| .circleci | ||
| .github | ||
| docs | ||
| igniter | ||
| pype | ||
| repos | ||
| schema | ||
| tests | ||
| tools | ||
| vendor | ||
| .gitattributes | ||
| .github_changelog_generator | ||
| .gitignore | ||
| .gitmodules | ||
| .hound.yml | ||
| .prettierrc | ||
| CHANGELOG.md | ||
| conftest.py | ||
| HISTORY.md | ||
| LICENSE | ||
| pyproject.toml | ||
| README.md | ||
| requirements.txt | ||
| setup.cfg | ||
| setup.py | ||
| start.py | ||
Pype
Introduction
Multi-platform open-source pipeline built around the Avalon platform, expanding it with extra features and integrations. Pype connects asset database, project management and time tracking into a single modular system. It has tight integration with ftrack, but it can also run independently.
To get all the key information about the project, go to PYPE.club
Requirements
Pype will run on most typical hardware configurations commonly found in studios around the world. It is installed on artist computer and can take up 3Gb of space depending on number of versions and other dependencies.
For well functioning ftrack event server, we recommend a linux virtual server with Ubuntu or CentosOS. CPU and RAM allocation need differ based on the studio size, but a 2GB of RAM, with a dual core CPU and around 4GB of storage should suffice.
Pype needs running mongodb server with good connectivity as it is heavily used by Pype. Depending on project size and number of artists working connection speed and latency influence performance experienced by artists. If remote working is required, this mongodb server must be accessible from Internet or cloud solution can be used. Reasonable backup plan or high availability options are recommended.
Building Pype
Windows
You will need Python 3.7 and newer and git. More tools might be needed for installing dependencies (for example for OpenTimelineIO) - mostly development tools like CMake and Visual Studio
Clone repository:
git clone --recurse-submodules git@github.com:pypeclub/pype.git
To build Pype:
- Run
.\tools\create_env.ps1to create virtual environment in.\venv - Run
.\tools\build.ps1to build pype executables in.\build\
To create distributable Pype versions, run ./tools/create_zip.ps1 - that will
create zip file with name pype-vx.x.x.zip parsed from current pype repository and
copy it to user data dir, or you can specify --path /path/to/zip to force it there.
You can then point Igniter - Pype setup tool - to directory containing this zip and it will install it on current computer.
Pype is build using CX_Freeze to freeze itself and all dependencies.
Running Pype
Pype can by executed either from live sources (this repository) or from "frozen code" - executables that can be build using steps described above.
If Pype is executed from live sources, it will use Pype version included in them. If
it is executed from frozen code it will try to find latest Pype version installed locally
on current computer and if it is not found, it will ask for its location. On that location
pype can be either in directories or zip files. Pype will try to find latest version and
install it to user data directory (on Windows to %LOCALAPPDATA%\pypeclub\pype).
From sources
Pype can be run directly from sources by activating virtual environment:
.\venv\Scripts\Activate.ps1
and running:
python start.py tray
This will use current Pype version with sources. You can override this with --use-version=x.x.x and
then Pype will try to find locally installed specified version (present in user data directory).
From frozen code
You need to build Pype first. This will produce two executables - pype.exe and pype_console.exe.
First one will act as GUI application and will not create console (useful in production environments).
The second one will create console and will write output there - useful for headless application and
debugging purposes. If you need pype version installed, just run ./tools/create_zip.ps1 without
arguments and it will create zip file that pype can use.
Building documentation
Top build API documentation, run .\tools\make_docs.ps1. It will create html documentation
from current sources in .\docs\build.
Note that it needs existing virtual environment.
Running tests
To run tests, execute .\tools\run_tests.ps1.
Note that it needs existing virtual environment.