mirror of
https://github.com/ynput/ayon-core.git
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125 lines
3.4 KiB
Python
125 lines
3.4 KiB
Python
import time
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import collections
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import threading
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from pynput import mouse, keyboard
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from pype.api import Logger
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class IdleManager(threading.Thread):
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""" Measure user's idle time in seconds.
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Idle time resets on keyboard/mouse input.
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Is able to emit signals at specific time idle.
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"""
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time_callbacks = collections.defaultdict(list)
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idle_time = 0
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def __init__(self):
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super(IdleManager, self).__init__()
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self.log = Logger().get_logger(self.__class__.__name__)
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self.qaction = None
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self.failed_icon = None
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self._is_running = False
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self.threads = []
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def set_qaction(self, qaction, failed_icon):
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self.qaction = qaction
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self.failed_icon = failed_icon
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def tray_start(self):
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self.start()
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def tray_exit(self):
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self.stop()
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try:
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self.time_callbacks = {}
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except Exception:
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pass
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def add_time_callback(self, emit_time, callback):
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"""If any module want to use IdleManager, need to use this method.
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Args:
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emit_time(int): Time when callback will be triggered.
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callback(func): Callback that will be triggered.
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"""
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self.time_callbacks[emit_time].append(callback)
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@property
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def is_running(self):
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return self._is_running
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def _reset_time(self):
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self.idle_time = 0
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def stop(self):
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self._is_running = False
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def run(self):
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self.log.info('IdleManager has started')
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self._is_running = True
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thread_mouse = MouseThread(self._reset_time)
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thread_mouse.start()
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thread_keyboard = KeyboardThread(self._reset_time)
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thread_keyboard.start()
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try:
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while self.is_running:
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if self.idle_time in self.time_callbacks:
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for callback in self.time_callbacks[self.idle_time]:
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thread = threading.Thread(target=callback)
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thread.start()
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self.threads.append(thread)
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for thread in tuple(self.threads):
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if not thread.isAlive():
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thread.join()
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self.threads.remove(thread)
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self.idle_time += 1
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time.sleep(1)
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except Exception:
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self.log.warning(
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'Idle Manager service has failed', exc_info=True
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)
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if self.qaction and self.failed_icon:
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self.qaction.setIcon(self.failed_icon)
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# Threads don't have their attrs when Qt application already finished
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try:
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thread_mouse.stop()
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thread_mouse.join()
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except AttributeError:
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pass
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try:
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thread_keyboard.stop()
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thread_keyboard.join()
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except AttributeError:
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pass
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self._is_running = False
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self.log.info('IdleManager has stopped')
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class MouseThread(mouse.Listener):
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"""Listens user's mouse movement."""
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def __init__(self, callback):
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super(MouseThread, self).__init__(on_move=self.on_move)
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self.callback = callback
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def on_move(self, posx, posy):
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self.callback()
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class KeyboardThread(keyboard.Listener):
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"""Listens user's keyboard input."""
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def __init__(self, callback):
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super(KeyboardThread, self).__init__(on_press=self.on_press)
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self.callback = callback
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def on_press(self, key):
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self.callback()
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