mirror of
https://github.com/ynput/ayon-core.git
synced 2025-12-25 13:24:54 +01:00
* General: Connect to AYON server (base) (#3924) * implemented 'get_workfile_info' in entities * removed 'prepare_asset_update_data' which is not used * disable settings and project manager if in v4 mode * prepared conversion helper functions for v4 entities * prepared conversion functions for hero versions * fix hero versions * implemented get_archived_representations * fix get latest versions * return prepared changes * handle archived representation * raise exception on failed json conversion * map archived to active properly * make sure default fields are added * fix conversion of hero version entity * fix conversion of archived representations * fix some conversions of representations and versions * changed active behavior in queries * fixed hero versions * implemented basic thumbnail caching * added raw variants of crud methods * implemented methods to get and create thumbnail * fix from flat dict * implemented some basic folder conversion for updates * fix thumbnail updates for version * implemented v4 thumbnail integrator * simplified data mapping * 'get_thumbnail' function also expect entity type and entity id for which is the thumbnail received * implemented 'get_thumbnail' for server * fix how thumbnail id is received from entity * removed unnecessary method 'get_thumbnail_id_from_source' * implemented thumbnail resolver for v4 * removed unnecessary print * move create and delete project directly to server api * disable local settings action too on v4 * OP-3521 - added method to check and download updated addons from v4 server * OP-3521 - added more descriptive error message for missing source * OP-3521 - added default implementation of addon downloader to import * OP-3521 - added check for dependency package zips WIP - server doesn't contain required endpoint. Testing only with mockup data for now. * OP-3521 - fixed parsing of DependencyItem Added Server Url type and ServerAddonDownloader - v4 server doesn't know its own DNS for static files so it is sending unique name and url must be created during runtime. * OP-3521 - fixed creation of targed directories * change nev keys to look for and don't set them automatically * fix task type conversion * implemented base of loading v4 addons in v3 * Refactored argument name in Downloaders * Updated parsing to DependencyItem according to current schema * Implemented downloading of package from server * Updated resolving of failures Uses Enum items. * Introduced passing of authorization token Better to inject it than to have it from env var. * Remove weird parsing of server_url Not necessary, endpoints have same prefix. * Fix doubling asset version name in addons folder Zip file should already contain `addonName_addonVersion` as first subfolder * Fix doubling asset version name in addons folder Zip file should already contain `addonName_addonVersion` as first subfolder * Made server_endpoint optional Argument should be better for testing, but for calling from separate methods it would be better to encapsulate it. Removed unwanted temporary productionPackage value * Use existing method to pull addon info from Server to load v4 version of addon * Raise exception when server doesn't have any production dependency package * added ability to specify v3 alias of addon name * expect v3_alias as uppered constant * Re-implemented method to get addon info Previous implementation wouldn't work in Python2 hosts. Will be refactored in the future. * fix '__getattr__' * added ayon api to pyproject.toml and lock file * use ayon api in common connection * added mapping for label * use ayon_api in client codebase * separated clearing cache of url and username * bump ayon api version * rename env 'OP4_TEST' to 'USE_AYON_SERVER' * Move and renamend get_addons_info to get_addons_info_as_dict in addon_distribution Should be moved to ayon_api later * Replaced requests calls with ayon_api * Replaced OP4_TEST_ENABLED with AYON_SERVER_ENABLED fixed endpoints * Hound * Hound * OP-3521 - fix wrong key in get_representation_parents parents overloads parents * OP-3521 - changes for v4 of SiteSync addon * OP-3521 - fix names * OP-3521 - remove storing project_name It should be safer to go thorug self.dbcon apparently * OP-3521 - remove unwanted "context["folder"]" can be only in dummy test data * OP-3521 - move site sync loaders to addon * Use only project instead of self.project * OP-3521 - added missed get_progress_for_repre * base of settings conversion script * simplified ayon functions in start.py * added loading of settings from ayon server * added a note about colors * fix global and local settings functions * AvalonMongoDB is not using mongo connection on ayon server enabled * 'get_dynamic_modules_dirs' is not checking system settings for paths in setting * log viewer is disabled when ayon server is enabled * basic logic of enabling/disabled addons * don't use mongo logging if ayon server is enabled * update ayon api * bump ayon api again * use ayon_api to get addons info in modules/base * update ayon api * moved helper functions to get addons and dependencies dir to common functions * Initialization of AddonInfo is not crashing on unkonwn sources * renamed 'DependencyDownloader' to 'AyonServerDownloader' * renamed function 'default_addon_downloader' to 'get_default_addon_downloader' * Added ability to convert 'WebAddonSource' to 'ServerResourceSorce' * missing dependency package on server won't cause crash * data sent to downloaders don't contain ayon specific headers * modified addon distribution to not duplicate 'ayon_api' functionality * fix doubled function defintioin * unzip client file to addon destination * formatting - unify quotes * disable usage of mongo connection if in ayon mode * renamed window.py to login_window.py * added webpublisher settings conversion * added maya conversion function * reuse variable * reuse variable (similar to previous commit) * fix ayon addons loading * fix typo 'AyonSettingsCahe' -> 'AyonSettingsCache' * fix enabled state changes * fix rr_path in royal render conversion * avoid mongo calls in AYON state * implemented custom AYON start script * fix formatting (after black) * ayon_start cleanup * 'get_addons_dir' and 'get_dependencies_dir' store value to environment variable * add docstrings to local dir functions * addon info has full name * fix modules enabled states * removed unused 'run_disk_mapping_commands' * removed ayon logic from 'start.py' * fix warning message * renamed 'openpype_common' to 'ayon_common' * removed unused import * don't import igniter * removed startup validations of third parties * change what's shown in version info * fix which keys are applied from ayon values * fix method name * get applications from attribs * Implemented UI basics to be able change user or logout * merged server.py and credentials.py * add more metadata to urls * implemented change token * implemented change user ui functionality * implemented change