ayon-core/pype/plugins/maya/publish
2020-04-15 10:29:03 +02:00
..
collect_animation.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
collect_ass.py allow exporting multiple arnold standins from single scene. 2020-01-14 15:43:26 +01:00
collect_assembly.py add collector and loader for assembly 2019-02-20 17:17:01 +01:00
collect_ftrack_family.py (hotfix) workfile handling 2019-07-31 18:42:43 +02:00
collect_history.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
collect_instances.py shutting up hound 2020-03-21 23:21:41 +01:00
collect_look.py make sure we process texture when force copy and maketx is enabled 2019-12-11 00:05:52 +01:00
collect_maya_units.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_maya_workspace.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_mayaascii.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
collect_model.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
collect_remove_marked.py hotfix/collection problems with assigning review to subsets fixe 2019-02-10 14:10:57 +01:00
collect_render.py Merge branch 'release/2.7.0' of github.com:pypeclub/pype into hotfix/PYPE-781_pass-multipart-exr-flag 2020-03-30 16:16:56 +02:00
collect_render_layer_aovs.py (hotfix) make sure render layers are collected after user 2019-06-28 12:19:31 +02:00
collect_renderable_camera.py collecting AOVs, remapping for representations, family corrections 2020-02-05 17:52:05 +01:00
collect_review.py make sure we don't error on missing handles in instance 2020-04-02 16:27:25 +02:00
collect_rig.py Create collect_rig.py 2019-06-12 10:39:13 +01:00
collect_scene.py fixed missing import 2020-04-03 15:32:13 +02:00
collect_unreal_staticmesh.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
collect_vray_scene.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
collect_workscene_fps.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_yeti_cache.py fixed handling of fursettings and representation paths 2020-04-03 19:47:12 +02:00
collect_yeti_rig.py changed place where tokens are replaced for image_search_path 2020-01-10 13:53:49 +00:00
determine_future_version.py simplify version determination 2020-02-22 00:22:52 +01:00
extract_animation.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
extract_ass.py make ascii ass configurable via presets 2020-01-17 09:34:23 +01:00
extract_assembly.py assemblies were not loading correctly 2019-12-03 16:24:10 +01:00
extract_assproxy.py add ability to publish and load arnold standin sequence 2019-11-28 16:22:14 +01:00
extract_camera_alembic.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
extract_camera_mayaAscii.py allow exports of non-baked cameras 2020-03-18 18:16:44 +01:00
extract_fbx.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
extract_look.py extract look uses resourcesDir instead of computing itself 2020-02-04 18:27:03 +01:00
extract_maya_ascii_raw.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_model.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_playblast.py fixed camera options 2020-04-01 19:16:54 +02:00
extract_pointcache.py remove handles from custom pointcache range 2020-03-18 21:47:37 +01:00
extract_rendersetup.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_rig.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_thumbnail.py remove capture_gui dependency 2020-01-29 01:22:49 +01:00
extract_vrayproxy.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
extract_yeti_cache.py add frames to published representations 2019-10-30 19:06:18 +01:00
extract_yeti_rig.py extract yeti rig uses resourcesDir 2020-02-04 18:54:58 +01:00
increment_current_file_deadline.py (hotfix) workfile handling 2019-07-31 18:42:43 +02:00
save_scene.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
submit_maya_deadline.py use frame range with handles in maya 2020-03-13 23:52:17 +01:00
submit_maya_muster.py do not use PYPE_CORE_* environments 2020-04-09 18:10:38 +02:00
submit_vray_deadline.py hotfix for various aspect of farm rendering 2019-11-06 14:06:24 +01:00
validate_animation_content.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_animation_out_set_related_node_ids.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_ass_relative_paths.py adding procedural and texture paths 2020-02-18 20:43:35 +01:00
validate_assembly_name.py added plugins from 3de 2019-11-13 11:59:22 +01:00
validate_assembly_namespaces.py replace setdress with assembly in validators 2019-02-20 17:16:37 +01:00
validate_assembly_transforms.py replace setdress with assembly in validators 2019-02-20 17:16:37 +01:00
validate_attributes.py Long/Short attribute names and plugin optional 2019-08-21 14:35:14 +01:00
validate_camera_attributes.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_camera_contents.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_color_sets.py add validate colorSets 2019-02-21 12:33:59 +01:00
validate_current_renderlayer_renderable.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_deadline_connection.py hotfix for various aspect of farm rendering 2019-11-06 14:06:24 +01:00
validate_frame_range.py simplified frame range validator 2020-03-23 18:06:26 +01:00
validate_instance_has_members.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_instance_subset.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_instancer_content.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_instancer_frame_ranges.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
