ayon-core/pype/plugins/unreal/create/create_staticmeshfbx.py
2020-05-25 18:20:02 +02:00

33 lines
881 B
Python

import unreal
from pype.hosts.unreal.plugin import Creator
from avalon.unreal import (
instantiate,
)
class CreateStaticMeshFBX(Creator):
"""Static FBX geometry"""
name = "unrealStaticMeshMain"
label = "Unreal - Static Mesh"
family = "unrealStaticMesh"
icon = "cube"
asset_types = ["StaticMesh"]
root = "/Game"
suffix = "_INS"
def __init__(self, *args, **kwargs):
super(CreateStaticMeshFBX, self).__init__(*args, **kwargs)
def process(self):
name = self.data["subset"]
selection = []
if (self.options or {}).get("useSelection"):
sel_objects = unreal.EditorUtilityLibrary.get_selected_assets()
selection = [a.get_path_name() for a in sel_objects]
unreal.log("selection: {}".format(selection))
instantiate(self.root, name, self.data, selection, self.suffix)