user ui * modify window to handle username and token value * pass username to add server * fix show UI cases * added loggin action to tray * update ayon api * added missing dependency * convert applications to config in a right way * initial implementation of 'nuke' settings conversion * removed few nuke comments * implemented hiero conversion * added imageio conversion * added run ayon tray script * fix few settings conversions * Renamed class of source classes as they are not just for addons * implemented objec to track source transfer progress * Implemented distribution item with multiple sources * Implemented ayon distribution wrapper to care about multiple things during distribution * added 'cleanup' method for downlaoders * download gets tranfer progress object * Change UploadState enum * added missing imports * use AyonDistribution in ayon_start.py * removed unused functions * removed implemented TODOs * fix import * fix key used for Web source * removed temp development fix * formatting fix * keep information if source require distribution * handle 'require_distribution' attribute in distribution process * added path attribute to server source * added option to pass addons infor to ayon distribution * fix tests * fix formatting * Fix typo * Fix typo * remove '_try_convert_to_server_source' * renamed attributes and methods to match their content * it is possible to pass dependency package info to AyonDistribution * fix called methods in tests * added public properties for error message and error detail * Added filename to WebSourceInfo Useful for GDrive sharable links where target file name is unknown/unparsable, it should be provided explicitly. * unify source conversion by adding 'convert_source' function * Fix error message Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * added docstring for 'transfer_progress' * don't create metadata file on read * added few docstrings * add default folder fields to folder/task queries * fix generators * add dependencies when runnign from code * add sys paths from distribution to pythonpath env * fix missing applications * added missing conversions for maya renderers * fix formatting * update ayon api * fix hashes in lock file * Use better exception Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Use Python 3 syntax Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * apply some of sugested changes in ayon_start * added some docstrings and suggested modifications * copy create env from develop * fix rendersettings conversion * change code by suggestions * added missing args to docstring * added missing docstrings * separated downloader and download factory * fix ayon settings * added some basic file docstring to ayon_settings * join else conditions * fix project settings conversion * fix created at conversion * fix workfile info query * fix publisher UI * added utils function 'get_ayon_appdirs' * fix 'get_all_current_info' * fix server url assignment when url is set * updated ayon api * added utils functions to create local site id for ayon * added helper functions to create global connection * create global connection in ayon start to start use site id * use ayon site id in ayon mode * formatting cleanup * added header docstring * fixes after ayon_api update * load addons from ynput appdirs * fix function call * added docstring * update ayon pyton api * fix settings access * use ayon_api to get root overrides in Anatomy * bumbayon version to 0.1.13 * nuke: fixing settings keys from settings * fix burnins definitions * change v4 to AYON in thumbnail integrate * fix one more v4 information * Fixes after rebase * fix extract burnin conversion * additional fix of extract burnin * SiteSync:added missed loaders or v3 compatibility (#4587) * Added site sync loaders for v3 compatibility * Fix get_progress_for_repre * use 'files.name' instead of 'files.baseName' * update ayon api to 0.1.14 * add common to include files * change arguments for hero version creation * skip shotgrid settings conversion if different ayon addon is used * added ayon icons * fix labels of application variants * added option to show login window always on top * login window on invalid credentials is always on top * update ayon api * update ayon api * add entityType to project and folders * AYON: Editorial hierarchy creation (#4699) * disable extract hierarchy avalon when ayon mode is enabled * implemented extract hierarchy to AYON --------- Co-authored-by: Petr Kalis <petr.kalis@gmail.com> Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com> * replace 'legacy_io' with context functions in load plugins * added 'get_global_context' to pipeline init * use context getters instead of legacy_io in publish plugins * use data on context instead of 'legacy_io' in submit publish job * skip query of asset docs in collect nuke reads * use context functions on other places * 'list_looks' expects project name * remove 'get_context_title' * don't pass AvalonMongoDB to prelaunch hooks * change how context is calculated in hiero * implemented function 'get_fps_for_current_context' for maya * initialize '_image_dir' and '_image_prefixes' in init * legacy creator is using 'get_current_project_name' * fill docstrings * use context functions in workfile builders * hound fixes * 'create_workspace_mel' can expect project settings * swapped order of arguments * use information from instance/context data * Use self.project_name in workfiles tool Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * Remove outdated todo Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * don't query project document in nuke lib * Fix access to context data * Use right function to get project name Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> * fix submit max deadline and swap order of arguments * added 'get_context_label' to nuke * fix import * fix typo 'curent_context' -> 'current_context' * fix project_setting variable * fix submit publish job environments * use task from context * Removed unused import --------- Co-authored-by: Petr Kalis <petr.kalis@gmail.com> Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> Co-authored-by: Jakub Jezek <jakubjezek001@gmail.com>
501 lines
16 KiB
Python
501 lines
16 KiB
Python
import sys
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import traceback
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import re
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from qtpy import QtWidgets, QtCore
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from openpype.client import get_asset_by_name, get_subsets
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from openpype import style
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from openpype.settings import get_current_project_settings
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from openpype.tools.utils.lib import qt_app_context
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from openpype.pipeline import (
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get_current_project_name,
