for any graphical
# user interface interested in visualising it.
self.log.info("Found: \"%s\" " % instance.data["name"])
Extractor Plugin
import os
import pyblish.api
import openpype.hosts.harmony.api as harmony
import clique
class ExtractImage(pyblish.api.InstancePlugin):
"""Produce a flattened image file from instance.
This plug-in only takes into account the nodes connected to the composite.
"""
label = "Extract Image Sequence"
order = pyblish.api.ExtractorOrder
hosts = ["harmony"]
families = ["mindbender.imagesequence"]
def process(self, instance):
project_path = harmony.send(
{"function": "scene.currentProjectPath"}
)["result"]
# Store reference for integration
if "files" not in instance.data:
instance.data["files"] = list()
# Store display source node for later.
display_node = "Top/Display"
signature = str(uuid4()).replace("-", "_")
func = """function %s_func(display_node)
{
var source_node = null;
if (node.isLinked(display_node, 0))
{
source_node = node.srcNode(display_node, 0);
node.unlink(display_node, 0);
}
return source_node
}
%s_func
""" % (signature, signature)
display_source_node = harmony.send(
{"function": func, "args": [display_node]}
)["result"]
# Perform extraction
path = os.path.join(
os.path.normpath(
project_path
).replace("\\", "/"),
instance.data["name"]
)
if not os.path.exists(path):
os.makedirs(path)
render_func = """function frameReady(frame, celImage)
{{
var path = "{path}/{filename}" + frame + ".png";
celImage.imageFileAs(path, "", "PNG4");
}}
function %s_func(composite_node)
{{
node.link(composite_node, 0, "{display_node}", 0);
render.frameReady.connect(frameReady);
render.setRenderDisplay("{display_node}");
render.renderSceneAll();
render.frameReady.disconnect(frameReady);
}}
%s_func
""" % (signature, signature)
restore_func = """function %s_func(args)
{
var display_node = args[0];
var display_source_node = args[1];
if (node.isLinked(display_node, 0))
{
node.unlink(display_node, 0);
}
node.link(display_source_node, 0, display_node, 0);
}
%s_func
""" % (signature, signature)
with harmony.maintained_selection():
self.log.info("Extracting %s" % str(list(instance)))
harmony.send(
{
"function": render_func.format(
path=path.replace("\\", "/"),
filename=os.path.basename(path),
display_node=display_node
),
"args": [instance[0]]
}
)
# Restore display.
if display_source_node:
harmony.send(
{
"function": restore_func,
"args": [display_node, display_source_node]
}
)
files = os.listdir(path)
collections, remainder = clique.assemble(files, minimum_items=1)
assert not remainder, (
"There shouldn't have been a remainder for '%s': "
"%s" % (instance[0], remainder)
)
assert len(collections) == 1, (
"There should only be one image sequence in {}. Found: {}".format(
path, len(collections)
)
)
data = {
"subset": collections[0].head,
"isSeries": True,
"stagingDir": path,
"files": list(collections[0]),
}
instance.data.update(data)
self.log.info("Extracted {instance} to {path}".format(**locals()))
Loader Plugin
import os
import openpype.hosts.harmony.api as harmony
signature = str(uuid4()).replace("-", "_")
copy_files = """function copyFile(srcFilename, dstFilename)
{
var srcFile = new PermanentFile(srcFilename);
var dstFile = new PermanentFile(dstFilename);
srcFile.copy(dstFile);
}
"""
import_files = """function %s_import_files()
{
var PNGTransparencyMode = 0; // Premultiplied with Black
var TGATransparencyMode = 0; // Premultiplied with Black
var SGITransparencyMode = 0; // Premultiplied with Black
var LayeredPSDTransparencyMode = 1; // Straight
var FlatPSDTransparencyMode = 2; // Premultiplied with White
function getUniqueColumnName( column_prefix )
{
var suffix = 0;
// finds if unique name for a column
var column_name = column_prefix;
while(suffix < 2000)
{
if(!column.type(column_name))
break;
suffix = suffix + 1;
column_name = column_prefix + "_" + suffix;
}
return column_name;
}
function import_files(args)
{
var root = args[0];
var files = args[1];
var name = args[2];
var start_frame = args[3];
var vectorFormat = null;
var extension = null;
var filename = files[0];
var pos = filename.lastIndexOf(".");
if( pos < 0 )
return null;
extension = filename.substr(pos+1).toLowerCase();
if(extension == "jpeg")
extension = "jpg";
if(extension == "tvg")
{
vectorFormat = "TVG"
extension ="SCAN"; // element.add() will use this.
