ayon-core/openpype/hosts/blender/api/plugin.py
Roy Nieterau 4fb92b6fca Default to "Main" subset name across all hosts
- 'testhost' is not refactored to default to "Main"
2022-02-02 10:25:33 +01:00

298 lines
9.7 KiB
Python

"""Shared functionality for pipeline plugins for Blender."""
from pathlib import Path
from typing import Dict, List, Optional
import bpy
import avalon.api
from openpype.api import PypeCreatorMixin
from .pipeline import AVALON_CONTAINERS
from .ops import (
MainThreadItem,
execute_in_main_thread
)
from .lib import (
imprint,
get_selection
)
VALID_EXTENSIONS = [".blend", ".json", ".abc", ".fbx"]
def asset_name(
asset: str, subset: str, namespace: Optional[str] = None
) -> str:
"""Return a consistent name for an asset."""
name = f"{asset}"
if namespace:
name = f"{name}_{namespace}"
name = f"{name}_{subset}"
return name
def get_unique_number(
asset: str, subset: str
) -> str:
"""Return a unique number based on the asset name."""
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
if not avalon_container:
return "01"
asset_groups = avalon_container.all_objects
container_names = [c.name for c in asset_groups if c.type == 'EMPTY']
count = 1
name = f"{asset}_{count:0>2}_{subset}"
while name in container_names:
count += 1
name = f"{asset}_{count:0>2}_{subset}"
return f"{count:0>2}"
def prepare_data(data, container_name=None):
name = data.name
local_data = data.make_local()
if container_name:
local_data.name = f"{container_name}:{name}"
else:
local_data.name = f"{name}"
return local_data
def create_blender_context(active: Optional[bpy.types.Object] = None,
selected: Optional[bpy.types.Object] = None,):
"""Create a new Blender context. If an object is passed as
parameter, it is set as selected and active.
"""
if not isinstance(selected, list):
selected = [selected]
override_context = bpy.context.copy()
for win in bpy.context.window_manager.windows:
for area in win.screen.areas:
if area.type == 'VIEW_3D':
for region in area.regions:
if region.type == 'WINDOW':
override_context['window'] = win
override_context['screen'] = win.screen
override_context['area'] = area
override_context['region'] = region
override_context['scene'] = bpy.context.scene
override_context['active_object'] = active
override_context['selected_objects'] = selected
return override_context
raise Exception("Could not create a custom Blender context.")
def get_parent_collection(collection):
"""Get the parent of the input collection"""
check_list = [bpy.context.scene.collection]
for c in check_list:
if collection.name in c.children.keys():
return c
check_list.extend(c.children)
return None
def get_local_collection_with_name(name):
for collection in bpy.data.collections:
if collection.name == name and collection.library is None:
return collection
return None
def deselect_all():
"""Deselect all objects in the scene.
Blender gives context error if trying to deselect object that it isn't
in object mode.
"""
modes = []
active = bpy.context.view_layer.objects.active
for obj in bpy.data.objects:
if obj.mode != 'OBJECT':
modes.append((obj, obj.mode))
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
for p in modes:
bpy.context.view_layer.objects.active = p[0]
bpy.ops.object.mode_set(mode=p[1])
bpy.context.view_layer.objects.active = active
class Creator(PypeCreatorMixin, avalon.api.Creator):
"""Base class for Creator plug-ins."""
defaults = ['Main']
def process(self):
collection = bpy.data.collections.new(name=self.data["subset"])
bpy.context.scene.collection.children.link(collection)
imprint(collection, self.data)
if (self.options or {}).get("useSelection"):
for obj in get_selection():
collection.objects.link(obj)
return collection
class Loader(avalon.api.Loader):
"""Base class for Loader plug-ins."""
hosts = ["blender"]
class AssetLoader(avalon.api.Loader):
"""A basic AssetLoader for Blender
This will implement the basic logic for linking/appending assets
into another Blender scene.
The `update` method should be implemented by a sub-class, because
it's different for different types (e.g. model, rig, animation,
etc.).