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get_current_asset_name,
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get_current_task_name,
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)
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from openpype.pipeline.create import (
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SUBSET_NAME_ALLOWED_SYMBOLS,
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legacy_create,
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CreatorError,
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)
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from .model import CreatorsModel
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from .widgets import (
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CreateErrorMessageBox,
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VariantLineEdit,
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FamilyDescriptionWidget
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)
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from .constants import (
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ITEM_ID_ROLE,
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SEPARATOR,
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SEPARATORS
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)
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module = sys.modules[__name__]
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module.window = None
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class CreatorWindow(QtWidgets.QDialog):
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def __init__(self, parent=None):
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super(CreatorWindow, self).__init__(parent)
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self.setWindowTitle("Instance Creator")
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self.setFocusPolicy(QtCore.Qt.StrongFocus)
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if not parent:
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self.setWindowFlags(
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self.windowFlags() | QtCore.Qt.WindowStaysOnTopHint
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)
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creator_info = FamilyDescriptionWidget(self)
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creators_model = CreatorsModel()
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creators_proxy = QtCore.QSortFilterProxyModel()
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creators_proxy.setSourceModel(creators_model)
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creators_view = QtWidgets.QListView(self)
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creators_view.setObjectName("CreatorsView")
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creators_view.setModel(creators_proxy)
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asset_name_input = QtWidgets.QLineEdit(self)
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variant_input = VariantLineEdit(self)
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subset_name_input = QtWidgets.QLineEdit(self)
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subset_name_input.setEnabled(False)
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subset_button = QtWidgets.QPushButton()
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subset_button.setFixedWidth(18)
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subset_menu = QtWidgets.QMenu(subset_button)
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subset_button.setMenu(subset_menu)
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name_layout = QtWidgets.QHBoxLayout()
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name_layout.addWidget(variant_input)
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name_layout.addWidget(subset_button)
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name_layout.setSpacing(3)
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name_layout.setContentsMargins(0, 0, 0, 0)
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body_layout = QtWidgets.QVBoxLayout()
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body_layout.setContentsMargins(0, 0, 0, 0)
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body_layout.addWidget(creator_info, 0)
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body_layout.addWidget(QtWidgets.QLabel("Family", self), 0)
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body_layout.addWidget(creators_view, 1)
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body_layout.addWidget(QtWidgets.QLabel("Asset", self), 0)
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body_layout.addWidget(asset_name_input, 0)
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body_layout.addWidget(QtWidgets.QLabel("Subset", self), 0)
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body_layout.addLayout(name_layout, 0)
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body_layout.addWidget(subset_name_input, 0)
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useselection_chk = QtWidgets.QCheckBox("Use selection", self)
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useselection_chk.setCheckState(QtCore.Qt.Checked)
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create_btn = QtWidgets.QPushButton("Create", self)
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# Need to store error_msg to prevent garbage collection
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msg_label = QtWidgets.QLabel(self)
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footer_layout = QtWidgets.QVBoxLayout()
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footer_layout.addWidget(create_btn, 0)
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footer_layout.addWidget(msg_label, 0)
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footer_layout.setContentsMargins(0, 0, 0, 0)
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layout = QtWidgets.QVBoxLayout(self)
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layout.addLayout(body_layout, 1)
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layout.addWidget(useselection_chk, 0, QtCore.Qt.AlignLeft)
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layout.addLayout(footer_layout, 0)
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msg_timer = QtCore.QTimer()
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msg_timer.setSingleShot(True)
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msg_timer.setInterval(5000)
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validation_timer = QtCore.QTimer()
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validation_timer.setSingleShot(True)
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validation_timer.setInterval(300)
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msg_timer.timeout.connect(self._on_msg_timer)