validate_joints_hidden.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_contents.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_look_default_shaders_connections.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_id_reference_edits.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_members_unique.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_no_default_shaders.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_sets.py There was wrong ident causing syntax error 2019-09-02 20:43:13 +00:00
validate_look_shading_group.py Validate shading engine naming. 2019-06-11 07:05:07 +01:00
validate_look_single_shader.py Fix shading engine validation 2019-07-21 16:39:46 +01:00
validate_maya_units.py added rounding to fps coming from maya 2019-10-07 11:38:16 +02:00
validate_mesh_arnold_attributes.py Create validate_mesh_arnold_attributes.py 2019-06-13 10:31:13 +01:00
validate_mesh_has_uv.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_lamina_faces.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_no_negative_scale.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_non_manifold.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_non_zero_edge.py fixing review collection and minor tweaks 2019-02-10 00:12:48 +01:00
validate_mesh_normals_unlocked.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_overlapping_uvs.py Remove print statement 2019-05-27 12:45:25 +01:00
validate_mesh_shader_connections.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_single_uv_set.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_uv_set_map1.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_vertices_have_edges.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_model_content.py make mesh validators more flexible 2019-07-09 16:43:56 +02:00
validate_model_name.py added plugins from 3de 2019-11-13 11:59:22 +01:00
validate_muster_connection.py hotfix for various aspect of farm rendering 2019-11-06 14:06:24 +01:00
validate_no_animation.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_default_camera.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_namespace.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_null_transforms.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_unknown_nodes.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_vraymesh.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_node_ids.py replace setdress with assembly in validators 2019-02-20 17:16:37 +01:00
validate_node_ids_deformed_shapes.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_node_ids_in_database.py cleanup or imports 2019-12-05 11:59:23 +01:00
validate_node_ids_related.py Merge branch 'develop' into feature/dict_indentation 2020-01-20 17:25:00 +01:00
validate_node_ids_unique.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_node_no_ghosting.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_render_image_rule.py Add repair for image rule 2019-07-21 16:40:21 +01:00
validate_render_no_default_cameras.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_render_single_camera.py fixed validators to support multiple cameras, deleting obsolete collector 2020-02-08 01:25:23 +01:00
validate_renderlayer_aovs.py dicts' keys in io methods calling start on the next row to keep same indentations if line lenght changes 2019-12-05 12:18:30 +01:00
validate_rendersettings.py do not allow <RenderPass> token in Redshift 2020-03-26 16:19:08 +01:00
validate_resources.py working version, plugin creates hardlink with hash 2019-03-04 15:48:59 +01:00
validate_rig_contents.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_rig_controllers.py Validate_rig_controllers should skip proxy attributes. 2019-06-04 13:05:02 +01:00
validate_rig_controllers_arnold_attributes.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_rig_out_set_node_ids.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_rig_output_ids.py shutting up hound 2020-04-03 19:54:14 +02:00
validate_scene_set_workspace.py validate workspace giving false negatives because of drive letter case 2019-08-26 14:55:32 +00:00
validate_shader_name.py added plugins from 3de 2019-11-13 11:59:22 +01:00
validate_shape_default_names.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_shape_render_stats.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_single_assembly.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_skinCluster_deformer_set.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_step_size.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_transform_naming_suffix.py make mesh validators more flexible 2019-07-09 16:43:56 +02:00
validate_transform_zero.py (hotfix) allow locators with transforms 2019-07-10 17:27:27 +02:00
validate_unicode_strings.py validate unicode strings 2019-10-18 15:09:47 +02:00
validate_unreal_mesh_triangulated.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
validate_unreal_staticmesh_naming.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
validate_unreal_up_axis.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
validate_vray_distributed_rendering.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_vray_translator_settings.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_vrayproxy.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
validate_vrayproxy_members.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_yeti_renderscript_callbacks.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_yeti_rig_cache_state.py minor tweaks 2019-10-15 17:06:01 +02:00
validate_yeti_rig_input_in_instance.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_yeti_rig_settings.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00