ayon-core/server_addon/houdini/server/settings/publish.py
2023-11-08 12:31:49 +02:00

103 lines
2.9 KiB
Python

from pydantic import Field
from ayon_server.settings import BaseSettingsModel
# Publish Plugins
class CollectAssetHandlesModel(BaseSettingsModel):
"""Collect Frame Range
Disable this if you want the publisher to
ignore start and end handles specified in the
asset data for publish instances
"""
use_asset_handles: bool = Field(
title="Use asset handles")
class ValidateWorkfilePathsModel(BaseSettingsModel):
enabled: bool = Field(title="Enabled")
optional: bool = Field(title="Optional")
node_types: list[str] = Field(
default_factory=list,
title="Node Types"
)
prohibited_vars: list[str] = Field(
default_factory=list,
title="Prohibited Variables"
)
class BasicValidateModel(BaseSettingsModel):
enabled: bool = Field(title="Enabled")
optional: bool = Field(title="Optional")
active: bool = Field(title="Active")
class PublishPluginsModel(BaseSettingsModel):
CollectAssetHandles: CollectAssetHandlesModel = Field(
default_factory=CollectAssetHandlesModel,
title="Collect Asset Handles.",
section="Collectors"
)
ValidateContainers: BasicValidateModel = Field(
default_factory=BasicValidateModel,
title="Validate Latest Containers.",
section="Validators")
ValidateMeshIsStatic: BasicValidateModel = Field(
default_factory=BasicValidateModel,
title="Validate Mesh is Static.")
ValidateReviewColorspace: BasicValidateModel = Field(
default_factory=BasicValidateModel,
title="Validate Review Colorspace.")
ValidateSubsetName: BasicValidateModel = Field(
default_factory=BasicValidateModel,
title="Validate Subset Name.")
ValidateUnrealStaticMeshName: BasicValidateModel = Field(
default_factory=BasicValidateModel,
title="Validate Unreal Static Mesh Name.")
ValidateWorkfilePaths: ValidateWorkfilePathsModel = Field(
default_factory=ValidateWorkfilePathsModel,
title="Validate workfile paths settings.")
DEFAULT_HOUDINI_PUBLISH_SETTINGS = {
"CollectAssetHandles": {
"use_asset_handles": True
},
"ValidateContainers": {
"enabled": True,
"optional": True,
"active": True
},
"ValidateMeshIsStatic": {
"enabled": True,
"optional": True,
"active": True
},
"ValidateReviewColorspace": {
"enabled": True,
"optional": True,
"active": True
},
"ValidateSubsetName": {
"enabled": True,
"optional": True,
"active": True
},
"ValidateUnrealStaticMeshName": {
"enabled": False,
"optional": True,
"active": True
},
"ValidateWorkfilePaths": {
"enabled": True,
"optional": True,
"node_types": [
"file",
"alembic"
],
"prohibited_vars": [
"$HIP",
"$JOB"
]
}
}