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validation_timer.timeout.connect(self._on_validation_timer)
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create_btn.clicked.connect(self._on_create)
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variant_input.returnPressed.connect(self._on_create)
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variant_input.textChanged.connect(self._on_data_changed)
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variant_input.report.connect(self.echo)
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asset_name_input.textChanged.connect(self._on_data_changed)
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creators_view.selectionModel().currentChanged.connect(
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self._on_selection_changed
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)
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# Store valid states and
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self._is_valid = False
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create_btn.setEnabled(self._is_valid)
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self._first_show = True
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# Message dialog when something goes wrong during creation
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self._message_dialog = None
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self._creator_info = creator_info
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self._create_btn = create_btn
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self._useselection_chk = useselection_chk
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self._variant_input = variant_input
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self._subset_name_input = subset_name_input
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self._asset_name_input = asset_name_input
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self._creators_model = creators_model
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self._creators_proxy = creators_proxy
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self._creators_view = creators_view
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self._subset_btn = subset_button
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self._subset_menu = subset_menu
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self._msg_label = msg_label
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self._validation_timer = validation_timer
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self._msg_timer = msg_timer
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# Defaults
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self.resize(300, 500)
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variant_input.setFocus()
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def _set_valid_state(self, valid):
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if self._is_valid == valid:
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return
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self._is_valid = valid
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self._create_btn.setEnabled(valid)
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def _build_menu(self, default_names=None):
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"""Create optional predefined subset names
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Args:
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default_names(list): all predefined names
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Returns:
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None
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"""
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if not default_names:
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default_names = []
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menu = self._subset_menu
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button = self._subset_btn
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# Get and destroy the action group
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group = button.findChild(QtWidgets.QActionGroup)
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if group:
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group.deleteLater()
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state = any(default_names)
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button.setEnabled(state)
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if state is False:
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return
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# Build new action group
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group = QtWidgets.QActionGroup(button)
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for name in default_names:
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if name in SEPARATORS:
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menu.addSeparator()
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continue
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action = group.addAction(name)
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menu.addAction(action)
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group.triggered.connect(self._on_action_clicked)
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def _on_action_clicked(self, action):
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self._variant_input.setText(action.text())
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def _on_data_changed(self, *args):
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# Set invalid state until it's reconfirmed to be valid by the
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# scheduled callback so any form of creation is held back until
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# valid again
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self._set_valid_state(False)
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self._validation_timer.start()
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def _on_validation_timer(self):
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index = self._creators_view.currentIndex()
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item_id = index.data(ITEM_ID_ROLE)
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creator_plugin = self._creators_model.get_creator_by_id(item_id)
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user_input_text = self._variant_input.text()
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asset_name = self._asset_name_input.text()
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# Early exit if no asset name
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if not asset_name.strip():
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self._build_menu()
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self.echo("Asset name is required ..")