}
var elemId = element.add(
name,
"BW",
scene.numberOfUnitsZ(),
extension.toUpperCase(),
vectorFormat
);
if (elemId == -1)
{
// hum, unknown file type most likely -- let's skip it.
return null; // no read to add.
}
var uniqueColumnName = getUniqueColumnName(name);
column.add(uniqueColumnName , "DRAWING");
column.setElementIdOfDrawing(uniqueColumnName, elemId);
var read = node.add(root, name, "READ", 0, 0, 0);
var transparencyAttr = node.getAttr(
read, frame.current(), "READ_TRANSPARENCY"
);
var opacityAttr = node.getAttr(read, frame.current(), "OPACITY");
transparencyAttr.setValue(true);
opacityAttr.setValue(true);
var alignmentAttr = node.getAttr(read, frame.current(), "ALIGNMENT_RULE");
alignmentAttr.setValue("ASIS");
var transparencyModeAttr = node.getAttr(
read, frame.current(), "applyMatteToColor"
);
if (extension == "png")
transparencyModeAttr.setValue(PNGTransparencyMode);
if (extension == "tga")
transparencyModeAttr.setValue(TGATransparencyMode);
if (extension == "sgi")
transparencyModeAttr.setValue(SGITransparencyMode);
if (extension == "psd")
transparencyModeAttr.setValue(FlatPSDTransparencyMode);
node.linkAttr(read, "DRAWING.ELEMENT", uniqueColumnName);
// Create a drawing for each file.
for( var i =0; i <= files.length - 1; ++i)
{
timing = start_frame + i
// Create a drawing drawing, 'true' indicate that the file exists.
Drawing.create(elemId, timing, true);
// Get the actual path, in tmp folder.
var drawingFilePath = Drawing.filename(elemId, timing.toString());
copyFile( files[i], drawingFilePath );
column.setEntry(uniqueColumnName, 1, timing, timing.toString());
}
return read;
}
import_files();
}
%s_import_files
""" % (signature, signature)
replace_files = """function %s_replace_files(args)
{
var files = args[0];
var _node = args[1];
var start_frame = args[2];
var _column = node.linkedColumn(_node, "DRAWING.ELEMENT");
// Delete existing drawings.
var timings = column.getDrawingTimings(_column);
for( var i =0; i <= timings.length - 1; ++i)
{
column.deleteDrawingAt(_column, parseInt(timings[i]));
}
// Create new drawings.
for( var i =0; i <= files.length - 1; ++i)
{
timing = start_frame + i
// Create a drawing drawing, 'true' indicate that the file exists.
Drawing.create(node.getElementId(_node), timing, true);
// Get the actual path, in tmp folder.
var drawingFilePath = Drawing.filename(
node.getElementId(_node), timing.toString()
);
copyFile( files[i], drawingFilePath );
column.setEntry(_column, 1, timing, timing.toString());
}
}
%s_replace_files
""" % (signature, signature)
class ImageSequenceLoader(load.LoaderPlugin):
"""Load images
Stores the imported asset in a container named after the asset.
"""
families = ["mindbender.imagesequence"]
representations = ["*"]
def load(self, context, name=None, namespace=None, data=None):
files = []
for f in context["version"]["data"]["files"]:
files.append(
os.path.join(
context["version"]["data"]["stagingDir"], f
).replace("\\", "/")
)
read_node = harmony.send(
{
"function": copy_files + import_files,
"args": ["Top", files, context["version"]["data"]["subset"], 1]
}
)["result"]
self[:] = [read_node]
return harmony.containerise(
name,
namespace,
read_node,
context,
self.__class__.__name__
)
def update(self, container, representation):
node = container.pop("node")
project_name = get_current_project_name()
version = get_version_by_id(project_name, representation["parent"])
files = []
for f in version["data"]["files"]:
files.append(
os.path.join(
version["data"]["stagingDir"], f
).replace("\\", "/")
)
harmony.send(
{
"function": copy_files + replace_files,
"args": [files, node, 1]
}
)
harmony.imprint(
node, {"representation": str(representation["_id"])}
)
def remove(self, container):
node = container.pop("node")
signature = str(uuid4()).replace("-", "_")
func = """function %s_deleteNode(_node)
{
node.deleteNode(_node, true, true);
}
%_deleteNode
""" % (signature, signature)
harmony.send(
{"function": func, "args": [node]}
)
def switch(self, container, representation):
self.update(container, representation)