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33 lines
881 B
Python
33 lines
881 B
Python
import unreal
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from pype.hosts.unreal.plugin import Creator
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from avalon.unreal import (
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instantiate,
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)
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class CreateStaticMeshFBX(Creator):
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"""Static FBX geometry"""
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name = "unrealStaticMeshMain"
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label = "Unreal - Static Mesh"
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family = "unrealStaticMesh"
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icon = "cube"
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asset_types = ["StaticMesh"]
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root = "/Game"
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suffix = "_INS"
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def __init__(self, *args, **kwargs):
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super(CreateStaticMeshFBX, self).__init__(*args, **kwargs)
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def process(self):
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name = self.data["subset"]
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selection = []
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if (self.options or {}).get("useSelection"):
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sel_objects = unreal.EditorUtilityLibrary.get_selected_assets()
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selection = [a.get_path_name() for a in sel_objects]
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unreal.log("selection: {}".format(selection))
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instantiate(self.root, name, self.data, selection, self.suffix)
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