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self._set_valid_state(False)
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return
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project_name = get_current_project_name()
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asset_doc = None
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if creator_plugin:
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# Get the asset from the database which match with the name
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asset_doc = get_asset_by_name(
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project_name, asset_name, fields=["_id"]
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)
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# Get plugin
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if not asset_doc or not creator_plugin:
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subset_name = user_input_text
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self._build_menu()
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if not creator_plugin:
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self.echo("No registered families ..")
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else:
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self.echo("Asset '%s' not found .." % asset_name)
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self._set_valid_state(False)
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return
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asset_id = asset_doc["_id"]
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task_name = get_current_task_name()
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# Calculate subset name with Creator plugin
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subset_name = creator_plugin.get_subset_name(
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user_input_text, task_name, asset_id, project_name
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)
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# Force replacement of prohibited symbols
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# QUESTION should Creator care about this and here should be only
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# validated with schema regex?
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# Allow curly brackets in subset name for dynamic keys
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curly_left = "__cbl__"
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curly_right = "__cbr__"
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tmp_subset_name = (
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subset_name
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.replace("{", curly_left)
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.replace("}", curly_right)
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)
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# Replace prohibited symbols
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tmp_subset_name = re.sub(
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"[^{}]+".format(SUBSET_NAME_ALLOWED_SYMBOLS),
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"",
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tmp_subset_name
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)
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subset_name = (
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tmp_subset_name
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.replace(curly_left, "{")
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.replace(curly_right, "}")
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)
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self._subset_name_input.setText(subset_name)
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# Get all subsets of the current asset
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subset_docs = get_subsets(
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project_name, asset_ids=[asset_id], fields=["name"]
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)
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existing_subset_names = {
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subset_doc["name"]
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for subset_doc in subset_docs
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}
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existing_subset_names_low = set(
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_name.lower()
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for _name in existing_subset_names
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)
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# Defaults to dropdown
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defaults = []
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# Check if Creator plugin has set defaults
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if (
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creator_plugin.defaults
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and isinstance(creator_plugin.defaults, (list, tuple, set))
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):
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defaults = list(creator_plugin.defaults)
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# Replace
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compare_regex = re.compile(re.sub(
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user_input_text, "(.+)", subset_name, flags=re.IGNORECASE
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))
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subset_hints = set()
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if user_input_text:
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for _name in existing_subset_names:
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_result = compare_regex.search(_name)
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if _result:
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subset_hints |= set(_result.groups())
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if subset_hints:
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if defaults:
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defaults.append(SEPARATOR)
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defaults.extend(subset_hints)
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self._build_menu(defaults)
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# Indicate subset existence
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if not user_input_text:
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self._variant_input.as_empty()
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elif subset_name.lower() in existing_subset_names_low:
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# validate existence of subset name with lowered text
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# - "renderMain" vs. "rensermain" mean same path item for
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# windows
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self._variant_input.as_exists()
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else:
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self._variant_input.as_new()
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# Update the valid state
|
|
valid = subset_name.strip() != ""
|
|
|
|
self._set_valid_state(valid)
|
|
|
|
def _on_selection_changed(self, old_idx, new_idx):
|
|
index = self._creators_view.currentIndex()
|
|
item_id = index.data(ITEM_ID_ROLE)
|
|
|
|
creator_plugin = self._creators_model.get_creator_by_id(item_id)
|
|
|
|
self._creator_info.set_item(creator_plugin)
|
|
|
|
if creator_plugin is None:
|
|
return
|
|
|
|
default = None
|
|
if hasattr(creator_plugin, "get_default_variant"):
|
|
default = creator_plugin.get_default_variant()
|
|
|
|
if not default:
|
|
if (
|
|
creator_plugin.defaults
|
|
and isinstance(creator_plugin.defaults, list)
|
|
):
|
|
default = creator_plugin.defaults[0]
|
|
else:
|
|
default = "Default"
|
|
|
|
self._variant_input.setText(default)
|
|
|
|
self._on_data_changed()
|
|
|
|
def keyPressEvent(self, event):
|
|
"""Custom keyPressEvent.
|
|
|
|
Override keyPressEvent to do nothing so that Maya's panels won't
|
|
take focus when pressing "SHIFT" whilst mouse is over viewport or
|
|
outliner. This way users don't accidentally perform Maya commands
|
|
whilst trying to name an instance.