"""
@staticmethod
def _get_instance_empty(instance_name: str, nodes: List) -> Optional[bpy.types.Object]:
"""Get the 'instance empty' that holds the collection instance."""
for node in nodes:
if not isinstance(node, bpy.types.Object):
continue
if (node.type == 'EMPTY' and node.instance_type == 'COLLECTION'
and node.instance_collection and node.name == instance_name):
return node
return None
@staticmethod
def _get_instance_collection(instance_name: str, nodes: List) -> Optional[bpy.types.Collection]:
"""Get the 'instance collection' (container) for this asset."""
for node in nodes:
if not isinstance(node, bpy.types.Collection):
continue
if node.name == instance_name:
return node
return None
@staticmethod
def _get_library_from_container(container: bpy.types.Collection) -> bpy.types.Library:
"""Find the library file from the container.
It traverses the objects from this collection, checks if there is only
1 library from which the objects come from and returns the library.
Warning:
No nested collections are supported at the moment!
"""
assert not container.children, "Nested collections are not supported."
assert container.objects, "The collection doesn't contain any objects."
libraries = set()
for obj in container.objects:
assert obj.library, f"'{obj.name}' is not linked."
libraries.add(obj.library)
assert len(
libraries) == 1, "'{container.name}' contains objects from more then 1 library."
return list(libraries)[0]
def process_asset(self,
context: dict,
name: str,
namespace: Optional[str] = None,
options: Optional[Dict] = None):
"""Must be implemented by a sub-class"""
raise NotImplementedError("Must be implemented by a sub-class")
def load(self,
context: dict,
name: Optional[str] = None,
namespace: Optional[str] = None,
options: Optional[Dict] = None) -> Optional[bpy.types.Collection]:
""" Run the loader on Blender main thread"""
mti = MainThreadItem(self._load, context, name, namespace, options)
execute_in_main_thread(mti)
def _load(self,
context: dict,
name: Optional[str] = None,
namespace: Optional[str] = None,
options: Optional[Dict] = None
) -> Optional[bpy.types.Collection]:
"""Load asset via database
Arguments:
context: Full parenthood of representation to load
name: Use pre-defined name
namespace: Use pre-defined namespace
options: Additional settings dictionary
"""
# TODO (jasper): make it possible to add the asset several times by
# just re-using the collection
assert Path(self.fname).exists(), f"{self.fname} doesn't exist."
asset = context["asset"]["name"]
subset = context["subset"]["name"]
unique_number = get_unique_number(
asset, subset
)
namespace = namespace or f"{asset}_{unique_number}"
name = name or asset_name(
asset, subset, unique_number
)
nodes = self.process_asset(
context=context,
name=name,
namespace=namespace,
options=options,
)
# Only containerise if anything was loaded by the Loader.
if not nodes:
return None
# Only containerise if it's not already a collection from a .blend file.
# representation = context["representation"]["name"]
# if representation != "blend":
# from avalon.blender.pipeline import containerise
# return containerise(
# name=name,
# namespace=namespace,
# nodes=nodes,
# context=context,
# loader=self.__class__.__name__,
# )
# asset = context["asset"]["name"]
# subset = context["subset"]["name"]
# instance_name = asset_name(asset, subset, unique_number) + '_CON'
# return self._get_instance_collection(instance_name, nodes)
def exec_update(self, container: Dict, representation: Dict):
"""Must be implemented by a sub-class"""
raise NotImplementedError("Must be implemented by a sub-class")
def update(self, container: Dict, representation: Dict):
""" Run the update on Blender main thread"""
mti = MainThreadItem(self.exec_update, container, representation)
execute_in_main_thread(mti)
def exec_remove(self, container: Dict) -> bool:
"""Must be implemented by a sub-class"""
raise NotImplementedError("Must be implemented by a sub-class")
def remove(self, container: Dict) -> bool:
""" Run the remove on Blender main thread"""
mti = MainThreadItem(self.exec_remove, container)
execute_in_main_thread(mti)