|
|
|
|
"""
|
|
pass
|
|
|
|
def showEvent(self, event):
|
|
super(CreatorWindow, self).showEvent(event)
|
|
if self._first_show:
|
|
self._first_show = False
|
|
self.setStyleSheet(style.load_stylesheet())
|
|
|
|
def refresh(self):
|
|
self._asset_name_input.setText(get_current_asset_name())
|
|
|
|
self._creators_model.reset()
|
|
|
|
pype_project_setting = (
|
|
get_current_project_settings()
|
|
["global"]
|
|
["tools"]
|
|
["creator"]
|
|
["families_smart_select"]
|
|
)
|
|
current_index = None
|
|
family = None
|
|
task_name = get_current_task_name() or None
|
|
lowered_task_name = task_name.lower()
|
|
if task_name:
|
|
for _family, _task_names in pype_project_setting.items():
|
|
_low_task_names = {name.lower() for name in _task_names}
|
|
for _task_name in _low_task_names:
|
|
if _task_name in lowered_task_name:
|
|
family = _family
|
|
break
|
|
if family:
|
|
break
|
|
|
|
if family:
|
|
indexes = self._creators_model.get_indexes_by_family(family)
|
|
if indexes:
|
|
index = indexes[0]
|
|
current_index = self._creators_proxy.mapFromSource(index)
|
|
|
|
if current_index is None or not current_index.isValid():
|
|
current_index = self._creators_proxy.index(0, 0)
|
|
|
|
self._creators_view.setCurrentIndex(current_index)
|
|
|
|
def _on_create(self):
|
|
# Do not allow creation in an invalid state
|
|
if not self._is_valid:
|
|
return
|
|
|
|
index = self._creators_view.currentIndex()
|
|
item_id = index.data(ITEM_ID_ROLE)
|
|
creator_plugin = self._creators_model.get_creator_by_id(item_id)
|
|
if creator_plugin is None:
|
|
return
|
|
|
|
subset_name = self._subset_name_input.text()
|
|
asset_name = self._asset_name_input.text()
|
|
use_selection = self._useselection_chk.isChecked()
|
|
|
|
variant = self._variant_input.text()
|
|
|
|
error_info = None
|
|
try:
|
|
legacy_create(
|
|
creator_plugin,
|
|
subset_name,
|
|
asset_name,
|
|
options={"useSelection": use_selection},
|
|
data={"variant": variant}
|
|
)
|
|
|
|
except CreatorError as exc:
|
|
self.echo("Creator error: {}".format(str(exc)))
|
|
error_info = (str(exc), None)
|
|
|
|
except Exception as exc:
|
|
self.echo("Program error: %s" % str(exc))
|
|
|
|
exc_type, exc_value, exc_traceback = sys.exc_info()
|
|
formatted_traceback = "".join(traceback.format_exception(
|
|
exc_type, exc_value, exc_traceback
|
|
))
|
|
error_info = (str(exc), formatted_traceback)
|
|
|
|
if error_info:
|
|
box = CreateErrorMessageBox(
|
|
creator_plugin.family,
|
|
subset_name,
|
|
asset_name,
|
|
*error_info,
|
|
parent=self
|
|
)
|
|
box.show()
|
|
# Store dialog so is not garbage collected before is shown
|
|
self._message_dialog = box
|
|
|
|
else:
|
|
self.echo("Created %s .." % subset_name)
|
|
|
|
def _on_msg_timer(self):
|
|
self._msg_label.setText("")
|
|
|
|
def echo(self, message):
|
|
self._msg_label.setText(str(message))
|
|
self._msg_timer.start()
|
|
|
|
|
|
def show(parent=None):
|
|
"""Display asset creator GUI
|
|
|
|
Arguments:
|
|
debug (bool, optional): Run loader in debug-mode,
|
|
defaults to False
|
|
parent (QtCore.QObject, optional): When provided parent the interface
|
|
to this QObject.
|
|
|
|
"""
|
|
|
|
try:
|
|
module.window.close()
|
|
del(module.window)
|
|
except (AttributeError, RuntimeError):
|
|
pass
|
|
|
|
with qt_app_context():
|
|
window = CreatorWindow(parent)
|
|
window.refresh()
|
|
window.show()
|
|
|
|
module.window = window
|
|
|
|
# Pull window to the front.
|
|
module.window.raise_()
|
|
module.window.activateWindow()
|